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[<= 1.181.501] More weirdness with timer's "TriggerNow" action and game Save/Load

Discussion in 'Bug Reports' started by krypt-lynx, Jul 9, 2017.

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  1. krypt-lynx

    krypt-lynx Apprentice Engineer

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    Known issue (at least for community): if you schedule TriggerNow action of timer (using timer itself of programmable block) and save/load game last scheduled "TriggerNow" action does not fires. As result - scripts will begin called.

    But, actually, sometimes schedulled TriggerNow does begin called. Looks like race condition ether in Save or in Load sequences.

    There is videos with tests:
    left screen: TriggerNow called by programmable block;
    right screen: TriggerNow called by timer block;


    Setup there I found this behavior in first place. BUT case with programmable block always does not work there.


    Test grid: https://steamcommunity.com/sharedfiles/filedetails/?id=969685066

     
    Last edited: Jul 13, 2017
Thread Status:
This last post in this thread was made more than 31 days old.