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[1.184.200] [DS/MP] Massive lag and sim speed drop when welding/grinding/placing blocks

Discussion in 'Bug Reports' started by auge, Sep 28, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. auge Apprentice Engineer

    Messages:
    157
    Issue: Lag and server simulation speed of about 0.2-0.05 after about 20-40 minutes on our server, only when a player is welding, grinding or placing blocks. A restart fixes this until it starts again after half an hour.

    This happens not for all grids on the server. After some testing this issue seems to occur only when working on a few grids on the server, but not always the same ones after a restart.

    When it happens and the server is not restarted immediately, it becomes unresponsive for minutes when working on grids ("no answer from server").

    This did not happen with 1.184.102

    //Edit2: (forgot this)
    Reproduction:
    - Start a dedicated server in survival.
    - connect 2+ players
    - play for 20-40 minutes, place blocks, do stuff
    - lags should happen soon when grinding and welding

    //Edit:
    Video to show this problem
     
    Last edited: Sep 29, 2017
    • Agree Agree x 8
  2. jandraelune Apprentice Engineer

    Messages:
    218
    Just lag in general on DS. Programming blocks causing huge hits to Server Sim Speed.
     
  3. Kurazarrh Apprentice Engineer

    Messages:
    209
    Tossing my hat into the ring on this one. Welding or grinding a block causes temporary massive drops in sim speed (with the "No Message from Server" warning), as well as long-term performance degradation over time, the more blocks are welded and ground.
     
    • Agree Agree x 1
  4. LhuanDula Trainee Engineer

    Messages:
    9
    Can confirm having a similar problem on DS with the new uptade.
    At least when creating a block from a projection.
    But the symptoms are the same, sudden drop of the sim speed <0.2.

    Was not present in the last version :/
     
    • Agree Agree x 1
  5. Ironviper42 Trainee Engineer

    Messages:
    27
    Ditto same issue for me starts out ok then lags so bad when welding/grinding its unplayable! How is it they update this game and seem to break things that were working just fine? I don't understand how they continue to do this... I love the game but this is so frustrating to have an update each week only to wait and see not what they have added or fixed but to see what they broke or made worse each week. Come on Keen, how about some help here!
     
  6. rexxar Senior Engineer

    Messages:
    1,530
    Okay guys, I'm looking into it. Any and all information you have about this issue is useful, keep it coming :)
     
    • Like Like x 1
  7. ThijmenDF Trainee Engineer

    Messages:
    8
    I made a short video about this problem as well. For me this occurred while in a 'offline' world (so no multiplayer influences at all)



    // Edit
    This problem started as soon as the world loaded in.
    The grid I'm working on in the video is a smallish station embedded in a smallish asteroid.
    I only showed welding in this video, but grinding does the same thing.
    I'm thinking it has something to do with loading in of different models / textures for blocks, since the game freezes shortly when the graphical appearance of a block gets changed (due to welding / grinding).

    This problem only just started in 1.184.200
     
    • Agree Agree x 1
  8. I23I7 ME Tester

    Messages:
    3,827
    Hello,

    please send us the world at the EXACT SAME POSITION YOU ARE. So that when we load up we have to only weld those hangar doors. We tried to reproduce the issue on our worlds but with no success so we want to see if perhaps some specific component in the world is causing this problem.
     
  9. ThijmenDF Trainee Engineer

    Messages:
    8
    I'll try uploading the save file where this problem started when I get home from work in a few hours.
     
    • Like Like x 1
  10. auge Apprentice Engineer

    Messages:
    157
    Here is my dedicated server save file, maybe it helps you: http://space-central.eu/BugTesting3.zip
    The issue happens at all three big station grids (1 earth, 1 alien, 1 in space) after a while of playing and welding and grinding.
    I tested this without mods as well, same issue.
     
    • Like Like x 1
  11. viper312005 Trainee Engineer

    Messages:
    90
    Been running my server for about a month now without Sim Speed drops until this latest patch...i don't know what causes it but my players are saying exactly what everyone else is stating on the thread....just letting the devs know.
     
    • Like Like x 1
  12. ThijmenDF Trainee Engineer

    Messages:
    8
    Okay, so I made a few copies of the saves right before this issue occurred as well as right after finishing welding (from the autosave system).

    This one is at the very second that I finished welding the last blast door: http://s000.tinyupload.com/index.php?file_id=68054539769701354769

    And this one is from 5 minutes before: http://s000.tinyupload.com/index.php?file_id=05299131722717362758

    I loaded up both to see if it's still happening right before I posted this reply, but now everything seems to be just fine. No lag whatsoever (I did only play for like 2 minutes on each save file, maybe it only happens when you play longer in one sitting).
     
  13. xiojade Trainee Engineer

    Messages:
    82
    I've had it happen just grinding regular armor blocks on my DS. I first noticed it when I ground away a block, another broke off and turned into its own grid, and had a huge lag spike, followed by many other sim speed issues as I've continued welding and grinding. It seems I had some random decompression effects from just grinding away an armour block next to an inactive and unpowered air vent too, but that may be due to a mod or just something that looked like a decompression as the sim speed was going nuts. Both blocks were vanilla, though.
     
  14. viper312005 Trainee Engineer

    Messages:
    90
    Yea, the decompression effects are getting quite annoying and makes no sense what so ever. And quite loud as well...
     
    • Agree Agree x 1
  15. Arcturus Senior Engineer

    Messages:
    1,649
    There appear to be two bugs happening in this thread:

    @auge the OP appears to have the welding/grinding lag related to particle effects - a known bug with a report thread or two elsewhere - I have this too but tend to fix it on my machine by modding out the "construction dust" effect.

    @ThijmenDF has some problem which might be related to block appearance changes, as he suggests.
     
  16. gamer12301 Trainee Engineer

    Messages:
    7
    I found another way to reproduce the sim speed drop.

    Using and attempting to weld up a projection on SP causes major CPU spikes accompanied by sim speed and fps drops. After welding approx. 10-15 blocks the sim speed will progressively get worse and worse as you try to place and weld blocks. Even if not part of the projection; after moving away and turning off the projection the drops persisted even if just placing blocks anywhere.
     
    • Informative Informative x 1
  17. LhuanDula Trainee Engineer

    Messages:
    9
    Sorry, but I have to disagree.
    Here we are talking about server sim speed drops issue. I don't believe the DS to be computing any kind of visual rendering (or you might have invented a new type of dedicated server).
    Moreover, how come a known (as you say) visual bug can suddenly reappear after an update? Especially when OP, Ironviper42, myself and many others (on steam discution thread) relate the issue only with the update?

    No, I'm pretty sure it is a new issue that occured with the last update. And it's not related to any graphical computation (as I repeat, it's the DS sim speed that drops first and not the client (the client's speed is then forced to be synchronized with the DS sim speed)).

    But I agree the potentiality that the bug OP, Iron and myself reported is different from the one reported by ThijmenDF.
     
  18. Blah Trainee Engineer

    Messages:
    21
    I'v had this issue today as well. My world is still fairly new, there are not many large grids. I was building my small'ish space station when the welding/block placing lag suddenly started.

    SE DS CPU usage was around 40-50% when sim speed dropped. Normally it's a lot less.
     
    Last edited: Sep 29, 2017
  19. auge Apprentice Engineer

    Messages:
    157
    No, this is about the whole server and all clients lagging until the server isn't reachable anymore.
     
    • Agree Agree x 1
  20. PedroPicante Trainee Engineer

    Messages:
    8
    I can confirm this, unplayable right now
    Low Sim Seppd occurs when placing, grinding or welding blocks
    (v1184200)
     
  21. Forcedminer Senior Engineer

    Messages:
    2,216
    if i could offer something to look into....

    oxygen generators.....when they're connected to conveyor and you grind a block that is connected to this conveyor system.
    sometimes it does the depressurization thing......but like...ALOT! like that one depressurization event times 50 or something
    scares the hell out of me at times but that might be something to look into since it only happens when you're grinding a block away. :(
     
    • Agree Agree x 1
  22. thetombomb Trainee Engineer

    Messages:
    1
    This is a good start. However, I was experiencing this when welding heavy armor blocks, large reactors, large cargo containers, or connectors. This was on a large station grid.
     
  23. LhuanDula Trainee Engineer

    Messages:
    9
    Bug appeared again today. But it took quite a while to appear.
    The bug appeared arround 19h10. I've put my DS the log file below.

    I see in the log file the following output line:
    2017-09-29 19:23:56.042 - Thread: 1 -> Clusters reordered

    Don't know if it's linked but this "Clusters reordered" only started to appear in the log file after the begining of the bug.

