1. This forum is obsolete and read-only. Feel free to contact us at support.keenswh.com

Update 1.194.5 - Stability & Performance

Discussion in 'Change Log' started by Kienata, May 27, 2020.

  1. Kienata

    Kienata Staff

    Messages:
    135
    Greetings Engineers!

    Thank you for your continued feedback and support.

    With 1.194.5 release we continue to work on stability and performance.

    Report a bug, share ideas or VOTE on the most pressing Space Engineers topics! Support Portal

    Wondering what we are working on? We have a list of all the biggest community topics here: Progress List



    Changelog – Update – 1.194.5

    Optimizations
    • Improved Safe Zones multiplayer performance
    • Improved OG Xbox render performance in large worlds via shadows and particles rebalance
    • Improved memory management of conveyors
    • Improved overall memory management
    • Improved regular stutters in large worlds
    Changes
    • Added tutorials screen to simple New game screen
    • Changed UI of placing planets.
    Fixes
    • Fixed inability to add actions to controller UI ship toolbar pages
    • Fixed micro-stutters caused by voxel revert and auto-save
    • Fixed publishing a modified blueprint acting as if a completely new one was published
    • Fixed copy-pasted ships having unfunctional toolbars
    • Fixed saving not working correctly after interrupting syncing to/from cloud
    • Fixed visual scripting highlights not updating in spectator mode
    Fixed Crash
    • Fixed a crash when assigning to toolbar while controlling a turret
    • Fixed a crash when loading large worlds
    • Fixed a crash at Achievements.MyAchievement_Colorblind.Controller_ControlledEntityChanged
    • Fixed a crash at Entities.Blocks.MyButtonPanel
    • Fixed a crash at Entities.Cube.MyDefaultPlacementProvider.UpdatePlacement
    • Fixed a crash at Entities.Cube.MyGridClipboard.FixSnapTransformationBase6
    • Fixed a crash at Entities.Cube.MyGridClipboard.PasteInternal
    • Fixed a crash at Entities.MyRemoteControl.OnToolbarItemChanged
    • Fixed a crash at EntityComponents.MyShipSoundComponent.UpdateVolumes
    • Fixed a crash at Havok.HkUniformGridShape.HkUniformGridShape_InvalidateRange
    • Fixed a crash at HkShape.AnyOwnerInWorld
    • Fixed a crash at MyBlueprintUtils.SaveToCloudFile
    • Fixed a crash at MyGuiBlueprintScreen_Reworked.UpdatePrefab
    • Fixed a crash at MyGuiScreenAdminMenu.EntityListResponse
    • Fixed a crash at MyGuiScreenAdminMenu.UpdateRemoveAndDepowerButton
    • Fixed a crash at MyModIoCache.DownloadItem
    • Fixed a crash at MySectorWeatherComponent.ApplySound
    • Fixed a crash at MySessionComponentTrash
    • Fixed a crash at MyTerminalInventoryController.RefreshSelectedInventoryItem
    • Fixed a crash at MyTerminalInventoryController.ShowAmountTransferDialog
    • Fixed a crash at System.Buffer.InternalMemcpy
    • Fixed a crash at VRage.Audio.MyXAudio2.Update3DCuePosition
    • Fixed a crash at VRage.Mod.Io.MyModIoWorkshopQuery.ResponseWithSubscriptions
    • Fixed a crash at VRageRender.MyComputeShaders.Create
    • Fixed a crash at VRageRender.MyMeshes+MyDeviceUpdateBatch.Commit
    • Fixed a crash at VRageRender.MyPixelShaders.Create
    • Fixed a crash at Weapons.MySmallMissileLauncher.ShowReloadNotification

    Changelog – Hotfix – 1.194.515
    • Fixed a crash in the game interacting with mod.io
    • Stability improvements
    Changelog – Hotfix – 1.194.516
    • Fixed a crash at Weapons.MySmallMissileLauncher.ShowReloadNotification
    • Fixed a crash at Gui.MyGuiBlueprintScreen_Reworked.SavePrefabToCloudWithScreenshot
    • Fixed a crash at Gui.MyTerminalControlPanel.UpdateItemAppearance
    • Fixed a crash at Gui.HudViewers.MyHudMarkerRender.DrawLocationMarkers
    • Fixed a crash preventing some worlds from loading
    • Fixed remote control waypoint actions not saving
    • Fixed leftover red debug box appearing in some worlds
    Changelog – Hotfix – 1.194.518
    • Fixed Out of Memory crashes
    • Fixed a crash at MySensorBlock.ShouldDetectGrid
    • Fixed a crash at MyDefaultPlacementProvider.UpdatePlacement
    • Fixed an issue with World save failing
    • Fixed an issue with station despawning
    "World save failing"

    We have tweaked the Voxel Removal behavior. All affected worlds should be ok now, you can finally use the Save function (again) without error messages.

