With the XBox One version around the corner, are you guys doing anything to re-work rotors so that they have a little more tolerance or have improved stability, so that subgrids aren't constantly wiggling around? Most of this game looks pretty great until you try to connect one thing to another thing with a rotor, and then it starts looking like some sort of early access mess. Even when my main grid is a station, and "share inertia tensor" is selected, and the rotor is locked with no angle for movement at zero velocity, connected subgrids (even very simple ones) wiggle around. Is this something that can be mitigated with an adjustment to collision detection? Are there any plans to address this?