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[01_098_009] Friday hotfix has killed game physics?

Discussion in 'Bug Reports' started by MgrBuddha, Sep 4, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. MgrBuddha Trainee Engineer

    Messages:
    20
    After the hotfix today it has become impossible for me to mine, dock my mining ship etc, without the ship braking up like it was build of glass. Everything worked like a charm yesterday and earlier today. The recent hotfix is what changed it.

    Survival, single player.
     
  2. Agnar Apprentice Engineer

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    431
    Yesterday (actually, last week's patch) broke physics, and blocks were stupidly strong. You could crash straight into an asteroid at 50 m/s and only hurt the asteroid... now they fixed it.
     
    • Like Like x 1
  3. ghost41 Trainee Engineer

    Messages:
    8
    Todays update turn my weldership into a fragile glass boat. Blocks that changes the build state have killed the ship several times. It seems that if the bounding box changes it hits my ship like a truck. Welders should not be destroyed by welding blocks.
    The speed of my ship was below 2 m/s all the time. I think it is a problem with the mass of the ship. With a full cargo container the ships are very heavy and therefore the momentum is also very high. In this case you easily reach the dmg threshold and the block got destroyed

    Edit:
    Same thing with my drillship which was build before the recent armor buff. Before all of these changes it works without any problems. But now the drills get wrecked even at speeds of 1m/s.
     
    Last edited: Sep 4, 2015
  4. Cassius Faux Apprentice Engineer

    Messages:
    175
    Not having things breakable was pretty entertaining. But now.. Now stuff shatters like glass, even if you just tap something at extremely low speeds... Example:

    This is the hangar of a recent experimental planet going ship(No planets to test it on though... Bah.) Spawned in one of my trucks, barely tapped the corner of the hangar doors, made out of heavy armor, and it obliterated two layers of it, as well as the front portion of the truck.
     
    • Like Like x 2
  5. FlakMagnet Senior Engineer

    Messages:
    1,551
    Same here....

    Downloaded latest fix, and now my grindership cannot operate without shattering drills and exploding the containers behind if you as much as bump into a block....which should NOT happen when the grinders are running!

    Tapped it gently into a block turning round, and it exploded 3 out of 9 grinders and all of the medium sotrage containers behind, literally blowing hte front off the ship. It's just not playable like this.
     
  6. Legas Trainee Engineer

    Messages:
    51
    The game became unplayable after this "fix".

    My welders simply cut though blocks like a lightsaber through butter.
    Miner ships are completely unusable, going any speed over 0.1 m/s would result into the ship drilling itself into oblivion.
    Connectors explode upon even the slightest touch.

    I haven't build up the courage to test landing gears. My bet is that, when a landing gears gently touch anything, everything is going to suffer nuclear fission, explode, crash the game and melt my computer.

    On the plus side, my torpedo destroyer is now able to hurl kinectic torpedos able to penetrate 15 layers of heavy armor, destroying anything into 6 large block cilindrical range. And the torpedo is simply a line of 5 blast door blocks with a battery and an artificial mass.
     
    • Like Like x 1
  7. a-bullet Apprentice Engineer

    Messages:
    178
    i accept, that rotating or crashing into a ship you're grinding down with another ship should damage it... but not at ultra slow speeds !

    captured a mining carriage, turned it into a station, tried to use the connector to loot it, "hacked" it, so it would work... and the area around the connector was gone . neither the landing gears nor the connector itself prevented any of the damage the connecting caused to my ship (which should NOT happen in the first place, especially since i already aligned the connectors manually)
    repaired it, prepared to grind it down, got near it, grinders on, just a little closer, and the front of my ship (including the cockpit) vanished in smoke.

    can't enjoy the game not being able to interact with ships and other ships
     
  8. Cassius Faux Apprentice Engineer

    Messages:
    175
    Legas, Landing Gear explode/implode/murderate everything they touch.
     
  9. Skitto493 Trainee Engineer

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    1
    Same is happening with me. I drive a car at 2 m/s at an asteroid wall, and a giant crater appears, along with obliterating the car.

    I drop a mech down onto an asteroid from about 5 meters. Upon contact, both legs completely blow up, and the ground has 2 craters.
     
