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Wimpy Wheels Please make them stronger =/ ( Suggestion )

Discussion in 'Space Engineers' started by Mav, Oct 26, 2014.

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This last post in this thread was made more than 31 days old.
  1. Mav

    Mav Trainee Engineer

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    21
    I know its not just me, The current wheels pop off too easy. The issue is you need to add alot of mass to keep the vehicle on the ground at reasonable speeds. But as soon as you hit a bump your tires pop off, If you use less mass the vehicle "floats" too much inevitably just flipping over. there just isn't a good balance at the moment. When i hit a jump i want my vehicle to get damaged from bottoming out or rolling over, not its wheels popping off. I'd like to see the wheels a bit stronger so they don't come off as easily.
     
  2. Vermillion

    Vermillion Senior Engineer

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    2,131
    Wrong section dude.
     
  3. Evil_Tom

    Evil_Tom Trainee Engineer

    Messages:
    80
    Use less mass and more gravity

    :)
     
  4. Mav

    Mav Trainee Engineer

    Messages:
    21

    This is discussion and suggestion. This is a suggestion discussing how unbalanced the performance of the wheels are. I'm in the right section.
     
    Last edited by a moderator: Oct 28, 2014
  5. Mav

    Mav Trainee Engineer

    Messages:
    21
    Does that actually work?, the largest "G's" ive tested in is 2g. and it i had the same issue. I'd like to go more but i never do because too much gravity means you can only play that world in creative mode or die from a 2 foot fall. I'll try doubling the gravity to 4g and see if that helps, but i'd still like to see the wheels become stronger so we can use them in 1g environments in the future. since 1g is the standard.
     
    Last edited by a moderator: Oct 28, 2014
  6. Evil_Tom

    Evil_Tom Trainee Engineer

    Messages:
    80
    I'm sorry. it wasn't a serious comment, being as more mass or more gravity would end up with the same force (weight) in the correct proportions.


    Although the way the engine handles things might be different? No Idea. It would be interesting to try, but I would expect that you would really just the same effect in the plane gravity is acting (ie: "Vertical").

    More gravity and less mass, I expect would mean you have less inertia to move in a horizontal (and not in the plane of the gravity or "vertical" ) direction.

    As for design. You could put the gravity generators directly onto the car, and so the field would not affect anything outside of the car, so you won't break your legs.
     
  7. mastpayne

    mastpayne Senior Engineer

    Messages:
    1,385

    Except this Sub-Forum is for "WIKI discussion and suggestions".

    Not seeing much about the WIKI in the subject, suggestion, or the ensuing discussion.
     
  8. Mav

    Mav Trainee Engineer

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    21
    Your right, I Didn't even see that when i posted, i just searched "suggestion" and posted where i saw the word. I just posted about it in the right section. Thanks.
     
    Last edited by a moderator: Oct 28, 2014
  9. Mav

    Mav Trainee Engineer

    Messages:
    21
    From all my testing i get the same results, Thanks for the suggestion, even though it wasn't serious it was thinking outside the box and appreciated none the less.
    Also i experimented with putting the gravity generators in the vehicle itself a few times, it worked but not well, also when you flip the car its Very Vary Bad lol. Once you lose a wheel the car tilts and starts sliding until it just hits something that flips it over and makes it fly off the planet or surface.
    The issue is still weak wheels =(, i also tried to soften the bumps by using pistons as a secondary suspension. that really did help with less flipping over but the weak wheels never lasted long enough to make it a viable solution.
     
  10. Evil_Tom

    Evil_Tom Trainee Engineer

    Messages:
    80
    That's a shame you haven't been able to find anything so far.

    How fast are you going when you drive around? I have too found that when just turn around the cars lean a lot and flip over, so I just mitigated by reducing speed. Of course this makes driving a car less useful than walking/flying, unless you're using for more than just personal transport of course.

    What effect does a gyro have? Really what you want is the gyro to rotate you in the opposite direction to the way you are flipping, but i'm not sure that's possible. I wonder if their generally stabilising ability will help.
     
  11. Mav

    Mav Trainee Engineer

    Messages:
    21
    I never use gyros on my cars. they just make you flip more and put more horizontal force on your spindles breaking the wheels faster. I like to go no gyro and 4 wheel steering, best results that way. I only put 1 gyro on and group it with the thrusters in a group i call "Flight mode" or sometimes just "Flight" when i drive i just turn that off. its only used when i flip the vehicle or just cant get over a certain area of terrain.

    This is my latest attempt at a truck that works well in 1g environments. https://steamcommunity.com/sharedfiles/filedetails/?id=332324703

    I only tested it on sektans planet "PT CNT01", its got a good mix of terrain types for testing. and its all 1g. i may have added 1 mass block too many for driving on light armor surfaces so if you do try it, proceed with caution and remove the center mass block located on the bottom of the vehicle. easiest way to get to it is by removing the slanted blocks on either bottom side. I've had a few vehicles drop right through my stations in the past because of obesity. =)
     
    Last edited by a moderator: Oct 31, 2014
Thread Status:
This last post in this thread was made more than 31 days old.