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Highwind Warfleet Collection - 2020 (Vanilla)

Discussion in 'Community Creations' started by Pathagarus, Mar 25, 2020.

  1. Pathagarus Trainee Engineer

    Highwind Warfleet Collection - 2020
    A collection of the most recent variants and updates to the ship-classes of the Highwind Fleet. I'm currently working on retrofitting my large grid ships, they'll be added in the near future. The named ships, Crimson Dawn and Retribution, were taken from survival servers and are examples of how to name these ships. All conveyor lines are hooked up and the ships are ready for any creative and/or survival game. I intend for this to be the final upload for these ships. I will now be upgrading these blueprints with every game update, rather than reposting them again. I will also begin creating buildings, bases, and ground forces, like tanks, for this Highwind Faction.

    Fleet Manual
    Interceptors and Destroyers are the first line of offence for the Highwind Warfleet. They are designed to be the quickest larger ships in the fleet and are most effective when assisting stronger and better armored ships, as they are often the softer target. These ships will usually be dependent on hydrogen fuel as they are designed to be the cheapest ships to produce. They are the best ships to start with in a survival server, as they can function on just their battery power alone.

    Corvettes/Fleet Corvettes
    The Corvettes of the Warfleet are completely self-dependent and have much greater range than their cheaper hydrogen-based destroyer counterparts. They are designed to fight in wolf-packs against potentially stronger targets, with the Fleet Corvette's Captain taking command. They are also a good choice for defending low-priority stations and other objectives.

    The Frigates and Cruisers of Highwind are the standard-bearers of the fleet, and are the spearheads for the most important Battle Operations. These ships are capable of fighting a target one-on-one, and with their combined heavy armament, thick armor, and high mobility, they are considered to be the most reliable ships in the fleet. They cost a steep price to get into a map, so they are mostly recommended for late-game.

    Battlecruisers and Dreadnoughts are the mightiest ships in the Highwind Warfleet. They are often chosen as the flagship of a battle-group, and sometimes even the capitol ship for the faction itself. These ships will always be the spearhead of a massive assault, and will always be sent into a battle if the victory is paramount. They are most effective when escorted by lighter ships, as they will often have limited mobility. These ships are ultra-late game as they are the most expensive to make.

    - Scouts are a cheap and quick way to gather intel. They often have unlimited range, and can even carry a small amount of cargo.
    Fighters - The fighters of Highwind are small yet well armed. They can be carried around in the hangars of both cruisers and battlecruisers. Though agile, Highwind fighters are often hydrogen-based, and thus only have a very limited range.
    Strike Fighters - This type of fighter is heavier and comes equipped with better armament as well as armor. They have much more range then their lighter counterparts, and can operate independently from the fleet if needed. Like standard fighters, strike fighters are capable of fitting in the hangars of cruisers and battlecruisers.
    Gunships - Gunships are smaller ships that carry the armament and firepower of larger ships. They excel at raiding and interception missions, and can often decimate enemy fighters with ease. Highwind Gunships provide the best value for their cheap small-ship cost.

    Utility Vessels
    - These ships are designed to build whatever the Warfleet needs, and to repair the most damaged of ships. They are equipped with a combination of several welders and grinders.
    Excavators - These ships are the mid-game miners of the Highwind Warfleet. Equipped with several drills, they are often capable of mining ore in the millions, especially in space.
    Freighters - These ships are the workhorses of Highwind's auxiliary force, and are designed to transport millions in cargo across a planet.
    Transports - These ships are equipped with an advanced jump drive system, and are capable of extending the jump range of multiple large ships at once.
    Support Cruisers - These ships are the ultimate late game utility tool. They are often equipped with a massive detachable drill, and the refining power to process the plentiful amounts of ore it returns with.
    Support Crafts - These smaller ships are perfect for starting in a server with. They are cheap and quick to build, and can help construct other ships and bases very early in the game.
    Miners - These smaller ships can gather resources effectively early-game, and are a good choice when starting in a new server.

    More Collections

    --- Automerge ---
    I recently finished upgrading one of my favorite ships.
    Last edited: Mar 25, 2020