  10. JTConsortium Apprentice Engineer

    Messages:
    290
    Yesterday's patch hosed my sim speed and FPS rates. It's now roller-coastering up and down wildly at a pretty steady rate.

    It'll be up where it should be then all of a sudden drop to around 10-15 FPS and sim speeds of 0.05 to 0.10. That's not a typo! After a bit it'll go back to normal. Then it's lather, rinse, and repeat a couple minutes later.

    Needless to say the game is totally unplayable like this.

    I got tired of Windows 10 and went back to 7 this afternoon (both 64bit versions). Switching back to 7 effected no change in the above mentioned condition.
     
  11. FowlPlayChiken Trainee Engineer

    Messages:
    15
    +1, exact same issue. Awful, unplayable blocker, that is likely to cause countless ships and hours of time to explode instantly. This is a rage quit inducing bug of epic proportions. Keen needs to fix it soon, or their player pop is going to drop further :-/

    All blocks seem to be made essentially of sand, now...latest patch is awful!
     
    • Like Like x 2
  12. aRottenKomquat Apprentice Engineer

    Messages:
    351
    Same thing on my server, mining is almost impossible without drillheads exploding. I just ragequit the game for the first time ever today and can't continue since I need to mine resources. :(
     
    • Like Like x 1
  13. LetTheWookieeWin Apprentice Engineer

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    144
    It's like everything is made of dynamite now. One bump and it blows up!

    Playing on a Survival DS server.
     
  14. Arcturus Senior Engineer

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    1,649
    When they removed the 12.7x break impulse that it took to damage blocks, they forgot to remove the x4 deformation that they also added. So now you get 4x deformation that only needs 1.2x the momentum to initiate. (source: C# reflection on dlls). Enjoy.
     
    • Like Like x 2
  15. Naveronasis Trainee Engineer

    Messages:
    33
    Bug confirmed, I touched my welder from PRE both patches, that worked fine for months, to a wall and it exploded.

    Temporary FIX: Load game/Edit settings/Advanced/ Bock Damage: Off, Thruster damage: Off, Voxel damage On (this lets you mine, unless you just dont want to mine lol)
     
    • Like Like x 1
  16. UltraOne Trainee Engineer

    Messages:
    9
    Confirming that today's hot fix is caused this in my Survival mode game. Drills exploding at very low contact speeds (< 1 m/s). Connectors exploding at 0.5 m/s and 0.4 m/s when docking.
     
    • Like Like x 1
  17. Legas Trainee Engineer

    Messages:
    51
    Yeah I guess turning block damage off is the only way to actually play the game right now.
    Otherwise it's not possible to mine, dock, weld or grind anything in the game.
    Even flying around things is pretty damn dangerous when your ship is made of volatile dynamite filed with pressurized methane covered in gunpowder and washed with high octane gasoline.
     
    • Like Like x 1
  18. MajorTom Apprentice Engineer

    Messages:
    299
    Confirming this as well (DX11, Windows 7 64-Bit). Tried to land a shuttle on an asteroid and it obliterated half the craft, along with punching a big hole in the ground.
     
  19. Wicorel Senior Engineer

    Messages:
    1,243
    Testing my miner I had a huge explosion (actually, a series of explosions).

    I've had drills blow up before when speed got too high while testing; but that didn't happen here. I've also had asteroid driven throughh the miner AFTER a drill exploded if the speed was very high.

    But I've never seen an explosion like this..

    The miner is completely automated from launch; everything you see is being done by scripts.

    This is SE 1.098.009 (Friday patch with damage changes)

     
  20. Amechwarrior Trainee Engineer

    Messages:
    27
    Tested a small ship grinder and welder on a mil. minelayer I commandeered from yesterdays neutral NPC glitch. As soon as the tools tapped the ship going less than 1-2m/s they exploded. My small ship was unloaded, so it's not like it had a ton of extra mass behind the impact either. I also tested bumping the small ship in to the minelayer, fatal destruction at under 5m/s. This has made the game unplayable unless all I want to do is sit in a cryopod and move inventory around. I hope this can be fixed before next Thursday.
     