    Hope this will help ;)

    Code:
    2017-09-29 18:57:54.057 - Thread:   1 ->  Log Started
    2017-09-29 18:57:54.059 - Thread:   1 ->  Timezone (local - UTC): 2h
    2017-09-29 18:57:54.059 - Thread:   1 ->  App Version: 01_184_200
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    2017-09-29 18:57:54.060 - Thread:   1 ->  Is official: True [NO][NIS][NAMP]
    2017-09-29 18:57:54.060 - Thread:   1 ->  Environment.ProcessorCount: 56
    2017-09-29 18:57:54.106 - Thread:   1 ->  Environment.OSVersion: Microsoft Windows Server 2012 R2 Standard (Microsoft Windows NT 6.2.9200.0)
    2017-09-29 18:57:54.107 - Thread:   1 ->  Environment.CommandLine: "C:\SERVICES\ni1096595_1_local\spaceeng\DedicatedServer64\SpaceEngineersDedicated.exe" -console -path "C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile" -ip 85.190.147.168 -port 27016 -maxPlayers 11
    2017-09-29 18:57:54.107 - Thread:   1 ->  Environment.Is64BitProcess: True
    2017-09-29 18:57:54.107 - Thread:   1 ->  Environment.Is64BitOperatingSystem: True
    2017-09-29 18:57:54.108 - Thread:   1 ->  Environment.Version: 4.6.2 or later (460805)
    2017-09-29 18:57:54.108 - Thread:   1 ->  Environment.CurrentDirectory: C:\SERVICES\ni1096595_1_local\spaceeng\DedicatedServer64
    2017-09-29 18:57:54.116 - Thread:   1 ->  CPU Info: Intel(R) Xeon(R) CPU E5-2697 v3 @ 2.60GHz
    2017-09-29 18:57:54.116 - Thread:   1 ->  IntPtr.Size: 8
    2017-09-29 18:57:54.116 - Thread:   1 ->  Default Culture: de-DE
    2017-09-29 18:57:54.116 - Thread:   1 ->  Default UI Culture: en-US
    2017-09-29 18:57:54.116 - Thread:   1 ->  IsAdmin: False
    2017-09-29 18:57:54.242 - Thread:   1 ->  MySandboxGame.Constructor() - START
    2017-09-29 18:57:54.246 - Thread:   1 ->     MyScreenManager()
    2017-09-29 18:57:54.247 - Thread:   1 ->     Game dir: C:\SERVICES\ni1096595_1_local\spaceeng\DedicatedServer64
    2017-09-29 18:57:54.247 - Thread:   1 ->     Content dir: C:\SERVICES\ni1096595_1_local\spaceeng\Content
    2017-09-29 18:57:54.247 - Thread:   1 ->     Found processor count: 56
    2017-09-29 18:57:54.248 - Thread:   1 ->     Using processor count: 16
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    2017-09-29 18:57:56.661 - Thread:   1 ->     Preallocate - END
    2017-09-29 18:57:56.701 - Thread:   1 ->     Bind IP : 85.190.147.168:27016
    2017-09-29 18:58:02.314 - Thread:   1 ->     Server successfully started
    2017-09-29 18:58:02.315 - Thread:   1 ->     Product name: Space Engineers
    2017-09-29 18:58:02.315 - Thread:   1 ->     Desc: Space Engineers
    2017-09-29 18:58:02.315 - Thread:   1 ->     Public IP: 85.190.147.168
    2017-09-29 18:58:02.315 - Thread:   1 ->     Steam ID: 90111291510536193
    2017-09-29 18:58:02.330 - Thread:   1 ->     MyCampaignManager.Constructor() - START
    2017-09-29 18:58:02.376 - Thread:   1 ->     MyCampaignManager.Constructor() - END
    2017-09-29 18:58:02.377 - Thread:   1 ->  MySandboxGame.Constructor() - END
    2017-09-29 18:58:02.378 - Thread:   1 ->  MySandboxGame.Initialize() - START
    2017-09-29 18:58:02.400 - Thread:   1 ->     MyGuiGameControlsHelpers()
    2017-09-29 18:58:02.449 - Thread:   1 ->     Havok: Physics.Init
    2017-09-29 18:58:02.450 - Thread:   1 ->     Havok: Version: Release(0), 1800, [S]
    2017-09-29 18:58:02.453 - Thread:   1 ->     HkGameName: SpaceEngineers Release
    2017-09-29 18:58:02.480 - Thread:   1 ->     MySandboxGame.LoadData() - START
    2017-09-29 18:58:02.482 - Thread:   1 ->        MyDefinitionManager.PreloadDefinitions() - START
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    2017-09-29 18:58:02.689 - Thread:   1 ->     MySandboxGame.LoadData() - END
    2017-09-29 18:58:02.873 - Thread:  16 ->  MyDefinitionManager.PrepareBaseDefinitions() - START
    2017-09-29 18:58:04.454 - Thread:   1 ->     Loading last session C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld
    2017-09-29 18:58:06.209 - Thread:  16 ->  MyDefinitionManager.PrepareBaseDefinitions() - END
    2017-09-29 18:58:07.057 - Thread:   1 ->     Downloading world mods - START
    2017-09-29 18:58:07.058 - Thread:   1 ->     Downloading world mods - END
    2017-09-29 18:58:07.082 - Thread:   1 ->     Loading session: C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld
    2017-09-29 18:58:08.257 - Thread:   1 ->     GC Memory: 83,421,488 B
    2017-09-29 18:58:08.265 - Thread:   1 ->     Process Memory: 233,185,280 B
    2017-09-29 18:58:09.945 - Thread:   1 ->     MyScriptManager.LoadData() - START
    2017-09-29 18:58:09.965 - Thread:   1 ->     MyScriptManager.LoadData() - END
    2017-09-29 18:58:09.973 - Thread:   1 ->     MyDefinitionManager.LoadData() - START
    2017-09-29 18:58:09.974 - Thread:   1 ->     MyDefinitionManager.LoadScenarios() - START
    2017-09-29 18:58:09.976 - Thread:   1 ->        f02704949f9a67eb291dad5a4509ef527275aa2a
    2017-09-29 18:58:10.153 - Thread:   1 ->        Loading scenarios
    2017-09-29 18:58:10.153 - Thread:   1 ->     MyDefinitionManager.LoadScenarios() - END
    2017-09-29 18:58:10.175 - Thread:   1 ->        Loading shadow textures definitions
    2017-09-29 18:58:10.178 - Thread:   1 ->        Loading resource distribution groups
    2017-09-29 18:58:10.188 - Thread:   1 ->        Loading gas property definitions
    2017-09-29 18:58:10.189 - Thread:   1 ->        Loading flare definitions
    2017-09-29 18:58:10.192 - Thread:   1 ->        Loading factions
    2017-09-29 18:58:10.193 - Thread:   1 ->        Loading decal global definitions
    2017-09-29 18:58:10.194 - Thread:   1 ->        Loading decal definitions
    2017-09-29 18:58:10.199 - Thread:   1 ->        Loading environment items entries
    2017-09-29 18:58:10.200 - Thread:   1 ->        Loading debris
    2017-09-29 18:58:10.201 - Thread:   1 ->        Loading components
    2017-09-29 18:58:10.205 - Thread:   1 ->        Loading character definitions
    2017-09-29 18:58:10.219 - Thread:   1 ->        Loading character definitions
    2017-09-29 18:58:10.225 - Thread:   1 ->        Loading agent definitions
    2017-09-29 18:58:10.228 - Thread:   1 ->        Loading blueprints
    2017-09-29 18:58:10.232 - Thread:   1 ->        Loading blueprint classes
    2017-09-29 18:58:10.234 - Thread:   1 ->        Loading blueprint class entries
    2017-09-29 18:58:10.235 - Thread:   1 ->        Loading category classes
    2017-09-29 18:58:10.236 - Thread:   1 ->        Loading sound definitions
    2017-09-29 18:58:10.238 - Thread:   1 ->        Loading sound definitions
    2017-09-29 18:58:10.238 - Thread:   1 ->        Loading sound definitions
    2017-09-29 18:58:10.238 - Thread:   1 ->        Loading sound definitions
    2017-09-29 18:58:10.240 - Thread:   1 ->        Loading animations
    2017-09-29 18:58:10.261 - Thread:   1 ->        Loading voxel material definitions
    2017-09-29 18:58:10.265 - Thread:   1 ->        Loading voxel material definitions
    2017-09-29 18:58:10.266 - Thread:   1 ->        Loading voxel map storage definitions
    2017-09-29 18:58:10.267 - Thread:   1 ->        Loading pirate antennas
    2017-09-29 18:58:10.270 - Thread:   1 ->        Loading physical material properties
    2017-09-29 18:58:10.280 - Thread:   1 ->        Loading physical items
    2017-09-29 18:58:10.283 - Thread:   1 ->        Loading environment items entries
    2017-09-29 18:58:10.286 - Thread:   1 ->        Loading animations
    2017-09-29 18:58:10.287 - Thread:   1 ->        Loading ammo definitions
    2017-09-29 18:58:10.290 - Thread:   1 ->        Loading ammo magazines
    2017-09-29 18:58:10.292 - Thread:   1 ->        Loading behaviors
    2017-09-29 18:58:10.294 - Thread:   1 ->        Loading transparent material properties
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    2017-09-29 18:58:10.298 - Thread:   1 ->        Loading emissive color definitions
    2017-09-29 18:58:10.306 - Thread:   1 ->        Loading emissive color default states
    2017-09-29 18:58:10.309 - Thread:   1 ->        Loading edges
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    2017-09-29 18:58:10.315 - Thread:   1 ->        Loading curve definitions
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    2017-09-29 18:58:10.324 - Thread:   1 ->        Loading sound definitions
    2017-09-29 18:58:10.333 - Thread:   1 ->        Loading stat definitions
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    2017-09-29 18:58:10.360 - Thread:   1 ->        Loading ship sound groups
    2017-09-29 18:58:10.371 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.372 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomLeft.png
    2017-09-29 18:58:10.372 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.372 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottomRight.png
    2017-09-29 18:58:10.372 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.373 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopLeft.png
    2017-09-29 18:58:10.373 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.373 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorTopRight.png
    2017-09-29 18:58:10.373 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.374 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorGlass.png
    2017-09-29 18:58:10.374 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.374 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisorBottom.png
    2017-09-29 18:58:10.374 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.375 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\BackgroundGradient.png
    2017-09-29 18:58:10.375 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.375 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\leftplate.png
    2017-09-29 18:58:10.375 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.376 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\rightplate.png
    2017-09-29 18:58:10.376 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.376 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\centerplate.png
    2017-09-29 18:58:10.376 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.377 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\ToolbarColorVariant.png
    2017-09-29 18:58:10.377 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.377 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gravityindicatorcirclesmall.png
    2017-09-29 18:58:10.378 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.378 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\f1icon.png
    2017-09-29 18:58:10.378 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.378 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gravityindicatorcirclelarge.png
    2017-09-29 18:58:10.379 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.379 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gravityindicatorfill.png
    2017-09-29 18:58:10.379 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.379 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\playerhelmeton.png
    2017-09-29 18:58:10.380 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.380 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\playerhelmetoff.png
    2017-09-29 18:58:10.380 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.380 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\jetpack.png
    2017-09-29 18:58:10.381 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.381 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\jetpackoff.png
    2017-09-29 18:58:10.381 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.381 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\magboot.png
    2017-09-29 18:58:10.382 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.382 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\light.png
    2017-09-29 18:58:10.382 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.382 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\playerbroadcastingon.png
    2017-09-29 18:58:10.383 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.383 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\playerbroadcastingoff.png
    2017-09-29 18:58:10.383 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.383 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\handbrake.png
