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[invalid] IMyProjector.RemainingBlocks has improved, but still a little off.

Discussion in 'Bug Reports' started by /dev/null, Jul 20, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. /dev/null Trainee Engineer

    Messages:
    15
    With 1.187.0, IMyProjector.RemainingBlocks has improved compared to 1.186.5, in that it is now updating.

    However, at least when welding a Decoy block in survival, RemainingBlocks will be decremented as soon as the welder starts working on that block, not when it has finished.

    So when I want to e.g. trigger an action on RemainingBlocks==0, it will trigger before the welding is actually finished.

    I'll try to post a blueprint later to help reproduce this.
     
  2. Georgik Apprentice Engineer

    Messages:
    215
    This is not a bug, this is expected behaviour.
    Remaining blocks are blocks which are being projected, that means there is no component in that block. At the moment the welder 'builds' that block, it is no longer a part of projection, but a part of current grid (the same as if you placed that block on that place manually.
    If it is a terminal block, it's build porgress can be obtained via PB (IMySlimBlock ?), if it is an armor block, it can't.
     
  3. /dev/null Trainee Engineer

    Messages:
    15
    Thank you, that makes sense to me, so I retract this.
     
Thread Status:
This last post in this thread was made more than 31 days old.