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Electromagnetic Reactive Armour (The realistic alternative to Shields)

Discussion in 'Suggestions and Feedback' started by Conradian, Apr 7, 2015.

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What do you think of this suggestion?

  1. I like it, it fits the game and adds more depth to shipbuilding. +1

    71.4%
  2. I like it, but it doesn't seem to fit quite right. +1/2

    5.7%
  3. I would like more depth to the armour system, but this isn't it. +-0

    8.6%
  4. I don't like this, I feel it doesn't suit the game and isn't needed. -1

    5.7%
  5. Isn't this just shields? Did you seriously make another shield thread?

    8.6%
Thread Status:
This last post in this thread was made more than 31 days old.
  1. Conradian

    Conradian Moderator

    Messages:
    2,596
    First things first, read this. It is a short passage on the technology behind this suggestion.

    Right, so what is Electromagnetic Reactive Armour?
    In short, you effectively build a capacitor as your outer layer of armour, and use power to charge the two plates (Yeah, it's only two plates of armour basically).

    When a physical object (In this case a gatling round or missile) penetrates the first layer, it will touch the second layer and thus create a full circuit. When this happens the capacitor discharges a huge amount of power through the object. This will vaporise the object, and can even turn it into plasma.

    What this means is that the second layer remains intact, explosives are vaporised and don't go off, and no damage is done to the internals.

    It also means you've got a very effective armour system that trades off mass (Compared to heavy armour say) for power consumption.

    What does this mean in Space Engineers?
    Well it means that we can have a new type of armour, probably a set of blocks for ease but potentially more of a plating system if that suits better, that is lighter than heavy armour, more expensive components wise, and uses power to maintain.

    It also means that effectively we have a shield system that isn't the mystical force fields lots of people tend to suggest. You get a more effective means of defence than your heavy armour (Like shields), you have to power it (Like shields), and it's lighter making your ships able to be faster (Like shields), but you still have to engineer an actual working ship (Unlike shields) and it won't be a replenishing pool of health (Unlike shields).

    So to summarise:
    • ERA is a feasible technology that could be extrapolated out to shipwide use in 2077.
    • ERA is a balanced armour system rather than a catchall idea that turns it into a game of who has the most guns.
    • ERA trades mass for power consumption and is more expensive in comparison to heavy armour.
    • ERA is better than heavy armour.
    • I really like bacon.
     
    • Like Like x 4
  2. 3eepoint

    3eepoint Junior Engineer

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    926
    I have read a lot about reactive armor lately, because I am trying to make a Mod in that direction, and I also came across this concept and really think that it is a BAD Idea. A little bit of background:

    One of my hobbys is Audioelectronic`s, and therefor I have some Amp`s here. One of them had 10.000uF/85v Caps (arround 36 Joule of stored energy) in its Powersupply. One day I charged them and placed a wire from + to GND and dicharged them. The wire exploded violently.

    Point I am trying to make is that the vaporisation is a verry violent process that sets a lot of thermal energy free ( you try to vaporize a conductor that is for example 120mm in diameter. That can carry a LOT of current befor undergoing a meltdow). And yes, it will most certainly build up a Plasma. Which is around 10.000°C and is going to errode your Capacitor plates if you do not stopp the currentflow through it.

    EDIT:

    But I may have to give it that one:

    It would most likely disarm HE-Granades, while the heat may not be enough to vaporize the projektile, it may heat the explosive compound enought to burn out rather then to explode. Making it therefor a "normal" weapon of kinetic force then an explosive charge.
     
    Last edited: Apr 7, 2015
  3. Conradian

    Conradian Moderator

    Messages:
    2,596
    @3eepoint Makes a lot of sense, but then even superheated plasma is going to do very little in space when it's dispersed very quickly. Sure there will be wear and tear over time but it'll be much better than in atmosphere.
     
  4. 3eepoint

    3eepoint Junior Engineer

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    926
    The Problem is not the Atmosphere, quite the opposite, electrons LOVE to fly in no Atmosphere enviroments, but that the Plasma is direktly connecting the Capacitor Plates and short circuits them while not having any real resistence. The plasma arc that results will , after it vaporized the Projektile, continue to vaporize the Plates as well due to ther finite heat capacety. I have done some Experiments with tungsten Elektrodes and an 20kV/AC Arc with 120Js , even if it did not errode through partickle transport (due to AC), it simply burned down like a candel over time . It is funny if you put an Office clip in it. Burns down like a sparkler on New Year.
     
    • Like Like x 1
  5. Conradian

    Conradian Moderator

    Messages:
    2,596
    I'll have to do some reading of how the ERA tech attempts to overcome this issue, because you're right in what you're saying and it does pose an issue.
     
  6. Killacyte

    Killacyte Senior Engineer

    Messages:
    1,659
    Slightly off-topic: Armor like that could cause some hilarious accidents. Show a friend around your new ship, he flies too close to the interesting looking armor and *BZZERT* his body gets flung off into the distance with a startled scream of terror. On that note, this would be excellent for booby traps.
     