    2017-09-29 18:58:10.384 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.384 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\remotecontrolon.png
    2017-09-29 18:58:10.384 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.384 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridbroadcastingon.png
    2017-09-29 18:58:10.385 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.385 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridbroadcastingoff.png
    2017-09-29 18:58:10.385 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.385 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridpower.png
    2017-09-29 18:58:10.386 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.386 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\iconsbackground.png
    2017-09-29 18:58:10.386 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.386 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\cockpitbuildmode.png
    2017-09-29 18:58:10.387 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.387 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\suffocating.png
    2017-09-29 18:58:10.387 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.387 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\healthlow.png
    2017-09-29 18:58:10.388 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.388 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\capacity.png
    2017-09-29 18:58:10.388 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.389 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\healthicon.png
    2017-09-29 18:58:10.389 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.389 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\oxygenicon.png
    2017-09-29 18:58:10.389 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.390 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\energyicon.png
    2017-09-29 18:58:10.390 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.390 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\hydrogenicon.png
    2017-09-29 18:58:10.391 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.391 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\mass.png
    2017-09-29 18:58:10.391 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.391 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbarvarianticon.png
    2017-09-29 18:58:10.391 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.392 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\progressbarbackground.png
    2017-09-29 18:58:10.392 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.392 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\progressbarbackgroundmirrored.png
    2017-09-29 18:58:10.392 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.393 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\progressbar.png
    2017-09-29 18:58:10.393 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.393 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\progressbarmirrored.png
    2017-09-29 18:58:10.393 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.394 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\bottle.png
    2017-09-29 18:58:10.394 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.394 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbariteminactive.png
    2017-09-29 18:58:10.394 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.395 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbaritemactive.png
    2017-09-29 18:58:10.395 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.395 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbarpageinactive.png
    2017-09-29 18:58:10.395 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.396 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbarpageactive.png
    2017-09-29 18:58:10.396 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.396 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\cubebuilder\gridmodelargehighl.png
    2017-09-29 18:58:10.398 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.398 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Fog_v4.dds
    2017-09-29 18:58:10.398 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.399 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gravityindicator.png
    2017-09-29 18:58:10.399 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.399 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\drillbarprogress.png
    2017-09-29 18:58:10.399 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.400 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\drillbarbackground.png
    2017-09-29 18:58:10.400 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.400 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\backpack.png
    2017-09-29 18:58:10.400 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.401 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\HelmetVisor.png
    2017-09-29 18:58:10.401 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.401 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\dampenersoff.png
    2017-09-29 18:58:10.401 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.401 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\dampenerson.png
    2017-09-29 18:58:10.402 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.402 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridsizesmall.png
    2017-09-29 18:58:10.402 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.402 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridsizelarge.png
    2017-09-29 18:58:10.403 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.403 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\blockrotate.png
    2017-09-29 18:58:10.403 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.403 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\gridmirror.png
    2017-09-29 18:58:10.404 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.404 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\battery.png
    2017-09-29 18:58:10.404 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.404 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\speedometercirclepart.png
    2017-09-29 18:58:10.405 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.405 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_left_top.dds
    2017-09-29 18:58:10.405 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.405 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_left_center.dds
    2017-09-29 18:58:10.406 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.406 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_left_bottom.dds
    2017-09-29 18:58:10.406 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.406 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_center_top.dds
    2017-09-29 18:58:10.407 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.407 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_center.dds
    2017-09-29 18:58:10.407 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.407 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_center_bottom.dds
    2017-09-29 18:58:10.408 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.408 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_right_top.dds
    2017-09-29 18:58:10.408 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.409 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_right_center.dds
    2017-09-29 18:58:10.409 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.409 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\rectangle_neutral_right_bottom.dds
    2017-09-29 18:58:10.409 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.410 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\reloadcircle_part.png
    2017-09-29 18:58:10.410 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.410 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\HUD\HudAtlas0.dds
    2017-09-29 18:58:10.410 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.410 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\combobox_default_highlight_left.dds
    2017-09-29 18:58:10.411 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.411 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\combobox_default_highlight_right.dds
    2017-09-29 18:58:10.411 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.411 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\combobox_default_highlight_center.dds
    2017-09-29 18:58:10.412 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.412 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\checkbox_unchecked_highlight.dds
    2017-09-29 18:58:10.412 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.412 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\HUD\marker_neutral.dds
    2017-09-29 18:58:10.413 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.413 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_close_symbol_bcg.dds
    2017-09-29 18:58:10.413 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.413 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_top.dds
    2017-09-29 18:58:10.414 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.414 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_bottom.dds
    2017-09-29 18:58:10.414 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.414 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_top.dds
    2017-09-29 18:58:10.415 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.415 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_bottom.dds
    2017-09-29 18:58:10.415 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.415 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_top.dds
    2017-09-29 18:58:10.416 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.416 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_center_bottom.dds
    2017-09-29 18:58:10.416 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.416 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_left_center.dds
    2017-09-29 18:58:10.417 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.417 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_right_center.dds
    2017-09-29 18:58:10.417 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.417 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\scrollable_list_WBorder_center.dds
    2017-09-29 18:58:10.418 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.418 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Screens\TabGScreen.dds
    2017-09-29 18:58:10.418 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.418 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Screens\CenterGScreen.dds
    2017-09-29 18:58:10.418 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.419 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\grid_item_highlight.dds
    2017-09-29 18:58:10.419 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.419 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\grid_item.dds
    2017-09-29 18:58:10.419 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.420 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\textbox_left_highlight.dds
    2017-09-29 18:58:10.420 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.420 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\textbox_right_highlight.dds
    2017-09-29 18:58:10.420 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.420 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\textbox_center_highlight.dds
    2017-09-29 18:58:10.421 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.421 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Screens\hud_bg_medium_default.dds
    2017-09-29 18:58:10.421 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.421 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_character_highlight.dds
    2017-09-29 18:58:10.422 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.422 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_grid.dds
    2017-09-29 18:58:10.422 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.422 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\screen_inventory_trash.dds
    2017-09-29 18:58:10.423 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.423 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\buttons\SquareButton.dds
