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Space Engineers Wait... Another Public Test?!

Discussion in 'Announcements' started by Blitzzz333, Oct 9, 2018.

  1. Blitzzz333 Keen PR Guy Staff

    Messages:
    115
    PublicTest_003SD.jpg

    Hello, Engineers!

    If you weren’t able to participate in last week’s Space Engineers Public Test have no fear because we’re running another test from Thursday, October 11th, 9 am UTC, to Friday, October 12th, 3 pm UTC!

    This test will also feature 3 survival servers, one for each time zone.

    As always, we will announce the branch code at the time of the test here: https://steamcommunity.com/games/244850/announcements/detail/1691556695846051361
    And we will make a dedicated server available as well.

    What’s new and improved for this test?

    -Asteroid/cluster density
    -Good.bot improvements and fixes
    -In-game help can be disabled
    -New screens improvements
    -Many crashes and bugs have been fixed

    Please note: we have created Good.bot to help new players learn how to play Space Engineers. However, Good.bot is still learning how to answer other types of questions related to gameplay. With that in mind, please be patient with Good.bot. We encourage you to ask Good.bot whatever you want, as this will help us to improve its functionality, and make Good.bot even more helpful for new players!

    Similar to our last test, players will be able to submit their feedback on all of these features via a survey at the end of the test.

    Thanks for reading and see you all online this Thursday! :)
     
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  2. Sarekh Senior Engineer

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    1,022
    shut up and take my love!
     
  3. Ronin1973 Master Engineer

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    4,456
    Still waiting for some brief overview of how the new feature mechanics work. "Asteroid cluster/density" Okay, asteroids can spawn in groups. How is this implemented or controlled in set-up? What parameters can be set/adjusted. Also, changes to NPC spawning?

    I'm not asking for a full breakdown but a 3 minute overview of the current implementation (of course, subject to change).
     
  4. Cetric Junior Engineer

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    691
    Hey, we could turn 'good.bot' into a cute little robot, looking like Kisshot's avatar perhaps, which follows the player everywhere and when you have a question, you turn to the little chap and ask things. Like lottery numbers of next week or something.
    If you close a door between you and him, he develops diabolic powers and destroys the door in order to follow you. Huh, spookey.
     
  5. Blitzzz333 Keen PR Guy Staff

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    115
    Hey, Ronin1973. There will be much more information on asteroid clusters/density closer to it's implementation into the game via an update. Much obliged for your patience! ;)
    --- Automerge ---
    Hi, Cetric. That's a really cool idea. However. we're trying to keep in-game help as informative and unobtrusive as possible. But please feel free to submit your idea here:https://support.keenswh.com/spaceengineers/general/topic/add
    Cheers! :)
     
  6. Cetric Junior Engineer

    Messages:
    691
    Never mind, I know the studio will find a more elegant solution than mine how good.bot will interact with the player. :)