  7. Wintersend

    Wintersend Senior Engineer

    Messages:
    2,095
    I think this could work, if you can figure out the problems 3eepoint pointed out. I'm already thinking that my next big defense oriented ship could have several spaceball launchers to create a cloud around it to stop/ slow small ships or player made projectiles. Then a layer of light, then this, then maybe another layer of armor depending on how heavy I want to make it. All while having an array of turrets located in gaps in the space ball screen and a gravity gun, I know heresy, that welds and launches spaceballs with attached warheads.
     
  8. Merandix

    Merandix Junior Engineer

    Messages:
    520
    with the current lack of large ship weaponry other than mods, I honestly think this doesn't have too much use.
     
  9. Conradian

    Conradian Moderator

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    2,596
    Hmm that's a good point :woot: I imagine it might be constructed in such a way that outer layer is either insulated or carrying the smaller potential. That does of course require me to remember correctly how capacitors actually work (I'm a Systems Engineer... I should know this aha).

    Agreed, I've certainly got to find a solution either what has been worked out or do some science/maths and work out a solution myself.

    Pssh gravity guns aren't heresy, it's just obviously electromagnetic field generators, not gravity generators :p
     
  10. Conradian

    Conradian Moderator

    Messages:
    2,596
    This does assume that we're never going to get any kind of other weaponry, and basically disregards the prominence of modding in SE and thus needing defence even against modded weapons.
     
  11. 3eepoint

    3eepoint Junior Engineer

    Messages:
    926

    Oh do not worry about that. As long as you do not close ther circuit of the cap you will be fine ;)

    On the Topic of calculating that stuff, I would recommend simulationg it with something like COMSOL. The Joul-heating-module and Plasma-module should work fine. The EM-module could help as well ;)
     
  12. Killacyte

    Killacyte Senior Engineer

    Messages:
    1,659
    Ahhhh, I was actually hopeful.
     
  13. 3eepoint

    3eepoint Junior Engineer

    Messages:
    926
    I would also recommend renting a servercluster if you are going to simulate that stuff in detail. The last time I did a acustic simulation with that software it took me 3 1/2 h on a 2.5GHz Quad core with 8Gb Ram
     
  14. Conradian

    Conradian Moderator

    Messages:
    2,596
    That's not a bad shout... I'll maybe look into it if I can't find anything.
     
  15. Tobyz28

    Tobyz28 Apprentice Engineer

    Messages:
    117
    This is the best alternative to shields IMO. Energy charged armour would also allow for SOME EPIC Space battles, give players (or rather their ships) a chance to react to the "first hit" which is usually a surprise, and can be almost immediately crippling. To keep it balanced, they should draw huge amounts of power, basically making it a hard choice between heavy vs energy armour.
    • Combat would also be hugely affected, if this energy is the same as the current energy to power the rest of the ship, we could have very interesting "bursty" ships that can sprint for short periods at the expense of shields being down.
    • Pilots would need to think twice before firing engines after being hit, as the reactive cap's won't have energy left to recover if the engines are in use.
    • Fighters (with reactive armor) docked with large ships would also be able to draw power from the mother ship to stay more shielded than if they were on their own...
    • Dog fights would last much longer too (longer fights = more FUN!).
    The key take away for Keen here is - This would add such a big/fun element to game play, and code wise is probably not a very difficult thing to do! Add a capacitor block, High Discharge Output, low capacity. Add a new block, before it receives it damage, pull energy from pool to compensate, otherwise damage reactive blocks. Regular armour reacts as is.
     
    Last edited: Apr 7, 2015
    • Like Like x 1
  16. 3eepoint

    3eepoint Junior Engineer

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    926
    With any kind of Armorpanels you can already make a compound that tanks the first hit ;)
     
  17. Conradian

    Conradian Moderator

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    2,596
    Right yeah you can, but the point of suggesting ERA is to give an armour that trades mass for power consumption, which is one of the main points people who go on about shields say they want.
     
  18. 3eepoint

    3eepoint Junior Engineer

    Messages:
    926
    And I honestly not get why everybody is against shields. The first Basic versions are already up and running:

    https://www.pro-physik.de/details/news/1118563/Plasma-Fenster_haelt_Vakuum.html

    Sorry that it is in German, I did not find an english source. It basically says that they use a Plasma-Window to keep the Atmosphere out of an low-pressure enviroment and are verry fond of it because it does not have the normal Problems a mechanical Vent would have.

    Another Approch would be simple Hull-polarisation. By ionizing the Hull it would break up the Atomic bonds of the Bullet and you would only be hit by a blast of atomic dust, which is not verry good in applying kinetic force on an object
     
  19. Conradian

    Conradian Moderator

    Messages:
    2,596
    @3eepoint Yeah but that's a plasma window... It's very different from a shield... For one it doesn't stop physical objects of EM radiation passing through without tuning the density a lot (Obviously slow moving physical objects will be superheated). I personally agree with having room temp plasma windows as a way of keeping atmosphere inside hangars.

