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"ERROR Convert to ship is not possible."

Discussion in 'Gameplay Help' started by rithrin, Jul 28, 2018.

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This last post in this thread was made more than 31 days old.
  1. rithrin

    rithrin Trainee Engineer

    Messages:
    1
    Playing on a private dedicated server and cant work this one out. All ownership of the ship is correct. We can click convert to ship. But when we click on it we get "ERROR Convert to ship is not possible."
    We are able to change server settings if needed any help would be wonderful.
     
  2. Grady Lewis

    Grady Lewis Trainee Engineer

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    6
    I'm having the same issue. I created a large ship by placing a landing gear on ice. I built a good deal of it before realizing the game recognized it as a station. I don't know if the game converted it to a station somewhere along the way or if it was always a "station", but in either case, I get this same message when trying to convert it to a ship. I then saved the ship as a blueprint and copied it into a creative world, and it spawns as a station. I am able to successfully convert it to a ship in the creative world and it works fine, but not in the original survival world where I built it. I noticed in the dialog on the info tab that SE will convert a ship into a station if any part goes into the terrain. I did build some engines that went down into the ice, but I am fairly certain that I noticed SE categorized my grid as a station before building the engines because building the engines was one of my ideas for trying to fix the issue to begin with (thinking that it thought it was a station because there were no engines on it). I've put a lot of hours into this build, and I don't know if I should continue finishing the ship knowing a fix is coming or if I should just abandon it and start on something else.
     
  3. Dan2D3D

    Dan2D3D Moderator

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    1,006
    @Grady Lewis

    We can't place block in "Ice" when it's a ship so your grid was already a station and > converting
    on planet
    = not good idea because of the gravity = problems

    You have found how to fix this so your next step is to delete that station in the original world and paste the fixed one > the ship (Bp fixed)
     
  4. Grady Lewis

    Grady Lewis Trainee Engineer

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    6
    I haven't found a fix for the current world. Unless I am missing something, you cannot delete ships/copy/paste ships/stations in survival mode, so it is a problem. All this said, regardless of whether it's a ship or a station, there is a way in game to convert said station into a ship, and it's not working. It's the entire point of the feature, is it not? As far as converting it to a ship on a planet, well - it didn't seem to be a problem when I pasted my ship into a creative world and converted it to a ship. I would have no problem deleting the ship and pasting a copy back into the world, but I am unaware of any way to do this in a survival world.
     
  5. Malware

    Malware Master Engineer

    Messages:
    9,867
    @Grady Lewis If you're playing single player, you can, with the space master feature. Or if you're playing on a server you can get a space master to do it for you. Unfortunately I cannot for the life of me remember the shortcut key, but it's some combination of ctrl, shift and alt, and F10 or F11...
     
  6. Burstar

    Burstar Apprentice Engineer

    Messages:
    463
    If you're like me and insist on fixing these problems without resorting to creative tools, you can try using a right clicked large drill to clear out the voxels that are causing the problem, or, remove the blocks that stick through voxels.

    Consider the old alternative: you finish building the ship, click 'convert to ship' and a good portion instantly blows up, and the rest falls through the voxel line...
     
  7. Cetric

    Cetric Junior Engineer

    Messages:
    814
    This.
    --
    Or take a drill and free all parts stuck in terrain.
     
  8. Grady Lewis

    Grady Lewis Trainee Engineer

    Messages:
    6
    Malware - I just read that Alt F10 will allow me to do this. I haven't tried it yet, but thank you for this.

    Burstar - The first thing I did when I got the error is dig out the ice so that it was not touching any of the engines. If this is an error that posts in lieu of exploding a ship buried in the planet, then this is completely understandable, and probably a deliberate "error". It would be nice if the game would elaborate on what exactly is preventing it from it converting into a ship. Thanks for the input. I think the first thing I will try is removing the engines entirely and then trying to convert. I did dig out the area below all the engines and that didn't seem to work - though I could have missed something. I'll have to check on that. Maybe there is a small amount of voxel INSIDE the engines that I cannot see, so removing them and then clearing it all out might work. I'll update when I get a chance to try these things. And yeah, I'd prefer to avoid using creative tools if I can.

    Thanks you both for your help!
     
  9. Burstar

    Burstar Apprentice Engineer

    Messages:
    463
    NP. Good luck.

    On a side note, I have had a couple of experiences where the grid refused to convert even though it looked clear. At the time I just figured there was one of those voxel pixels somewhere I missed, but now I'm also wondering if the check that prevents the conversion is comparing to the original seed generated voxel map, and not the current one.
     
  10. Cetric

    Cetric Junior Engineer

    Messages:
    814
    Movability/act of moving is a main question when it comes to conversions.
    --
    Large blocks:
    Structure is moving = can't get converted to station. Would need a full stop before attempting = zero, zero km/h.
    Structure is immobile = can get converted to station, no matter if in space or on the ground. In space will be floating object, on the ground fixed to ground.
    Once the structure is connected with voxel ground (not by landing gear), it is a station and can't get converted to ship unless that anchoring is abolished.
    --
    And to make the picture complete: small grid structure never can become a terrestial station. So if you would have the idea to do a station completely in small blocks, you would have to use landing gears permanently for locking it on the ground and pretend to have a station. I would then try to hide the landing gears away by using voxel hand and heap up the ground around them. Then throw away the key to their unlocking feature, or else... hm, Clang may have a fest with them.
     
  11. Grady Lewis

    Grady Lewis Trainee Engineer

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    6
    This is interesting, but I don't think this is the case. I have seen people with bases that are underground. Particularly underground hangars and things like this. I would assume that someone would have dug out a large area underground and constructed ships down there at some point. I bet that I have just missed some voxel material when clearing out around the engines.
     
  12. Roxette

    Roxette Senior Engineer

    Messages:
    1,547
    or this: https://steamcommunity.com/sharedfiles/filedetails/?id=829337535 :)
     
    • Like Like x 1
  13. Cetric

    Cetric Junior Engineer

    Messages:
    814
  14. Grady Lewis

    Grady Lewis Trainee Engineer

    Messages:
    6
    Just an update. I removed the 4 engines that were buried in the voxel, and still got the error. I removed more material, and no go. I was able to use the Alt-F10 menu to activate creative tools, copy the ship, paste it back in (elevated by a few blocks of course), delete the old ship and then turn the creative tools back off. At that point, I was able to convert it to a ship with no problem. Thanks for the help everyone!
     
    • Like Like x 1
  15. Calaban

    Calaban Junior Engineer

    Messages:
    994
    I got this glitch in the Official NA #4 server, caused by locking landing gear on the ice of Mars's's's(?) moon.

    I learned the hard way that "official" server meant "officially never an admin available", as I was fairly sure all that I needed was an admin copypasta.

    So in the end I simply grinded the whole ship away with my worker ship, ferrying cargo contents up to orbit in several trips, and rebuilt up in orbit an entirely new large ship.. and from then on replaced landing gear with blast door edges to simply "thud" down upon (cheaper in PCS that way anyway)
     
  16. Roxette

    Roxette Senior Engineer

    Messages:
    1,547
    True, though to be fair, the majority of public servers are much the same, only a few have active admins who identify themselves as such, and few of them have sufficient knowledge to be helpful in any way.
     
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