    2017-09-29 18:58:10.423 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.423 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_storage.dds
    2017-09-29 18:58:10.424 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.424 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_system.dds
    2017-09-29 18:58:10.424 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.425 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_energy.dds
    2017-09-29 18:58:10.425 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.425 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_all.dds
    2017-09-29 18:58:10.425 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.426 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_character.dds
    2017-09-29 18:58:10.426 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.426 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_grid_highlight.dds
    2017-09-29 18:58:10.426 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.427 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_all_highlight.dds
    2017-09-29 18:58:10.427 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.427 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_storage_highlight.dds
    2017-09-29 18:58:10.427 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.428 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_system_highlight.dds
    2017-09-29 18:58:10.428 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.428 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_filter_energy_highlight.dds
    2017-09-29 18:58:10.428 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.429 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_close_symbol_highlight.dds
    2017-09-29 18:58:10.429 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.429 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds
    2017-09-29 18:58:10.429 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.429 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\slider_rail_left_highlight.dds
    2017-09-29 18:58:10.430 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.430 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\slider_rail_right_highlight.dds
    2017-09-29 18:58:10.430 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.430 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\slider_rail_center_highlight.dds
    2017-09-29 18:58:10.431 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.431 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\slider_thumb_highlight.dds
    2017-09-29 18:58:10.431 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.431 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_hide.dds
    2017-09-29 18:58:10.432 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.432 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\switch_on_off_left_highlight.dds
    2017-09-29 18:58:10.432 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.432 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\switch_on_off_right.dds
    2017-09-29 18:58:10.433 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.433 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\switch_on_off_left.dds
    2017-09-29 18:58:10.433 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.433 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\switch_on_off_right_highlight.dds
    2017-09-29 18:58:10.434 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.434 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_unhide.dds
    2017-09-29 18:58:10.434 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.434 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\item_highlight_light.dds
    2017-09-29 18:58:10.435 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.435 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\checkbox_checked_highlight.dds
    2017-09-29 18:58:10.435 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.435 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\Gizmo\GizmoDrawLineGreen.dds
    2017-09-29 18:58:10.436 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.436 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\textures\gui\icons\hud 2017\toolbarcolorvariant.png
    2017-09-29 18:58:10.436 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.436 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\Gizmo\GizmoDrawLineRed.dds
    2017-09-29 18:58:10.437 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.437 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Screens\hud_bg_medium_red2.dds
    2017-09-29 18:58:10.437 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.437 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Screens\message_background_red.dds
    2017-09-29 18:58:10.438 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.438 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_red_highlight.dds
    2017-09-29 18:58:10.438 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.438 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\button_red.dds
    2017-09-29 18:58:10.439 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.439 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_left.dds
    2017-09-29 18:58:10.439 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.439 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_right.dds
    2017-09-29 18:58:10.440 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.440 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_center.dds
    2017-09-29 18:58:10.440 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.440 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_thumb.dds
    2017-09-29 18:58:10.441 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.441 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_left_highlight.dds
    2017-09-29 18:58:10.441 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.441 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_right_highlight.dds
    2017-09-29 18:58:10.442 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.442 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_rail_center_highlight.dds
    2017-09-29 18:58:10.442 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.442 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Controls\hue_slider_thumb_highlight.dds
    2017-09-29 18:58:10.443 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.443 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Fog_v2.dds
    2017-09-29 18:58:10.443 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.443 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Fog_v3.dds
    2017-09-29 18:58:10.444 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.444 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\HUD\marker_enemy.dds
    2017-09-29 18:58:10.444 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.444 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\HUD\marker_friendly.dds
    2017-09-29 18:58:10.445 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.445 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\GravityHudHorizon.dds
    2017-09-29 18:58:10.445 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.445 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\Gui\Blood.dds
    2017-09-29 18:58:10.446 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.446 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\HUD\marker_gps.dds
    2017-09-29 18:58:10.446 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.446 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\HUD\marker_self.dds
    2017-09-29 18:58:10.447 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.447 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Fog_v1.dds
    2017-09-29 18:58:10.447 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.447 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\Notification_bg.png
    2017-09-29 18:58:10.448 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.448 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\Icons\HUD 2017\Notification_badge.png
    2017-09-29 18:58:10.448 - Thread:   1 ->        GuiTextures.sbc
    2017-09-29 18:58:10.448 - Thread:   1 ->        Failed to parse texture header! Texture: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Textures\GUI\ClaimItem.png
    2017-09-29 18:58:10.449 - Thread:   1 ->        Loading physical items
    2017-09-29 18:58:10.453 - Thread:   1 ->        Loading event definitions
    2017-09-29 18:58:10.456 - Thread:   1 ->        Loading component containers
    2017-09-29 18:58:10.458 - Thread:   1 ->        Loading entity components
    2017-09-29 18:58:10.464 - Thread:   1 ->        Loading block positions
    2017-09-29 18:58:10.471 - Thread:   1 ->        Loading grid creators
    2017-09-29 18:58:10.478 - Thread:   1 ->        Loading weapon definitions
    2017-09-29 18:58:10.485 - Thread:   1 ->        Loading environment items definitions
    2017-09-29 18:58:10.487 - Thread:   1 ->        Audio effects definitions
    2017-09-29 18:58:10.493 - Thread:   1 ->        Loading particle effect definitions
    2017-09-29 18:58:10.606 - Thread:   1 ->        Loading environment items definitions
    2017-09-29 18:58:10.607 - Thread:   1 ->        Loading environment item definitions
    2017-09-29 18:58:10.615 - Thread:   1 ->        Loading physical material properties
    2017-09-29 18:58:10.630 - Thread:   1 ->        Loading cube blocks
    2017-09-29 18:58:10.800 - Thread:   1 ->        Created block definitions
    2017-09-29 18:58:10.818 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc
    2017-09-29 18:58:10.821 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\YellowDrone.sbc
    2017-09-29 18:58:10.822 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Spiteful_Aggressor_mk.1.sbc
    2017-09-29 18:58:10.822 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\SpawnShipRefineryAssembler.sbc
    2017-09-29 18:58:10.822 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\SpawnShipEscapePod.sbc
    2017-09-29 18:58:10.822 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\SpawnShipDrill.sbc
    2017-09-29 18:58:10.822 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\MoonEasyStation.sbc
    2017-09-29 18:58:10.823 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Monolith.sbc
    2017-09-29 18:58:10.823 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Molar_mk.1.sbc
    2017-09-29 18:58:10.823 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Mining3.sbc
    2017-09-29 18:58:10.823 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Insinuator_mk.1.sbc
    2017-09-29 18:58:10.823 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Informant_mk.1.sbc
    2017-09-29 18:58:10.824 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Incisor_mk.1.sbc
    2017-09-29 18:58:10.824 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Imperator_mk.1.sbc
    2017-09-29 18:58:10.824 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\EarthEasyStation.sbc
    2017-09-29 18:58:10.824 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Dyad_mk.1.sbc
    2017-09-29 18:58:10.824 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\DSF3_Duchessa.sbc
    2017-09-29 18:58:10.825 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Drill_Ship_Moon_mk.1.sbc
    2017-09-29 18:58:10.825 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Container_MK-2.sbc
    2017-09-29 18:58:10.825 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Container_MK-19.sbc
    2017-09-29 18:58:10.825 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Container_MK-18.sbc
    2017-09-29 18:58:10.825 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Container_MK-17.sbc
    2017-09-29 18:58:10.826 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Bumblebee.sbc
    2017-09-29 18:58:10.826 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Buggy.sbc
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    2017-09-29 18:58:10.850 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Dread_Hulk_Nefarious_[A2-9604-p].sbc
    2017-09-29 18:58:10.850 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\DoM_Red04.sbc
    2017-09-29 18:58:10.850 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\ContainerSpaceSmall1.sbc
