Hi there, because there still isn't any power source after the windmill rotor has been removed by the 0.6 update, i'm not sure if keen forget about it... That's why i'm reporting following situation as bug, not as missing feature: When connecting rotatable parts to an rotating windmill shaft, the Rotation will not be transferred. By other words: We can't connect anything to a windmill (except other "mechanical" blocks). But we (the cummunity) want power for our own mechanics! Simple example: There are many discussion threads about that (i stared mine in december 2017...), but there never was an official statement from keen, that's what i'm hoping for in here. EDIT: This would finally make strange clang engines unnecessary.