1. The forum will be closing soon permanently. Please read the announcement here

    Note: User registration has been closed. We do not accept any new accounts.

Will be there more armor blocks someday?

Discussion in 'General' started by Spets, Feb 19, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Spets

    Spets Master Engineer

    Messages:
    3,214
    Are more armor block shapes even planned to be added in the future?
    This is a building game after all, we want, we need, we demand, more armor block shapes :rocket:

    this image is just an example
    [​IMG]
     
    • Agree Agree x 13
    • Like Like x 3
  2. Ronin1973

    Ronin1973 Master Engineer

    Messages:
    4,964
    More armor shapes have been requested. More armor shapes have been denied.

    Which is funny. When Keen added 2:1 angled armor it really changed the quality of ship builds for the better. But we really need 3:1 and 4:1 angles to set things off, IMHO. If only they would have spent that much human capital on armor block variations rather than cornea killing lighting.
     
    • Agree Agree x 4
  3. ShadedMJ

    ShadedMJ Apprentice Engineer

    Messages:
    270
    I'd been waiting for a topic like this for a question :

    If Keen's plan is for us to build ships and submit them to the workshop, it would be better if we had a spitload more blocks/textures.
    Why wouldn't that have been included yet? Or is the current setup reaching the shape or texture limit?
     
  4. Dax23333

    Dax23333 Junior Engineer

    Messages:
    657
    I can't say I want 3:1 or 4:1 or 5:1 (and so on) ramps, I'd rather have the missing blocks - the ones that you're building with the current blocks and put some down and then realize you've got a weird shaped hole you can't fill so have to slap something dodgey looking in it. Like Spet's Photo. Back when there were only 1:1 slopes it was mostly ok, just missing a couple. Now there is a whole bunch that we need to complete the set.

    More ramp angles would make this even more difficult to do.
     
    • Agree Agree x 4
  5. Fehn

    Fehn Trainee Engineer

    Messages:
    3
    I thought that this thread was requesting another tier of armor besides Light and Heavy ( maybe Standard? ).

    But completing the set of armor blocks definitely needs to happen.
     
    • Agree Agree x 1
  6. Ronin1973

    Ronin1973 Master Engineer

    Messages:
    4,964

    I'd like those too. It wasn't an either-or statement.
     
  7. Spaceman Spiff

    Spaceman Spiff Senior Engineer

    Messages:
    2,030
    I'd like to see the current 2:1 shape-set completed.
     
    • Agree Agree x 3
  8. Mollymawk

    Mollymawk Apprentice Engineer

    Messages:
    124
    Or, forgive my ignorance, mixed grid sizes/ the ability to create your own large block from small ones. block blueprints
     
    • Disagree Disagree x 1
  9. Dax23333

    Dax23333 Junior Engineer

    Messages:
    657
    Yeah it would be nice to have them as well. But I doubt they'd add anything close to resembling a complete set of parts if they added 3x1 and 4x1 ramps...

    Maybe we need some kind of custom shaped armor block, so you can move the edges and corners about to make it fit in all these weird gaps I keep getting when trying to use both 1x1 and 2x1 slopes in a ship design.
     
  10. Spaceman Spiff

    Spaceman Spiff Senior Engineer

    Messages:
    2,030
    Yeah, those gaps frustrate me as well. I tossed together my thoughts on completing the current block sets with some additional inverse shapes for the 1:1 and 1:2 blocks as well as additional 1:1-to-1:2 transition blocks. I probably missed some, but here's my sketch (drawn and rendered using AutoCAD):

    [​IMG]
     
    • Like Like x 4
  11. Dragonspride

    Dragonspride Apprentice Engineer

    Messages:
    460
    You forgot the triangle with the square bottom. Basically like the 1:1 triangle corner but that extends out to the end of a block.
     
  12. Spaceman Spiff

    Spaceman Spiff Senior Engineer

    Messages:
    2,030
    Do you mean a pyramid? You're right. I missed that one. But you'll only be able to connect something to the square bottom; the pointy top won't be able to connect to anything.
     
    • Agree Agree x 1
  13. Sinbad

    Sinbad Senior Engineer

    Messages:
    2,788
    that idea has come up before. basically, any 'blueprinted' large grid block would need to include all the data that a 5x5x5 cube of small grid blocks would, so there is no performance gain to it. additionally, that data would need to be sent to the server and distributed to clients in MP. if the blocked is spammed, thats a lot of extra data. its effectively making it quick and easy to build 'small ships gone large' : a build style that has been Keens bane since it got popular.
    i think he means like a pyramid in that it has a square base, but instead of the 4 vertical edges meeting at a point over the centre of the base, they meet at a point over one of the corners of the base. one vertical edge is 90degrees to the base plane. its a block that can be used to fill the corner of a cube where two of the edges have a 45degree bevel, but the 3rd edge is a normal 90 degree edge. i tried to find a picture, but my google-fu is weak today.
     