    IMPORTANT: An error message will appear only after the first load. You can skip it and re-save / re-publish your world as normal.

    Changelog – Hotfix – 1.194.519
    • Improved Stability (Memory management)
    Changelog – Hotfix – 1.194.521
    • Improved Stability (Memory management)
    • Improved searching and filtering in Workshop Browser
    • Fixed an issue with world load failing
    Changelog – Hotfix – 1.194.522
    Changelog – Hotfix – 1.194.523
    • Improved Stability (Memory management)
    • Fixed issues with Yaw and Roll settings on the projector
    • Fixed game shutters when changing block values in terminal screen
    • Added protection against loading of tampered with worlds with uncounted PCUs
    Changelog - Hotfix - 1.194.527
    • Improved Stability (Memory management)
    • Fixed "unable to start" Planet scenarios
    Changelog - Hotfix - 1.194.529
    • Improved Stability (Memory management)
    • Failed to save fixes for big worlds
     
    Last edited: Aug 7, 2020
  2. Thomas Hurst

    Thomas Hurst Trainee Engineer

    Messages:
    1
    Game is running terrible after update! OG Xbox 1tb w/ external hard drive. Feels like everything is in slow motion and feels very janky. Nearly impossible to fly a ship. Dunno if it's just me.
     
  3. Funnydoc

    Funnydoc Trainee Engineer

    Messages:
    5
    No problem so far
     
  4. Chloe

    Chloe Trainee Engineer

    Messages:
    1
    So I noticed that in this build the safety zone fixes were implemented. I honestly was not really having any problems with the safety zones, besides the fact the meteors would pass through the shield and hit my base. But Now After the update, I cannot drop anything on the ground or it will push it outside of my shield. I got killed by a block that I dropped and it flew and hit me like a cannonball... The only way I can place anything inside of my safety zone on the ground is if I turn the zone off, but it gets thrown out when I turn it back on... any fixes for this??
     
  5. Robkin

    Robkin Trainee Engineer

    Messages:
    1
    Changes
    • Added tutorials screen to simple New game screen
    Would be nice if these where actually tutorials for XBOX not PC
     
  6. Kienata

    Kienata Staff

    Messages:
    135
    If you could please report any issues you experience to our support portal here: https://support.keenswh.com/spaceengineers

    These tutorials should also be accessible from the tutorial interface.

    For Xbox control questions please watch our Control Tutorial here:



    A guide to building your first ship here:

     
  7. R3born3d1

    R3born3d1 Trainee Engineer

    Messages:
    1
    I cant select the Star System for any reason.
    Is this intendet or a bug? If not how can i access it?
     
  8. kingslycamben

    kingslycamben Trainee Engineer

    Messages:
    4
    Was the frostbite dlc postponed, it is the first of june.
     
  9. David Love

    David Love Trainee Engineer

    Messages:
    1
    Please fix the battery issue. Cant not open even click on them in the control panel without game freezing or crashing
     
  10. dvx

    dvx Trainee Engineer

    Messages:
    2
    please enter the Italian language
     
  11. Volatilepsycho

    Volatilepsycho Trainee Engineer

    Messages:
    1
    When will xb be getting frostbite dlc its been to long now for info on it
     
  12. M4Grim

    M4Grim Trainee Engineer

    Messages:
    1
    So far the only issue I have had is with AI entities not showing up, but that isn't a big problem. I am curious as to if or when large multyplayer servers and a higher PCU limit will be coming to console? Is Keen Software waiting until the new console drops to impliment this? That would make sense as the current consoles may not have the required components to run something on that scale. Personally I believe Keen Software is doing an amazing job, as bringing a massive scale game like Space Engineers to console could not be easy. Good work, I'm excited to see what the future holds.
     
    • Like Like x 1
  13. John Lehmkuhle

    John Lehmkuhle Trainee Engineer

    Messages:
    15
    I agree that the new console will run it so much better... But they ae loosing people by droves not giving us something