Greetings Engineers! Thank you for your continued feedback and support. With 1.194.5 release we continue to work on stability and performance. Report a bug, share ideas or VOTE on the most pressing Space Engineers topics! Support Portal Wondering what we are working on? We have a list of all the biggest community topics here: Progress List Changelog – Update – 1.194.5 Optimizations Improved Safe Zones multiplayer performance Improved OG Xbox render performance in large worlds via shadows and particles rebalance Improved memory management of conveyors Improved overall memory management Improved regular stutters in large worlds Changes Added tutorials screen to simple New game screen Changed UI of placing planets. Fixes Fixed inability to add actions to controller UI ship toolbar pages Fixed micro-stutters caused by voxel revert and auto-save Fixed publishing a modified blueprint acting as if a completely new one was published Fixed copy-pasted ships having unfunctional toolbars Fixed saving not working correctly after interrupting syncing to/from cloud Fixed visual scripting highlights not updating in spectator mode Fixed Crash Fixed a crash when assigning to toolbar while controlling a turret Fixed a crash when loading large worlds Fixed a crash at Achievements.MyAchievement_Colorblind.Controller_ControlledEntityChanged Fixed a crash at Entities.Blocks.MyButtonPanel Fixed a crash at Entities.Cube.MyDefaultPlacementProvider.UpdatePlacement Fixed a crash at Entities.Cube.MyGridClipboard.FixSnapTransformationBase6 Fixed a crash at Entities.Cube.MyGridClipboard.PasteInternal Fixed a crash at Entities.MyRemoteControl.OnToolbarItemChanged Fixed a crash at EntityComponents.MyShipSoundComponent.UpdateVolumes Fixed a crash at Havok.HkUniformGridShape.HkUniformGridShape_InvalidateRange Fixed a crash at HkShape.AnyOwnerInWorld Fixed a crash at MyBlueprintUtils.SaveToCloudFile Fixed a crash at MyGuiBlueprintScreen_Reworked.UpdatePrefab Fixed a crash at MyGuiScreenAdminMenu.EntityListResponse Fixed a crash at MyGuiScreenAdminMenu.UpdateRemoveAndDepowerButton Fixed a crash at MyModIoCache.DownloadItem Fixed a crash at MySectorWeatherComponent.ApplySound Fixed a crash at MySessionComponentTrash Fixed a crash at MyTerminalInventoryController.RefreshSelectedInventoryItem Fixed a crash at MyTerminalInventoryController.ShowAmountTransferDialog Fixed a crash at System.Buffer.InternalMemcpy Fixed a crash at VRage.Audio.MyXAudio2.Update3DCuePosition Fixed a crash at VRage.Mod.Io.MyModIoWorkshopQuery.ResponseWithSubscriptions Fixed a crash at VRageRender.MyComputeShaders.Create Fixed a crash at VRageRender.MyMeshes+MyDeviceUpdateBatch.Commit Fixed a crash at VRageRender.MyPixelShaders.Create Fixed a crash at Weapons.MySmallMissileLauncher.ShowReloadNotification Changelog – Hotfix – 1.194.515 Fixed a crash in the game interacting with mod.io Stability improvements Changelog – Hotfix – 1.194.516 Fixed a crash at Weapons.MySmallMissileLauncher.ShowReloadNotification Fixed a crash at Gui.MyGuiBlueprintScreen_Reworked.SavePrefabToCloudWithScreenshot Fixed a crash at Gui.MyTerminalControlPanel.UpdateItemAppearance Fixed a crash at Gui.HudViewers.MyHudMarkerRender.DrawLocationMarkers Fixed a crash preventing some worlds from loading Fixed remote control waypoint actions not saving Fixed leftover red debug box appearing in some worlds Changelog – Hotfix – 1.194.518 Fixed Out of Memory crashes Fixed a crash at MySensorBlock.ShouldDetectGrid Fixed a crash at MyDefaultPlacementProvider.UpdatePlacement Fixed an issue with World save failing Fixed an issue with station despawning "World save failing" We have tweaked the Voxel Removal behavior. All affected worlds should be ok now, you can finally use the Save function (again) without error messages. IMPORTANT: An error message will appear only after the first load. You can skip it and re-save / re-publish your world as normal. Changelog – Hotfix – 1.194.519 Improved Stability (Memory management) Changelog – Hotfix – 1.194.521 Improved Stability (Memory management) Improved searching and filtering in Workshop Browser Fixed an issue with world load failing Changelog – Hotfix – 1.194.522 Improved Stability (Memory management) Fixed an issue with world load failing (https://support.keenswh.com/spaceengineers/xbox/topic/will-not-load-game) Fixed multiple crashes in character replication Fixed game freezing up upon crash when crash reporting fails Changelog – Hotfix – 1.194.523 Improved Stability (Memory management) Fixed issues with Yaw and Roll settings on the projector Fixed game shutters when changing block values in terminal screen Added protection against loading of tampered with worlds with uncounted PCUs Changelog - Hotfix - 1.194.527 Improved Stability (Memory management) Fixed "unable to start" Planet scenarios Changelog - Hotfix - 1.194.529 Improved Stability (Memory management) Failed to save fixes for big worlds
Game is running terrible after update! OG Xbox 1tb w/ external hard drive. Feels like everything is in slow motion and feels very janky. Nearly impossible to fly a ship. Dunno if it's just me.
So I noticed that in this build the safety zone fixes were implemented. I honestly was not really having any problems with the safety zones, besides the fact the meteors would pass through the shield and hit my base. But Now After the update, I cannot drop anything on the ground or it will push it outside of my shield. I got killed by a block that I dropped and it flew and hit me like a cannonball... The only way I can place anything inside of my safety zone on the ground is if I turn the zone off, but it gets thrown out when I turn it back on... any fixes for this??
Changes Added tutorials screen to simple New game screen Would be nice if these where actually tutorials for XBOX not PC
If you could please report any issues you experience to our support portal here: https://support.keenswh.com/spaceengineers These tutorials should also be accessible from the tutorial interface. For Xbox control questions please watch our Control Tutorial here: A guide to building your first ship here:
Please fix the battery issue. Cant not open even click on them in the control panel without game freezing or crashing
So far the only issue I have had is with AI entities not showing up, but that isn't a big problem. I am curious as to if or when large multyplayer servers and a higher PCU limit will be coming to console? Is Keen Software waiting until the new console drops to impliment this? That would make sense as the current consoles may not have the required components to run something on that scale. Personally I believe Keen Software is doing an amazing job, as bringing a massive scale game like Space Engineers to console could not be easy. Good work, I'm excited to see what the future holds.
I agree that the new console will run it so much better... But they ae loosing people by droves not giving us something