  21. Scya Apprentice Engineer

    Messages:
    266
    I don't know, in my survival single player world i have no problem with slow speed collisions. Everythink works as it should. Only issue is, it seems large ships are taking too much damage if they collide with somethink.
     
  22. Diegor34 Apprentice Engineer

    Messages:
    108
    +1 they need to fix it as fast as possible, the game became unplayable, i had to close my dedicated server for security reasons with the players and their ships, please fix that!!!!
     
    • Like Like x 1
  23. dboule2010 Trainee Engineer

    Messages:
    1
    Since the last hotfix I use my weldership anymore it break up like it was made out of glass. Please fix this ASAP as i can't build my ship!
     
  24. Icewolve Trainee Engineer

    Messages:
    1
    We have the same issue. Ship is exploding while mining for example although i was very slowly mining.

    Same thing happened when I wanted to land smoothly. The ship and base exploded.
     
  25. Lynnux Junior Engineer

    Messages:
    881
    No, it's a new bug invented in 1.098.
    Ships are also breaking on planetary landings, at the moment of touchdown (1.0G).

    What I observed so far:
    Preferably cockpits, containers and (large) reactors (1 kg uranium) will break if they have inventory. The higher the mass of the inventory the more likely the block is breaking.
    The oxygen generator with 1000 kg ice was unharmed, though (seems not to be affected).
    I removed the inventory from the medium containers but not the reactors => reactors still breaking, medium containers unharmed.

    EDIT: Further tests revealed that large reactors are still breaking or breaking through the ship on touchdown, also without inventory.

    So it's the overall mass of a block (=with inventory) which causes the block to break either by itself or - more likely - the blocks they are mounted on (light armor in this case).


    Huge letters for Phand to notice.
     
    Last edited: Sep 5, 2015
    • Like Like x 2
  26. Pontiac Apprentice Engineer

    Messages:
    104
    No, not inventory directly, but MAYBE related to blocks that have the potential to carry an inventory.

    My (small ship) space truck has been blowing up constantly today (Fortunately I don't have auto-save on) and is suceptable to this issue. I went to repair my Urquan ship, LIGHTLY touched the Urquan with the welders on, and the front half of my Space Truck was gone.

    I guess until this is fixed, I'm going to go play Minecraft or some Rocket League, because SE in this state is NOT playable.
     
    • Like Like x 2
  27. Legas Trainee Engineer

    Messages:
    51
    While it's true blocks with alot of mass into inventory break easier, even blocks that have no inventory such as (heavy) armor blocks, are breaking like they are made of glass.

    I have a warship that throws player-made torpedos, my torpedo is just a line of 5 blast door blocks + artificial mass. Before the patch, when launched at max speed it was able to penetrate 3-4 blocks of heavy armor and damage sorrounding blocks, now the same torpedo completely obliterate 15+ layers of heavy armor in a 6 block range cillindrical shape.

    That makes me think that the force threshold that makes a block takes damage is simply much lower. Thus any impact, as light and slow it might be is now able to break things.

    Have anyone tested the resistance of the blocks to rockets or machine gun? Maybe that's also is affected by the bug.
     
  28. aRottenKomquat Apprentice Engineer

    Messages:
    351
    I can confirm that disabling block damage is a temporary fix, I've done this on my server and we've been able to continue. I could see this being bad on PVP or other servers, but it's acceptable in my case.
     
  29. Arcturus Senior Engineer

    Messages:
    1,649

    You don't need to guess, I already looked at the code that is contained in the updated files and mentioned the cause above. MyGridPhysics.PerformDeformation() is multiplying the deformation by x4 compared to several versions ago (pre-balancing). This only made sense when it also required more momentum to damage the blocks (which the Friday hotfix removed). The momentum/impact to cause damage is still slightly (1.2x) higher than pre-balancing.

    Damage caused by bullets should not be affected, though the bullets may make larger dents.
     
  30. Malinok Trainee Engineer

    Messages:
    12
    Glad to see I'm not the only one. My small ship reactor is surrounded by heavy armor but if I bump anything at <1m/s she blows. I have ~5units of uranium.
     
Thread Status:
This last post in this thread was made more than 31 days old.