    But those really aren't shields.

    And Hull-polarisation is another possibility that seems, really, to do much the same (at least in my mind) as ERA. Obviously the temperature thing is an issue but surely you're gonna have the same thing happen with atomising physical objects. The energy required to do that will undoubtedly be able to create plasma.
     
  20. 3eepoint

    3eepoint Junior Engineer

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    926
    What do you mean by "physical objects of EM radiation" ?
     
  21. 3eepoint

    3eepoint Junior Engineer

    Messages:
    926
    And creating a Plasma is not as much about the energy as the conditions and Ionisation. You can make a plasma with a Battery if needed. Under the right conditions it will become kind of stabel, even with low volteges. (High pressure/Temperature). but it requiers relatively high currents.
     
  22. Conradian

    Conradian Moderator

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    2,596
    Sorry, physical objects OR EM radiation.
     
  23. AutoMcD

    AutoMcD Senior Engineer

    Messages:
    2,369
    so it sucks down a bunch of juice to avoid damage. sure the semantics/theory is different, but end result is that it's another shield variant. Really the only big difference here compared to most of the others is that this is block by block instead of a big area effect thing.
     
    • Like Like x 1
  24. Conradian

    Conradian Moderator

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    2,596
    Exactly @AutoMcD... That's the entire point. Although you say "avoid damage" and I say "absorb damage"... The difference? You're wrong. Heavy armour doesn't avoid damage it absorbs it. This works the same way.

    It's also not a auto-replenishing pool of health, and still requires you to build a good ship because you can't just hide inside your bubble.

    What your post implies is that you're just against it because I said "Shield" in the title.
     
    Last edited: Apr 7, 2015
    • Like Like x 1
  25. SenorZorros

    SenorZorros Master Engineer

    Messages:
    7,063
    am I the only one around here who thinks space battles are all about the first hit?

    but I do agree that this technology would be nice. it should off curse be able to be turned on and off with a charge time to make people not activate the armour the last second (but four precisely timed seconds before).

    on the matter of electrons and oxidized plates. first, we have few oxygen in space. second I don't think one really should worry is the plate with a hole gets more damaged. third, we have these things called faraday cages and an electric fuses

    edit:
    +0,9 because I, for one, don't like bacon. (I really don't).
     
    Last edited: Apr 7, 2015
    • Like Like x 1
  26. Conradian

    Conradian Moderator

    Messages:
    2,596
    The first hit should always be a strong element of the battle. Who gets the drop on who should always matter. Really true shields (What other people suggest) ruins that because it just becomes a game of who has the most guns.

    This is not really a shield thread. What @AutoMcD has said is going the wrong way at looking at this. It is a new armour type that is lighter than heavy armour, slightly better, but has a level of power consumption. What this means is that you can build faster ships with big powerplants so that are still pretty defended, but you run the risk of losing your entire armour system if you take too many hits to reactors.

    I certainly agree that being able to turn it on and off is necessary, although that runs a terrible risk of cluttering up the control panel (Really it needs a big changeup), and since it is using capacitors effectively then a charge up time is completely necessary.
     
    • Like Like x 3
  27. SenorZorros

    SenorZorros Master Engineer

    Messages:
    7,063
    dammnit control panel!

    the thing really needs an overhaul because I was thinking about using radar ( not yyet implemented) to track enemy cannonfire ( not yet implemented ) and activate only the spot that will be hit in order to save up energy.
     
  28. Conradian

    Conradian Moderator

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    2,596
    I would love for that to be possible, but yeah the control panel will seriously need an overhaul. Tree view, the ability to hide certain subsystems, etc.
     
  29. Killacyte

    Killacyte Senior Engineer

    Messages:
    1,659
    That will be a good day.
     
    • Like Like x 1
  30. 3eepoint

    3eepoint Junior Engineer

    Messages:
    926
    @SenorZorros

    I.am.not.talking.about.oxidation ! Thats an entierly different effect. Plasma gets incredible hot and does with you Armor exactly what it has done with the bullet.

    And what would a Faradaycage or a fuse do for you ? Limit the current ? The how will it be abel to deliver enough to disintegrate the Bullet ?

    If you are interested in something that tracks Bullets and stops them, you might like this:



    New german AA-Gun, even shoots down enemy artillery fire if detected in time.

    @Conradian

    So you do not consider the Atmosphere an Physical object ? Because it stops exactly that ! I am not sure about EM radiation though........

    And it is relatively easy to direct an electrical field in an Area withoud "corner" pices. Most normal Antenna do that.

    But enough about that. This is was about the new Armortype and not my thoughts on shields.

    So I like the Idea ! I hate it to slap 7.5 Meter of steel on my ship to make it sturdy. We are already limited with the gridsize.

    But this whole melting-the-Projektile-before-it-penetrates-thing is physically speaking verry complicated and/or a delicate matter to implement because of the choices to make.

    One could also argue that the WS Weapons are simply overpowered and that people should rethink that it is quite difficult to punch through 2.5 Meter of Steel....
     
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