    2017-09-29 18:58:10.851 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Constructor_mk.1.sbc
    2017-09-29 18:58:10.851 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\ConstructionShip.sbc
    2017-09-29 18:58:10.851 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Computer_Part_Factory_(No_Mods).sbc
    2017-09-29 18:58:10.851 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\CargoShip.sbc
    2017-09-29 18:58:10.851 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Camera_Creep_mk.1.sbc
    2017-09-29 18:58:10.851 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\AlienEasyStation.sbc
    2017-09-29 18:58:10.852 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc
    2017-09-29 18:58:10.852 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc
    2017-09-29 18:58:10.852 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Volunder_exploration_ship.sbc
    2017-09-29 18:58:10.852 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\VehicleProjector.sbc
    2017-09-29 18:58:10.852 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\RespawnShip.sbc
    2017-09-29 18:58:10.853 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Renaissance.sbc
    2017-09-29 18:58:10.853 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\Raven_MkII.sbc
    2017-09-29 18:58:10.853 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\RAVEN.sbc
    2017-09-29 18:58:10.853 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\NewSmallShipPrefabSurvival.sbc
    2017-09-29 18:58:10.853 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\NewSmallShipPrefab.sbc
    2017-09-29 18:58:10.853 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\NewLargeShipPrefabSurvival.sbc
    2017-09-29 18:58:10.854 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\NewLargeShipPrefab.sbc
    2017-09-29 18:58:10.854 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\LargeShipRedBuilding.sbc
    2017-09-29 18:58:10.854 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\LargeShipRed.sbc
    2017-09-29 18:58:10.854 - Thread:   1 ->        Loading prefab: C:\SERVICES\ni1096595_1_local\spaceeng\Content\Data\Prefabs\DoM_Blue04.sbc
    2017-09-29 18:58:10.856 - Thread:   1 ->        Loading respawn ships
    2017-09-29 18:58:10.858 - Thread:   1 ->        Loading drop containers
    2017-09-29 18:58:10.859 - Thread:   1 ->        Loading spawn groups
    2017-09-29 18:58:10.868 - Thread:   1 ->        List of used mods (0) - START
    2017-09-29 18:58:10.869 - Thread:   1 ->        List of used mods - END
    2017-09-29 18:58:10.992 - Thread:   1 ->     MyDefinitionManager.LoadData() - END
    2017-09-29 18:58:10.998 - Thread:   1 ->     Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-29 18:58:11.020 - Thread:   1 ->     Registered modules from: Sandbox.Graphics, Version=0.1.6480.24886, Culture=neutral, PublicKeyToken=null
    2017-09-29 18:58:11.021 - Thread:   1 ->     Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-29 18:58:11.021 - Thread:   1 ->     Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
    2017-09-29 18:58:11.036 - Thread:   1 ->     Registered modules from: Sandbox.Game, Version=0.1.6480.24893, Culture=neutral, PublicKeyToken=null
    2017-09-29 18:58:11.324 - Thread:   1 ->     Loading Procedural World Generator: Seed = '0' = 0, Density = 0.4
    2017-09-29 18:58:11.363 - Thread:   1 ->     MyExplosions.LoadData() - START
    2017-09-29 18:58:11.373 - Thread:   1 ->     MyExplosions.LoadData() - END
    2017-09-29 18:58:11.374 - Thread:   1 ->     MyMissiles.LoadContent() - START
    2017-09-29 18:58:11.374 - Thread:   1 ->     MyMissiles.LoadContent() - END
    2017-09-29 18:58:11.379 - Thread:   1 ->     Pre-loading neutral ship spawn groups...
    2017-09-29 18:58:11.380 - Thread:   1 ->     End pre-loading neutral ship spawn groups.
    2017-09-29 18:58:11.380 - Thread:   1 ->     MyLights.LoadData() - START
    2017-09-29 18:58:11.393 - Thread:   1 ->     MyLights.LoadData() - END
    2017-09-29 18:58:11.479 - Thread:   1 ->     Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent
    2017-09-29 18:58:11.600 - Thread:   1 ->     Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000-15 storage?:False
    2017-09-29 18:58:11.605 - Thread:   1 ->     Loading voxel storage from file 'C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld\EarthLike-1779144428d120000-15.vx2'
    2017-09-29 18:58:13.734 - Thread:   1 ->     Info: Planet generator name: EarthLike
    2017-09-29 18:58:13.741 - Thread:   1 ->     Info: Planet init values: Planet init arguments: 
    Storage name: EarthLike-1779144428d120000-15
     Storage: Sandbox.Engine.Voxels.MyOctreeStorage
     PositionMinCorner: {X:-131072 Y:-131072 Z:-131072}
     Radius: 0
     AtmosphereRadius: 105000
     MaxRadius: 0
     MinRadius: 0
     HasAtmosphere: True
     AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
     GravityFalloff: 7
     MarkAreaEmpty: True
     AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
     SurfaceGravity: 1
     AddGps: False
     SpherizeWithDistance: True
     Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
       EnvironmentId = <null>
       EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike
       HasAtmosphere = True
       CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
       PlanetMaps = VRage.Game.MyPlanetMaps
       HillParams = Range[-0.01, 0.12]
       MaterialsMaxDepth = Range[4000, 4000]
       MaterialsMinDepth = Range[20, 20]
       OreMappings = VRage.Game.MyPlanetOreMapping[]
       GravityFalloffPower = 7
       HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
       SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
       DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
       DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
       MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
       MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
       MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
       SurfaceGravity = 1
       AtmosphereHeight = 0
       SectorDensity = 0.0017
       Atmosphere = VRage.Game.MyPlanetAtmosphere
       AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
       MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
       FolderName = EarthLike
       Detail = VRage.Game.MyPlanetSurfaceDetail
       AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
       NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
       EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
       Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike
       DisplayNameEnum = <null>
       DescriptionEnum = <null>
       DisplayNameString = <null>
       DescriptionString = <null>
       Icons = <null>
       Enabled = True
       Public = True
       AvailableInSurvival = True
       Context = VRage.Game.MyModContext
       DisplayNameText = <null>
       DescriptionText = <null>
     UserCreated: False
     InitializeComponents: False
    2017-09-29 18:58:13.777 - Thread:   1 ->     Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False
    2017-09-29 18:58:13.779 - Thread:   1 ->     Loading voxel storage from file 'C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld\Moon-1353915701d19000.vx2'
    2017-09-29 18:58:15.110 - Thread:   1 ->     Info: Planet generator name: Moon
    2017-09-29 18:58:15.110 - Thread:   1 ->     Info: Planet init values: Planet init arguments: 
    Storage name: Moon-1353915701d19000
     Storage: Sandbox.Engine.Voxels.MyOctreeStorage
     PositionMinCorner: {X:0 Y:120000 Z:-130000}
     Radius: 0
     AtmosphereRadius: 16625
     MaxRadius: 0
     MinRadius: 0
     HasAtmosphere: False
     AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
     GravityFalloff: 7
     MarkAreaEmpty: True
     AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
     SurfaceGravity: 0.25
     AddGps: False
     SpherizeWithDistance: True
     Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon
       EnvironmentId = <null>
       EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon
       HasAtmosphere = False
       CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
       PlanetMaps = VRage.Game.MyPlanetMaps
       HillParams = Range[-0.03, 0.03]
       MaterialsMaxDepth = Range[4000, 4000]
       MaterialsMinDepth = Range[20, 20]
       OreMappings = VRage.Game.MyPlanetOreMapping[]
       GravityFalloffPower = 7
       HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
       SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
       DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
       DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       DefaultSubSurfaceMaterial = <null>
       SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
       MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
       MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
       MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
       SurfaceGravity = 0.25
       AtmosphereHeight = 0
       SectorDensity = 0.0017
       Atmosphere = VRage.Game.MyPlanetAtmosphere
       AtmosphereSettings = <null>
       MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
       FolderName = Moon
       Detail = VRage.Game.MyPlanetSurfaceDetail
       AnimalSpawnInfo = <null>
       NightAnimalSpawnInfo = <null>
       EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
       Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon
       DisplayNameEnum = <null>
       DescriptionEnum = <null>
       DisplayNameString = <null>
       DescriptionString = <null>
       Icons = <null>
       Enabled = True
       Public = True
       AvailableInSurvival = True
       Context = VRage.Game.MyModContext
       DisplayNameText = <null>
       DescriptionText = <null>
     UserCreated: False
     InitializeComponents: False
    2017-09-29 18:58:15.111 - Thread:   1 ->     Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False
    2017-09-29 18:58:15.112 - Thread:   1 ->     Loading voxel storage from file 'C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld\Alien-291759539d120000.vx2'
    2017-09-29 18:58:16.508 - Thread:   1 ->     Info: Planet generator name: Alien
    2017-09-29 18:58:16.509 - Thread:   1 ->     Info: Planet init values: Planet init arguments: 
    Storage name: Alien-291759539d120000
     Storage: Sandbox.Engine.Voxels.MyOctreeStorage
     PositionMinCorner: {X:0 Y:0 Z:5600000}
     Radius: 0
     AtmosphereRadius: 105000
     MaxRadius: 0
     MinRadius: 0
     HasAtmosphere: True
     AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
     GravityFalloff: 7
     MarkAreaEmpty: True
     AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
     SurfaceGravity: 1.1
     AddGps: False
     SpherizeWithDistance: True
     Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien
       EnvironmentId = <null>
       EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien
       HasAtmosphere = True
       CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
       PlanetMaps = VRage.Game.MyPlanetMaps
       HillParams = Range[-0.01, 0.12]
       MaterialsMaxDepth = Range[4000, 4000]
       MaterialsMinDepth = Range[20, 20]
       OreMappings = VRage.Game.MyPlanetOreMapping[]
       GravityFalloffPower = 7
       HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
       SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
       DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
       DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
       MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
       MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
       MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
       SurfaceGravity = 1.1
       AtmosphereHeight = 0
       SectorDensity = 0.0017
       Atmosphere = VRage.Game.MyPlanetAtmosphere
       AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
       MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
       FolderName = Alien
       Detail = VRage.Game.MyPlanetSurfaceDetail
       AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
       NightAnimalSpawnInfo = <null>
       EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
       Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien
       DisplayNameEnum = <null>
       DescriptionEnum = <null>
       DisplayNameString = <null>
       DescriptionString = <null>
       Icons = <null>
       Enabled = True
       Public = True
       AvailableInSurvival = True
       Context = VRage.Game.MyModContext
       DisplayNameText = <null>
       DescriptionText = <null>
     UserCreated: False
     InitializeComponents: False
    2017-09-29 18:58:16.509 - Thread:   1 ->     Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False
    2017-09-29 18:58:16.510 - Thread:   1 ->     Loading voxel storage from file 'C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld\Titan-2124704365d19000.vx2'
    2017-09-29 18:58:17.117 - Thread:  21 ->  Loading voxel storage from file 'C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld\Asteroid_31_-1_52_14_833763899.vx2'
    2017-09-29 18:58:17.590 - Thread:   1 ->     Info: Planet generator name: Titan
    2017-09-29 18:58:17.591 - Thread:   1 ->     Info: Planet init values: Planet init arguments: 
    Storage name: Titan-2124704365d19000
     Storage: Sandbox.Engine.Voxels.MyOctreeStorage
     PositionMinCorner: {X:20000 Y:210000 Z:5780000}
     Radius: 0
     AtmosphereRadius: 16625
     MaxRadius: 0
     MinRadius: 0
     HasAtmosphere: True
     AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
     GravityFalloff: 7
     MarkAreaEmpty: True
     AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
     SurfaceGravity: 0.25
     AddGps: False
     SpherizeWithDistance: True
     Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan
       EnvironmentId = <null>
       EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan
       HasAtmosphere = True
       CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
       PlanetMaps = VRage.Game.MyPlanetMaps
       HillParams = Range[-0.03, 0.03]
       MaterialsMaxDepth = Range[4000, 4000]
       MaterialsMinDepth = Range[20, 20]
       OreMappings = VRage.Game.MyPlanetOreMapping[]
       GravityFalloffPower = 7
       HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
       SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
       DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
       DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
       MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
       MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
       MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
       SurfaceGravity = 0.25
       AtmosphereHeight = 0
       SectorDensity = 0.0017
       Atmosphere = VRage.Game.MyPlanetAtmosphere
       AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
       MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
       FolderName = Titan
       Detail = VRage.Game.MyPlanetSurfaceDetail
       AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo
       NightAnimalSpawnInfo = <null>
       EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
       Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan
       DisplayNameEnum = <null>
       DescriptionEnum = <null>
       DisplayNameString = <null>
       DescriptionString = <null>
       Icons = <null>
       Enabled = True
       Public = True
       AvailableInSurvival = True
       Context = VRage.Game.MyModContext
       DisplayNameText = <null>
       DescriptionText = <null>
     UserCreated: False
     InitializeComponents: False
    2017-09-29 18:58:17.591 - Thread:   1 ->     Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000-0 storage?:False
    2017-09-29 18:58:17.592 - Thread:   1 ->     Loading voxel storage from file 'C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld\Mars-2044023682d120000-0.vx2'
    2017-09-29 18:58:18.620 - Thread:   1 ->     Info: Planet generator name: Mars
    2017-09-29 18:58:18.620 - Thread:   1 ->     Info: Planet init values: Planet init arguments: 
    Storage name: Mars-2044023682d120000-0
     Storage: Sandbox.Engine.Voxels.MyOctreeStorage
     PositionMinCorner: {X:900000 Y:0 Z:1500000}
     Radius: 0
     AtmosphereRadius: 105000
     MaxRadius: 0
     MinRadius: 0
     HasAtmosphere: True
     AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
     GravityFalloff: 7
     MarkAreaEmpty: True
     AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
     SurfaceGravity: 0.9
     AddGps: False
     SpherizeWithDistance: True
     Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars
       EnvironmentId = <null>
       EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars
       HasAtmosphere = True
       CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
       PlanetMaps = VRage.Game.MyPlanetMaps
       HillParams = Range[-0.01, 0.12]
       MaterialsMaxDepth = Range[4000, 4000]
       MaterialsMinDepth = Range[20, 20]
       OreMappings = VRage.Game.MyPlanetOreMapping[]
       GravityFalloffPower = 7
       HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
       SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
       DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
       DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
       MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
       MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
       MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
       SurfaceGravity = 0.9
       AtmosphereHeight = 0
       SectorDensity = 0.0017
       Atmosphere = VRage.Game.MyPlanetAtmosphere
       AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
       MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
       FolderName = Mars
       Detail = VRage.Game.MyPlanetSurfaceDetail
       AnimalSpawnInfo = <null>
       NightAnimalSpawnInfo = <null>
       EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
       Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars
       DisplayNameEnum = <null>
       DescriptionEnum = <null>
       DisplayNameString = <null>
       DescriptionString = <null>
       Icons = <null>
       Enabled = True
       Public = True
       AvailableInSurvival = True
       Context = VRage.Game.MyModContext
       DisplayNameText = <null>
       DescriptionText = <null>
     UserCreated: False
     InitializeComponents: False
    2017-09-29 18:58:18.620 - Thread:   1 ->     Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False
    2017-09-29 18:58:18.621 - Thread:   1 ->     Loading voxel storage from file 'C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld\Europa-595048092d19000.vx2'
    2017-09-29 18:58:19.747 - Thread:   1 ->     Info: Planet generator name: Europa
    2017-09-29 18:58:19.751 - Thread:   1 ->     Info: Planet init values: Planet init arguments: 
    Storage name: Europa-595048092d19000
     Storage: Sandbox.Engine.Voxels.MyOctreeStorage
     PositionMinCorner: {X:900000 Y:0 Z:1600000}
     Radius: 0
     AtmosphereRadius: 16625
     MaxRadius: 0
     MinRadius: 0
     HasAtmosphere: True
     AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475}
     GravityFalloff: 7
     MarkAreaEmpty: True
     AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings
     SurfaceGravity: 0.25
     AddGps: False
     SpherizeWithDistance: True
     Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa
       EnvironmentId = <null>
       EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa
       HasAtmosphere = True
       CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
       PlanetMaps = VRage.Game.MyPlanetMaps
       HillParams = Range[-0.03, 0.06]
       MaterialsMaxDepth = Range[4000, 4000]
       MaterialsMinDepth = Range[20, 20]
       OreMappings = VRage.Game.MyPlanetOreMapping[]
       GravityFalloffPower = 7
       HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift
       SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[]
       DistortionTable = VRage.Game.MyPlanetDistortionDefinition[]
       DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition
       SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[]
       MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory]
       MaterialGroups = VRage.Game.MyPlanetMaterialGroup[]
       MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]]
       SurfaceGravity = 0.25
       AtmosphereHeight = 0
       SectorDensity = 0.0017
       Atmosphere = VRage.Game.MyPlanetAtmosphere
       AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings
       MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings
       FolderName = Europa
       Detail = VRage.Game.MyPlanetSurfaceDetail
       AnimalSpawnInfo = <null>
       NightAnimalSpawnInfo = <null>
       EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector
       Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa
       DisplayNameEnum = <null>
       DescriptionEnum = <null>
       DisplayNameString = <null>
       DescriptionString = <null>
       Icons = <null>
       Enabled = True
       Public = True
       AvailableInSurvival = True
       Context = VRage.Game.MyModContext
       DisplayNameText = <null>
       DescriptionText = <null>
     UserCreated: False
     InitializeComponents: False
    2017-09-29 18:58:21.022 - Thread:   1 ->     Checkpoint.CameraAttachedTo: 0
    2017-09-29 18:58:21.023 - Thread:   1 ->     ERROR: Camera entity from checkpoint does not exists!
    2017-09-29 18:58:21.070 - Thread:   1 ->     MySession.Static.LogSettings - START
    2017-09-29 18:58:21.070 - Thread:   1 ->        Name = ARCWorld
    2017-09-29 18:58:21.070 - Thread:   1 ->        Description = 
    2017-09-29 18:58:21.071 - Thread:   1 ->        GameDateTime = 01/06/2081 19:51:00
    2017-09-29 18:58:21.071 - Thread:   1 ->        Password = 
    2017-09-29 18:58:21.071 - Thread:   1 ->        CurrentPath = C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld
    2017-09-29 18:58:21.071 - Thread:   1 ->        WorkshopId = 
    2017-09-29 18:58:21.071 - Thread:   1 ->        CameraController = Sandbox.Engine.Utils.MySpectatorCameraController
    2017-09-29 18:58:21.072 - Thread:   1 ->        ThumbPath = C:\SERVICES\ni1096595_1_SHARE\ftproot\spaceeng_profile\Saves\ARCWorld\thumb.jpg
    2017-09-29 18:58:21.075 - Thread:   1 ->        Settings:
    2017-09-29 18:58:21.075 - Thread:   1 ->           GameMode = Survival
    2017-09-29 18:58:21.075 - Thread:   1 ->           MaxPlayers = 11
    2017-09-29 18:58:21.075 - Thread:   1 ->           OnlineMode = PUBLIC
    2017-09-29 18:58:21.075 - Thread:   1 ->           AutoHealing = True
    2017-09-29 18:58:21.076 - Thread:   1 ->           WeaponsEnabled = True
    2017-09-29 18:58:21.076 - Thread:   1 ->           ThrusterDamage = True
    2017-09-29 18:58:21.076 - Thread:   1 ->           EnableSpectator = False
    2017-09-29 18:58:21.076 - Thread:   1 ->           EnableCopyPaste = False
    2017-09-29 18:58:21.076 - Thread:   1 ->           MaxFloatingObjects = 32
    2017-09-29 18:58:21.076 - Thread:   1 ->           MaxGridSize = 50000
    2017-09-29 18:58:21.077 - Thread:   1 ->           MaxBlocksPerPlayer = 100000
    2017-09-29 18:58:21.077 - Thread:   1 ->           CargoShipsEnabled = True
    2017-09-29 18:58:21.077 - Thread:   1 ->           EnvironmentHostility = NORMAL
    2017-09-29 18:58:21.077 - Thread:   1 ->           ShowPlayerNamesOnHud = True
    2017-09-29 18:58:21.077 - Thread:   1 ->           InventorySizeMultiplier = 10
    2017-09-29 18:58:21.077 - Thread:   1 ->           RefinerySpeedMultiplier = 3
    2017-09-29 18:58:21.077 - Thread:   1 ->           AssemblerSpeedMultiplier = 3
    2017-09-29 18:58:21.078 - Thread:   1 ->           AssemblerEfficiencyMultiplier = 3
    2017-09-29 18:58:21.078 - Thread:   1 ->           WelderSpeedMultiplier = 2
    2017-09-29 18:58:21.078 - Thread:   1 ->           GrinderSpeedMultiplier = 2
    2017-09-29 18:58:21.078 - Thread:   1 ->           ClientCanSave = False
    2017-09-29 18:58:21.078 - Thread:   1 ->           HackSpeedMultiplier = 0.33
    2017-09-29 18:58:21.078 - Thread:   1 ->           PermanentDeath = False
    2017-09-29 18:58:21.079 - Thread:   1 ->           DestructibleBlocks =  True
    2017-09-29 18:58:21.079 - Thread:   1 ->           EnableScripts =  True
    2017-09-29 18:58:21.079 - Thread:   1 ->           AutoSaveInMinutes = 15