  14. Spaceman Spiff

    Spaceman Spiff Senior Engineer

    Messages:
    2,030
    I think that kind of pyramid is called a "right pyramid" (as opposed to a regular pyramid). I've added it to the pic...

    [​IMG]
     
    • Like Like x 2
    • Agree Agree x 2
  15. oleando

    oleando Apprentice Engineer

    Messages:
    145
    Tic Tack Tic Tack... Skywanderers is getting closer by the minute
     
    • Late Late x 2
  16. SpecFrigateBLK3

    SpecFrigateBLK3 Senior Engineer

    Messages:
    1,133
    Guess how many posts used to say No Man's Sky would kill SE? Shill.
    Ok, enough flashback.
    I suspect more armor shapes will come eventually.
     
    • Agree Agree x 2
    • Disagree Disagree x 1
    • Friendly Friendly x 1
  17. Ronin1973

    Ronin1973 Master Engineer

    Messages:
    4,964

    I doubt they'll roll out any new blocks. I think the graphical push has been more on the lighting side than on actually being able to sculpt better looking ships.
     
  18. Dragonspride

    Dragonspride Apprentice Engineer

    Messages:
    460
    A Pyramid has its tip in the center of the block, I want a block that has its tip connecting on the top left. It a bit of research its called a Oblique Pyramid I think?
    [​IMG]
     
    • Agree Agree x 1
  19. Spaceman Spiff

    Spaceman Spiff Senior Engineer

    Messages:
    2,030
    Although it may not be very clear, that's what I depicted in my second post showing the blocks.
     
    • Like Like x 2
  20. oleando

    oleando Apprentice Engineer

    Messages:
    145
    No men's sky was a meme since before the release, and everybody with half a brain cell predicted it would have been a turd;
    Just from the "gameplay" trailers that were cleary scripted and pre-rendered, those that predicted it, knew it would have been bad, but not so hilariously bad.
    Also anything pandering to the dudebro couch player is pretty much rubbish nowadays anyways.
    Skywankers on the other hand has had a pretty good start and by the look of it is pretty solid, two things that will probably make it catch up with SE's player size given enough time when released and potentially steal future customers, the only question is which one will have objectives and challenges first, to give creativity a purpose that isn't redundant, and how good these challenges will be.
     
  21. SpecFrigateBLK3

    SpecFrigateBLK3 Senior Engineer

    Messages:
    1,133
    It certainly has potential, but I highly doubt it will kill SE. Will it steal customers? Possible, probable even. One potential counter is to implement cargo contracts and bounties like Elite in its various iterations.
    But this topic is about armor shapes. I don't think we'll get three by or four by slopes, but I suspect they will fill the gaps in current shapes.
     
  22. Echillion

    Echillion Senior Engineer

    Messages:
    1,334
    Ever since Keen added the 2x1 blocks for the trianglar blocks weve been arguing and asking for 2x1 round/ed blocks and 3x1 triangle/sloped blocks etc and apart from a few modders Uncle ste etc Keen has ignored us and it was only through a few private conversations that I found Keen doesnt want to clutter up the G menu with more armor blocks because their running out of space in the menu? whether this is true or not I personally would love to have 2x1 and 3x1 blocks of all shapes added whether that happens outside of the usual Keens reply of let the modders do it or not remains to be seen?.
     
    • Agree Agree x 1
  23. Sinbad

    Sinbad Senior Engineer

    Messages:
    2,788
    clutter isnt an excuse anymore now that we have block groups. though a couple are kinda slim with only 2 variants. those would be good places to add stuff. although personally, i wouldnt mind a radial menu for subtype selection. break them up into 1x1x1, 1x2x1, 1x3x1 sectors, then when you pick one, the radial branches to a new node, inside corners, outside corners, and ramps. then use mouse wheel for top/middle/bottom parts if required (not required for 1x1x1 for example) then you just need three toolbar groups, interior, light and heavy. you could fit hundreds of shapes into a scheme like that without ever giving the player a choice of more than four or five things at a time. no clutter.
     
    • Agree Agree x 1
  24. Dax23333

    Dax23333 Junior Engineer

    Messages:
    657
    If its clutter they're worried about, well its too late for that. Ship terminal menus are horribly cluttered, same for cargo. The amount of buttons SE has is mad I have not ever seen a game with so many buttons and combos. I've played for near 600 hours and I still wouldn't say I know what a large propotion of them do. They really need to sort this out and making the G menu better goes with that.
     
Thread Status:
This last post in this thread was made more than 31 days old.