Hi guys. I made a similar post on the survival discussion board, but I'm writing a new one here in hopes that I reach some different people that could give me some feedback on this. I have been toying around with a scenario of sorts - Maybe some of you have been here before. You destroy/abandon whatever you spawned in and make your way onto the surface of "earth" with only the three starting tools in your inventory. Then you proceed to take full advantage of every encounter the game throws at you. Scrapping all the useful bits and focusing on keeping yourself alive until you have enough components to build something meaningful. The scenario above also works out if someone just destroyed the key components of your ship or you make some serious blunders. Some people don't enjoy just giving up there. I had a fairly successful run before the release of the game, but some of the new additions and changes throw some major spanners into the works. The Current "Experience" Firstly, Cargo Pods (unknown signals) are the staple of your diet. Everything early-midgame comes from these. They used to have uranium reactors and uranium in them. This solves your power issues entirely and you could scrap them and rebuild them somewhere else. Not anymore now that they only have batteries. Additionally, even if they had reactors, the progression tree locks it behind being able to build batteries. So you could go about disabling that feature of the game but that's not what I'm all about. We can make arguments about the structure of the progression tree, but even in disabling the progression tree, there are some key items we are missing. We are unable to obtain Girders, Solar Cells and Power Cells (or) Medical Components. The first three items are required for a source of power. The latter item you can rig to an existing source of power in order to make the former (by building off an existing cargo pod - they have full battery on spawn). I'm at the stage where I have accepted my fate - there will be no crafting whatsoever while I'm on earth. Yes, there is a method where I can reach space. Progression: O2/H2 Generator > Hydrogen Tank > Hydrogen Thruster There is a wider range of potential encounters while in space that isn't just an unknown signal. The new problem: Hydrogen tanks require 40 Large Steel Tubes. There are two possible Cargo Pods that spawn with these components - one with two Gyroscopes, and one with a single Atmospheric Thruster. Basically I have to leave milk and cookies out for Father Christmas and pray to RNGesus for the optimal one to spawn every 7-20 minutes. My proposal What I want is not for this to be the most viable play-style, nor a profitable one - but something that doesn't require such absurd amounts of time and luck. I'm not asking to increase the frequency of the drop pods - I'd just like them to contain more useful items. At the moment they just contain (within the cargo container) components that are only useful when you already have the special parts to make a machine. Cargo Pod drop table currently: Steel Plates Interior Plates Motors Construction Components Enhanced Drill, Enhanced Grinder, Enhanced Welder. I propose that more components are added to this list: Large Steel Tubes Small Steel Tubes Girders Power Cells Solar Cells I could also add Medical Components to that list, but it contains resources that are not contained within the above components (silver) and it would be easier for me to recommend a tweak or variant to the existing Survival Kit. Let me know what you guys think.