1. This forum is obsolete and read-only. Feel free to contact us at support.keenswh.com

Constant Crash On Local World

Discussion in 'Technical Help' started by Alternivity, Jun 29, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Alternivity

    Alternivity Trainee Engineer

    Every time I play in my local multiplayer world the game crashes after a short while. Crash report below:
    2018-06-29 14:22:57.305 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object.
    at Sandbox.Game.Components.MyTimerComponent.<GetRemoveEntityOnTimerEvent>b__0(MyEntityComponentContainer container)
    at Sandbox.Game.Components.MyTimerComponent.Update()
    at Sandbox.Game.EntityComponents.Systems.MyTimerComponentSystem.UpdateTimerComponents()
    at Sandbox.Game.EntityComponents.Systems.MyTimerComponentSystem.UpdateAfterSimulation()
    at Sandbox.Game.World.MySession.UpdateComponents()
    at Sandbox.Game.World.MySession.Update(MyTimeSpan updateTime)
    at Sandbox.MySandboxGame.Update()
    at Sandbox.Engine.Platform.Game.UpdateInternal()
    at Sandbox.Engine.Platform.Game.RunSingleFrame()
    at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass1.<Run>b__0()
    at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
    at Sandbox.Engine.Platform.Game.RunLoop()
    at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
    at SpaceEngineers.MyProgram.Main(String[] args)​

    Does anyone know what causes this, I've tested all my mods and they aren't the issue, nor are timer blocks.
Thread Status:
This last post in this thread was made more than 31 days old.