    2017-09-29 18:58:21.079 - Thread:   1 ->           SpawnShipTimeMultiplier = 2
    2017-09-29 18:58:21.079 - Thread:   1 ->           ProceduralDensity = 0.4
    2017-09-29 18:58:21.079 - Thread:   1 ->           ProceduralSeed = 0
    2017-09-29 18:58:21.080 - Thread:   1 ->           DestructibleBlocks = True
    2017-09-29 18:58:21.080 - Thread:   1 ->           EnableIngameScripts = True
    2017-09-29 18:58:21.080 - Thread:   1 ->           ViewDistance = 15000
    2017-09-29 18:58:21.080 - Thread:   1 ->           Voxel destruction = True
    2017-09-29 18:58:21.080 - Thread:   1 ->           EnableStructuralSimulation = False
    2017-09-29 18:58:21.080 - Thread:   1 ->           MaxActiveFracturePieces = 50
    2017-09-29 18:58:21.080 - Thread:   1 ->           EnableContainerDropsTrue
    2017-09-29 18:58:21.081 - Thread:   1 ->           MinDropContainerRespawnTime5
    2017-09-29 18:58:21.081 - Thread:   1 ->           MaxDropContainerRespawnTime20
    2017-09-29 18:58:21.081 - Thread:   1 ->     MySession.Static.LogSettings - END
    2017-09-29 18:58:21.147 - Thread:   1 ->     Session loaded
    2017-09-29 18:58:21.186 - Thread:   1 ->  MySandboxGame.Initialize() - END
    2017-09-29 18:58:21.191 - Thread:   1 ->  Timer Frequency: 2539060
    2017-09-29 18:58:21.192 - Thread:   1 ->  Ticks per frame: 42495
    2017-09-29 18:58:21.222 - Thread:   1 ->  Server connected to Steam
    2017-09-29 18:58:21.223 - Thread:   1 ->  Server PolicyResponse (1)
    2017-09-29 18:58:21.231 - Thread:   1 ->  Updating continues.
    2017-09-29 18:58:29.411 - Thread:   1 ->  GC Memory: 1,397,085,984 B
    2017-09-29 18:58:32.950 - Thread:   1 ->  Game ready... Press Ctrl+C to exit
    2017-09-29 18:59:14.407 - Thread:   1 ->  Peer2Peer_SessionRequest 76561197965323053
    2017-09-29 18:59:18.038 - Thread:   1 ->  OnConnectedClient LhuanDula attempt
    2017-09-29 18:59:18.070 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2017-09-29 18:59:18.225 - Thread:   1 ->  Could not spawn event. Try 1 of 3
    2017-09-29 18:59:18.235 - Thread:   1 ->  GC Memory: 1,458,273,408 B
    2017-09-29 18:59:18.541 - Thread:   1 ->  Server ValidateAuthTicketResponse (OK), owner: 76561197965323053
    2017-09-29 18:59:18.727 - Thread:   1 ->  World request received: LhuanDula
    2017-09-29 18:59:18.727 - Thread:   1 ->  ...responding
    2017-09-29 18:59:29.895 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2017-09-29 18:59:30.127 - Thread:   1 ->  Could not spawn event. Try 2 of 3
    2017-09-29 18:59:39.939 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2017-09-29 18:59:40.639 - Thread:   1 ->  Could not spawn event. Try 3 of 3
    2017-09-29 18:59:48.237 - Thread:   1 ->  GC Memory: 1,515,836,280 B
    2017-09-29 18:59:49.991 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2017-09-29 18:59:50.065 - Thread:   1 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-29 18:59:50.065 - Thread:   1 ->  Next activation in 00:11:49.6164221
    2017-09-29 19:00:18.240 - Thread:   1 ->  GC Memory: 1,339,995,456 B
    2017-09-29 19:00:48.249 - Thread:   1 ->  GC Memory: 1,428,242,784 B
    2017-09-29 19:01:18.258 - Thread:   1 ->  GC Memory: 1,448,149,448 B
    2017-09-29 19:01:48.267 - Thread:   1 ->  GC Memory: 1,474,081,152 B
    2017-09-29 19:02:18.274 - Thread:   1 ->  GC Memory: 1,365,012,456 B
    2017-09-29 19:02:18.617 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:02:19.353 - Thread:   1 ->  Peer2Peer_SessionRequest 76561198083126839
    2017-09-29 19:02:23.069 - Thread:   1 ->  OnConnectedClient WAWAPOWA attempt
    2017-09-29 19:02:23.403 - Thread:   1 ->  Server ValidateAuthTicketResponse (OK), owner: 76561198083126839
    2017-09-29 19:02:23.855 - Thread:   1 ->  World request received: WAWAPOWA
    2017-09-29 19:02:23.855 - Thread:   1 ->  ...responding
    2017-09-29 19:02:25.530 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:02:31.569 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:02:48.281 - Thread:   1 ->  GC Memory: 1,406,594,656 B
    2017-09-29 19:03:18.287 - Thread:   1 ->  GC Memory: 1,433,696,280 B
    2017-09-29 19:03:48.302 - Thread:   1 ->  GC Memory: 1,400,622,712 B
    2017-09-29 19:04:18.309 - Thread:   1 ->  GC Memory: 1,459,744,760 B
    2017-09-29 19:04:48.317 - Thread:   1 ->  GC Memory: 1,484,031,160 B
    2017-09-29 19:05:18.325 - Thread:   1 ->  GC Memory: 1,405,502,768 B
    2017-09-29 19:05:48.333 - Thread:   1 ->  GC Memory: 1,451,651,912 B
    2017-09-29 19:06:18.343 - Thread:   1 ->  GC Memory: 1,490,157,368 B
    2017-09-29 19:06:48.351 - Thread:   1 ->  GC Memory: 1,491,784,384 B
    2017-09-29 19:07:01.108 - Thread:   1 ->  Player character died. Id : 76561198083126839
    2017-09-29 19:07:18.357 - Thread:   1 ->  GC Memory: 1,354,725,104 B
    2017-09-29 19:07:48.365 - Thread:   1 ->  GC Memory: 1,386,718,800 B
    2017-09-29 19:07:56.045 - Thread:   1 ->  Player character died. Id : 76561198083126839
    2017-09-29 19:08:18.373 - Thread:   1 ->  GC Memory: 1,395,753,544 B
    2017-09-29 19:08:48.384 - Thread:   1 ->  GC Memory: 1,363,711,544 B
    2017-09-29 19:09:04.582 - Thread:   1 ->  Player character died. Id : 76561197965323053
    2017-09-29 19:09:18.395 - Thread:   1 ->  GC Memory: 1,365,480,536 B
    2017-09-29 19:09:48.416 - Thread:   1 ->  GC Memory: 1,394,070,288 B
    2017-09-29 19:10:18.427 - Thread:   1 ->  GC Memory: 1,392,907,816 B
    2017-09-29 19:10:48.436 - Thread:   1 ->  GC Memory: 1,368,481,896 B
    2017-09-29 19:11:18.438 - Thread:   1 ->  GC Memory: 1,369,927,296 B
    2017-09-29 19:11:39.889 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2017-09-29 19:11:39.902 - Thread:   1 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-29 19:11:39.903 - Thread:   1 ->  Next activation in 00:10:52.8267768
    2017-09-29 19:11:40.099 - Thread:   1 ->  Clusters reordered
    2017-09-29 19:11:48.441 - Thread:   1 ->  GC Memory: 1,378,175,912 B
    2017-09-29 19:12:10.036 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:12:16.094 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:12:18.461 - Thread:   1 ->  GC Memory: 1,383,332,216 B
    2017-09-29 19:12:20.130 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:12:48.468 - Thread:   1 ->  GC Memory: 1,365,195,248 B
    2017-09-29 19:12:54.211 - Thread:   1 ->  Autosave initiated
    2017-09-29 19:12:54.211 - Thread:   1 ->  Character state: True
    2017-09-29 19:12:54.211 - Thread:   1 ->  IsServer: True
    2017-09-29 19:12:54.212 - Thread:   1 ->  MyAsyncSaving.InProgress: False
    2017-09-29 19:12:54.212 - Thread:   1 ->  Autosave
    2017-09-29 19:12:54.215 - Thread:   1 ->  Saving world - START
    2017-09-29 19:12:54.215 - Thread:   1 ->     Making world state snapshot.
    2017-09-29 19:12:54.216 - Thread:   1 ->     Before snapshot.: GC Memory: 1,369,290,424 B
    2017-09-29 19:12:55.475 - Thread:   1 ->     After snapshot.: GC Memory: 1,372,226,400 B
    2017-09-29 19:12:55.479 - Thread:   1 ->     Directory cleanup: GC Memory: 1,372,226,400 B
    2017-09-29 19:12:55.479 - Thread:   1 ->  Saving world - END
    2017-09-29 19:12:55.484 - Thread:  16 ->  Session snapshot save - START
    2017-09-29 19:12:55.493 - Thread:  16 ->     Checking file access for files in target dir.
    2017-09-29 19:13:12.146 - Thread:  16 ->  Session snapshot save - END
    2017-09-29 19:13:18.472 - Thread:   1 ->  GC Memory: 1,393,703,248 B
    2017-09-29 19:13:48.480 - Thread:   1 ->  GC Memory: 1,400,766,376 B
    2017-09-29 19:14:18.492 - Thread:   1 ->  GC Memory: 1,377,723,088 B
    2017-09-29 19:14:48.512 - Thread:   1 ->  GC Memory: 1,402,634,760 B
    2017-09-29 19:15:18.518 - Thread:   1 ->  GC Memory: 1,430,647,232 B
    2017-09-29 19:15:48.525 - Thread:   1 ->  GC Memory: 1,374,784,496 B
    2017-09-29 19:16:18.557 - Thread:   1 ->  GC Memory: 1,389,609,104 B
    2017-09-29 19:16:37.319 - Thread:   1 ->  Clusters reordered
    2017-09-29 19:16:48.573 - Thread:   1 ->  GC Memory: 1,408,410,864 B
    2017-09-29 19:17:18.578 - Thread:   1 ->  GC Memory: 1,419,558,616 B
    2017-09-29 19:17:48.591 - Thread:   1 ->  GC Memory: 1,435,008,184 B
    2017-09-29 19:18:18.592 - Thread:   1 ->  GC Memory: 1,452,557,664 B
    2017-09-29 19:18:48.599 - Thread:   1 ->  GC Memory: 1,377,486,560 B
    2017-09-29 19:19:18.610 - Thread:   1 ->  GC Memory: 1,406,206,808 B
    2017-09-29 19:19:48.634 - Thread:   1 ->  GC Memory: 1,416,439,816 B
    2017-09-29 19:20:18.653 - Thread:   1 ->  GC Memory: 1,423,603,368 B
    2017-09-29 19:20:48.657 - Thread:   1 ->  GC Memory: 1,440,837,856 B
    2017-09-29 19:21:18.684 - Thread:   1 ->  GC Memory: 1,455,365,120 B
    2017-09-29 19:21:48.698 - Thread:   1 ->  GC Memory: 1,467,101,528 B
    2017-09-29 19:22:18.742 - Thread:   1 ->  GC Memory: 1,482,900,536 B
    2017-09-29 19:22:33.301 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip
    2017-09-29 19:22:33.304 - Thread:   1 ->  MyGlobalEvent.RecalculateActivationTime:
    2017-09-29 19:22:33.304 - Thread:   1 ->  Next activation in 00:15:08.2965209
    2017-09-29 19:22:33.363 - Thread:   1 ->  Clusters reordered
    2017-09-29 19:22:48.766 - Thread:   1 ->  GC Memory: 1,387,225,736 B
    2017-09-29 19:23:18.798 - Thread:   1 ->  GC Memory: 1,389,397,264 B
    2017-09-29 19:23:48.822 - Thread:   1 ->  GC Memory: 1,387,983,264 B
    2017-09-29 19:23:51.942 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:23:52.006 - Thread:   1 ->  Clusters reordered
    2017-09-29 19:23:55.979 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:23:56.042 - Thread:   1 ->  Clusters reordered
    2017-09-29 19:24:02.046 - Thread:   1 ->  MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/MeteorWave
    2017-09-29 19:24:18.844 - Thread:   1 ->  GC Memory: 1,389,491,888 B
    2017-09-29 19:24:48.863 - Thread:   1 ->  GC Memory: 1,390,296,704 B
    2017-09-29 19:25:18.875 - Thread:   1 ->  GC Memory: 1,390,880,880 B
    2017-09-29 19:25:48.877 - Thread:   1 ->  GC Memory: 1,415,547,808 B
    2017-09-29 19:26:18.889 - Thread:   1 ->  GC Memory: 1,434,767,672 B
    2017-09-29 19:26:48.904 - Thread:   1 ->  GC Memory: 1,430,526,800 B
    2017-09-29 19:27:18.923 - Thread:   1 ->  GC Memory: 1,436,475,504 B
    2017-09-29 19:27:48.936 - Thread:   1 ->  GC Memory: 1,430,761,272 B
    2017-09-29 19:27:54.235 - Thread:   1 ->  Autosave initiated
    2017-09-29 19:27:54.236 - Thread:   1 ->  Character state: True
    2017-09-29 19:27:54.236 - Thread:   1 ->  IsServer: True
    2017-09-29 19:27:54.236 - Thread:   1 ->  MyAsyncSaving.InProgress: False
    2017-09-29 19:27:54.236 - Thread:   1 ->  Autosave
    2017-09-29 19:27:54.236 - Thread:   1 ->  Saving world - START
    2017-09-29 19:27:54.237 - Thread:   1 ->     Making world state snapshot.
    2017-09-29 19:27:54.237 - Thread:   1 ->     Before snapshot.: GC Memory: 1,436,151,280 B
    2017-09-29 19:27:55.721 - Thread:   1 ->     After snapshot.: GC Memory: 1,387,073,480 B
    2017-09-29 19:27:55.722 - Thread:   1 ->     Directory cleanup: GC Memory: 1,387,073,480 B
    2017-09-29 19:27:55.722 - Thread:   1 ->  Saving world - END
    2017-09-29 19:27:55.722 - Thread:  16 ->  Session snapshot save - START
    2017-09-29 19:27:55.724 - Thread:  16 ->     Checking file access for files in target dir.
    2017-09-29 19:28:10.548 - Thread:  16 ->  Session snapshot save - END
    2017-09-29 19:28:18.947 - Thread:   1 ->  GC Memory: 1,408,039,224 B
    2017-09-29 19:28:48.966 - Thread:   1 ->  GC Memory: 1,407,521,592 B
    2017-09-29 19:29:18.993 - Thread:   1 ->  GC Memory: 1,408,195,216 B
    2017-09-29 19:29:49.018 - Thread:   1 ->  GC Memory: 1,383,788,936 B
    2017-09-29 19:30:19.030 - Thread:   1 ->  GC Memory: 1,384,956,576 B
    2017-09-29 19:30:49.055 - Thread:   1 ->  GC Memory: 1,384,516,200 B
    2017-09-29 19:31:19.059 - Thread:   1 ->  GC Memory: 1,384,553,056 B
    2017-09-29 19:31:49.088 - Thread:   1 ->  GC Memory: 1,384,272,120 B
    2017-09-29 19:32:19.100 - Thread:   1 ->  GC Memory: 1,382,760,592 B
    2017-09-29 19:32:40.393 - Thread:   1 ->  User left LhuanDula
    2017-09-29 19:32:49.101 - Thread:   1 ->  GC Memory: 1,381,747,128 B
    2017-09-29 19:32:55.458 - Thread:   1 ->  Peer2Peer_ConnectionFailed 76561197965323053, Timeout
    
