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What is your highest acceleration attained with a ship?

Discussion in 'General' started by Lt_Duckweed, Apr 13, 2017.

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This last post in this thread was made more than 31 days old.
  1. Lt_Duckweed Apprentice Engineer

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    Lately I've been trying to push the envelope on how fast a ship can be.

    So far I have a atmospheric small ship with 65 m/s2, a atmospheric large ship with 55 m/s2, and a ion small ship with 40 m/s2.

    All are effective in combat, with the small ships having 4 gats, and the large ship having 2 gat turrets and 2 missile pods.

    How about you guys?
     
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  2. PLPM Junior Engineer

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    Depends... Clang accounted for or "legit" acceleration (Not including gravdrives)
     
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  3. Lt_Duckweed Apprentice Engineer

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    Legit only. Ions or turbines.
     
  4. odizzido Junior Engineer

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    Nothing wrong with hydrogen combat ships IMO. Hydrogen is cheap and powerful.
     
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  5. Lt_Duckweed Apprentice Engineer

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    Cheap and powerful, but gl when you run out of fuel and I'm still stunting on you.
     
  6. odizzido Junior Engineer

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    Yup, that's certainly a concern which you need to weigh against cost and how long you expect your ship to go before being destroyed. And if they're using rockets. There are a ton of factors, and I don't have much combat experience in SE really so I am just going by my experience in other games and my imagination.

    Still, I certainly wouldn't dismiss the potential before trying it out.
     
  7. PLPM Junior Engineer

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    842
    To be fair, extreme high acceleration is expensive, specially for Ions. I usually steer away from that and focus on decent acceleration and decent all-around performance.
    There are some ships designs which benefit extremely from high acceleration, like small ship gat walls; those things are uncontested in destruction capability.

    Still they make for potentially very expensive ships.
     
  8. Ravric Apprentice Engineer

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    Per Napkin Math:

    865m/s2 is the limit for hydrogen thrusters
    6,000m/s2 is the limit for the game

    It would be foolish to ignore the power of hydrogen or troll physics
     
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  9. Lt_Duckweed Apprentice Engineer

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    It's not that I'm ignoring them, I'm just curious as to what others have come up with performance wise for pure turbine and pure ion setups.

    Also 865m/s2 is if your ship is only big ship big hydros facing one way. If you want to have more than 6 min of burn you need at least 1 tank per large hydro and you are down to 396.7 m/s2. On a small ship, one large hydro + one fuel tank gives you a bit over 2.5 min of burn with a maximum potential of 91.3 m/s2.

    Also you can't trolldrive a small ship.

    All that being said, hydrogen is still the best for short term high burn flights.

    And outside of a planetary gravity well a 3 axis trolldrive with a good script will curbstomp anything.
     
  10. Dwarf-Lord Pangolin Senior Engineer

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    2,597
    Not sure, but I think it's the Sava; large grid, about two thousand tons, ion engines, 20.8 m/sec^2.
     
  11. Ravric Apprentice Engineer

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    Vanilla Trolldrives for small ships are possible but have issues with % of the mass of the total vessel

    Here is a ship that is over 2 years old that has 31 m/s2 acceleration (7.77 m/s2 with only thrusters)
    [​IMG]
     
    Last edited: Apr 14, 2017
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  12. Robotnik V Apprentice Engineer

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    forward propulsion of ~70m/s^s, it's a small ship with two large ship gatling turrets, four reloadable rocket launchers, 2 large reactors, a cockpit, I forget how many batteries, it was around 8 I think, only forward and upward propulsion, some gyroscopes, a few other blocks, and too many large ion thrusters.
     
  13. plaYer2k Master Engineer

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    The limit should be 2 * 60 Hz * V_max. So with vanilla speed limits (V_max) of 100 m/s it would be 2 * 60 Hz * 100 m/s = 12 000 m/s².
    That is pretty much what @Ravric tried to point out just that this considers the situation where you move from -V_max and suddenly change velocity in one tick to another to +V_max.

    Thanks to the nice old thruster override bug producing about 2^31 N thrust for a ship of roughly 5 000 kg one could get nearly 429 497 m/s² acceleration and thus far beyond the limits of what this engine allows through speed limits.
     
  14. Lt_Duckweed Apprentice Engineer

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    I was referring to small grid ships actually.

    Damn bro, this is exactly what I was looking for! By my calculations fully 35% of your ship's mass was forward thrusters!
     
  15. Dax23333 Junior Engineer

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    9.81m/s with an ion ship.

    Unless its running on hydrogen I regularly underthrust my ships so much that they won't even move in certain directions.
     
  16. FlakMagnet Senior Engineer

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    I tried building a version of the Corellian Corvette ... which had an 11 times array of large hydrogen thrusters attached to fuel tanks. The ship itself was minimal....

    Acceleration was remarkable...but as I was playing vanilla, getting to 10-5m/s in an instant was not really helpful. It was also remarkably wasteful, as you would usually be burning fuel after you hit the speed cap.
     
  17. Ravric Apprentice Engineer

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    Aww i was thinking of starting from zero... Totally forgot about that.

    The other day I built this for kicks. 3rd person is soo unbelievably broken (Please KSH fix it this year, please I am tired of waiting):

    [​IMG]
     
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  18. Lt_Duckweed Apprentice Engineer

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    107.8 m/s2. I file that under DAMN FAST™
     
  19. jerry060599 Trainee Engineer

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  20. Lt_Duckweed Apprentice Engineer

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    Ah, the N.E.M.E.S.I.S effect (Near Edge Magnetic Entrapment Slip Induced Spatial Effect) in action. Prior to now it was considered merely fanciful theory.
     
  21. Taemien Apprentice Engineer

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    How the hell does that even work?
     
  22. Dax23333 Junior Engineer

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    Merge block and rotor offset phantom forces?
     
  23. jerry060599 Trainee Engineer

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  24. Robotnik V Apprentice Engineer

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    Also known as the concentrated dark matter drive.

    Edit: Wait, how did a Jerry get a hold of this technology???
     
  25. Forcedminer Senior Engineer

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    let me guess 0 m/s to 100 m/s in 0.5 seconds when you press 1.

    how hard is it to slow down? :p
     
  26. jerry060599 Trainee Engineer

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    What? I don't see an issue here... :p
     
  27. Forcedminer Senior Engineer

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    that is a very impressive build does it have to be eventually balanced? or else does it go off in a mad direction?
     
  28. jerry060599 Trainee Engineer

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    Nope. It is completely inertia less. No balancing needed with the power of clang.
     
  29. Bumber Senior Engineer

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    I imagine you'd want to flip the ship 180° and use the same thruster.
     
Thread Status:
This last post in this thread was made more than 31 days old.