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Dynamic Thruster Block

Discussion in 'Suggestions and Feedback' started by joesumbody122 2, Aug 14, 2015.

?

Should I attempt to program it into the game myself?

  1. Yes

    40.0%
  2. No

    0 vote(s)
    0.0%
  3. Turnip

    60.0%
Thread Status:
This last post in this thread was made more than 31 days old.
  1. joesumbody122 2

    joesumbody122 2 Trainee Engineer

    Messages:
    5
    As of this post the first set of balances have been made.

    Effectively making thrust of regular thrusters (nonspecifically) 3x stronger and power consumption 6x higher. However, I feel as though the other thrusters (modded, perhaps a medium thruster in the future, etc.) have been left out. Therefore, I have come with (I think) a rather awesome idea for future thrusters.

    The suggestion goes as follows:
    • make one thruster block that is dynamic in size
    • make it so thrusters can be any size (up to a point) that players wish (preferably with different styles: slanted,
      wide, long, etc.)
    Example: There is a space in a ship that you want thrusters that is this big | | but the current thrusters would not fit it. Well, you simply take out the thruster block, outline the area for the thruster (the thrusters would keep an x/y/z ratio relative to chosen thruster style), and pick how many thruster components you wish to give this thruster (there would be a ceiling for number components per given volume). This also may imply thruster overclocking not sure if it fits in here.

    The number of thruster components would be directly proportional to thrust and power consumption (might also be relevant to style and overall size). The amount of thrust should increase linearly but I feel as though the power consumption should be exponential, and that it would be relatively easier to balance than individually balancing all different kinds of thrusters.

    Note: This would all be opt-in. There would still be editable pre-made options for those who do not wish to mess with the more complex route.

    This is very important because rather than having specific numbers per thruster block you have a ratio that covers all thrusters and therefore only have to code one rather than many.
     
    Last edited: Aug 14, 2015
    • Like Like x 1
  2. Leaping Tortoise

    Leaping Tortoise Apprentice Engineer

    Messages:
    212
    I quite like this idea. Would need to be implemented well before I started using it.
     
  3. Ulfsark

    Ulfsark Master Engineer

    Messages:
    3,057
    I can see something like this being implemented the same way that ME has roof blocks that change based on what's attached to them. So you lay down multiple thrusters, and have the option of them "morphing" into a larger thruster. perhaps it'll take extra resources and welding them to combine the two.
     
  4. joesumbody122 2

    joesumbody122 2 Trainee Engineer

    Messages:
    5
    I feel that this would be on the right track of what I am thinking. However, I think that having a 3-Dimensional block filler would be better because then you only have to place it once.
     
  5. Morilibus

    Morilibus Apprentice Engineer

    Messages:
    199
    I like it!
     
Thread Status:
This last post in this thread was made more than 31 days old.