     
    • Like Like x 1
  24. ThijmenDF Trainee Engineer

    Messages:
    8
    Allright, I got some more time to play in this world again. Continued working on the hangar and noticed the "lag when welding" to become worse the more blocks are welded, almost up to the same stage as in the video I put up for it earlier
    > I also noticed everything running a LOT faster after I welded a large amount of blocks after one another, suggesting that sim speed got increased to keep up with the lag from welding.
    Furthermore, but probably not surprising, this bug also occurs when in a ship with a welder attached.

    If it's any use, here are the SpaceEngineers.log and VRageRender-DirectX11.log files.
     
  25. Hannah Smith Trainee Engineer

    Messages:
    1
    Experiencing the same drop in Sim and Server speed. Only when trying to place or weld blocks. Flying around doesn't cause any issues.
     
  26. PedroPicante Trainee Engineer

    Messages:
    8
    This definitely needs a hotfix, this issue is an absolute gamebreaker since you practically cannot build anymore. Building something takes like 10 times longer now due to the sim lag and the high latency it causes
     
    • Agree Agree x 1
  27. xiojade Trainee Engineer

    Messages:
    82
    Yup! Same thing happening here, it's taking the game between 3 and 10 seconds to sort its sim speed out after welding a single block - while bouncing me around in the meantime :p I don't think it's a specific component causing it, since it's happening to me with Light Armour blocks, Heavy Armour blocks and Interior Wall blocks.
     
  28. piratep2r Trainee Engineer

    Messages:
    40
    Just one more voice, chiming in; this is a brutal bug affecting our server as well.
     
  29. Engineer Blue Trainee Engineer

    Messages:
    2
    Getting the same on desktop - big lag about 20 mins from starting game when grinding. Saving game and reloading fixes for further 20 mins (i.e. not exiting SE fully).
     
  30. Taquar04 Trainee Engineer

    Messages:
    33
    Last edited: Oct 1, 2017
Thread Status:
This last post in this thread was made more than 31 days old.