Space engineers currently hase loads of things you can do but without any real purpuse. The steam workshop is loaded with blueprints for mining stations, cargo ships, tradign posts and trading space/ground crafts all both planetary as for in space. Unfortunatly None of these can be properly used in the current space engineers. The only way of getting resources is mining them yourself. tTere are designs of drones that can auto mine resources but most of these are very unpractical and get stuck more often they they return succesfull. Space engineers can have A LOT more content by adding just 1 simple block: A stationary mining drill that generates ores without altering voxels! Why do we need it? If you implement this you will see people making multiple small bases that act as a drilling station. People will actually be able to use the ai pilot navigation wich the dev's have worked so hard on and use them in up and going cargo ships. You will be able to create a fuel network to keep these ships operating while they transport our cargo full automatable to your main base. If you look at the succes in games like factorio you cannot deny many people like this concept. Especially in survival people will discover more player made bases, if a base get's raided a player will lees likly lose everything he got at once. Raiding can also take new forms. maybe you are just interested in the carge. Or when auto piloting ships becomes more popular people can try to secretly follow them to discover players main base. Trading! Because it will be less likely that one player will make drilling station for all of the 10 available ores they will be more often make trading offers in the global chat. Mining is great and should always be the fastest way to get resources. But when people have made a base and some ships they come to the point "now what?" and generally stop playing (i am one of them). With this block you will create much more player self set goals they want to accomplish. Now blocks are easily connected with voxel it should be fairly simple to make such a block and can bring this game much more alive! Why should you spent time on ai spawned controlled space pirates and random encouters when people should be the ones creating them? The only thing you must pay attention to is that there cannot be made to much of these blocks close together but rather alterable with modules. This is also highly custimizable. you could make some ores for example only be drillable if another ore is destroyed in the process (example needing ice to magnesium i am not a chemist so i don't know what would be logical and what not). Mining is still a big creator of lag, having a station that does not alter voxels will lower lag big time. I mention in other topics and people come up with some arguments: "this will replace mining and mining is the game" -this does not take away mining cuzz you will always be mining for the ores you need or want less of + this is a choice, you would never have to do this if you don't want to. "mining gives you plenty of resources" True enough but this is actually not about resource gathering but more about self set-up goals + having plenty of the same resource will encourage people to trade. "this will create lag because refinery's also create lag" Agreed, thats why when creating this block there must be a way to make people build only one in a rather large area (perhaps an area where this block around cannot be build, perhaps just a very big block). "this will take away the rareness off ores" This also can be solved by having a minimum area of voxel required before you can build this block making scarse ores less likly to be turned into a drilling station. "making ores without destroying voxel is unrealistic" True but a map with non-moving planet's and asteroids is also unrealistic and i hear nobody complaining about that. I really hope you guys will see that a lot of the current content in this game can be activated just by adding this 1 block.