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LiDAR Mapping Script

Discussion in 'Programming Released Codes' started by Jon Turpin, Apr 26, 2019.

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  1. Jon Turpin

    Jon Turpin Apprentice Engineer

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    Hello! With the latest patch came the wonderful new drawing library for the PB!! I've updated my LiDAR mapping script with a fresh new paint job, and since I've never posted it to the forum, figure now is as good a time as any. Links below :)

    LiDAR Mapping Script

    LiDAR Guided Missile Script

    Script Guide

    Current Features
    • Will use any number of cameras and / or turrets and / or a modded sensor to display near-real-time tracking information on an angled viewing plane
    • The map and information output can be displayed on any LCD, including cockpits and flight seats!
    • Offers the ability to override the default turret AI in favor of a much more accurate ballistic algorithm
      • NOTE: You cannot use the same turret for both target scanning and AI override, you must pick one
    • Player-built missiles are supported using connectors, rotors and merge blocks
      • You may select a displayed target as well as which payload type to deploy via PB arguments
      • Once a target has been selected, you may launch a missile at the target via PB arguments
      • The Auto Launch feature takes care of both of the above items for you. Any enemy grid that comes within a configurable range will automatically be fired upon, provided you have the missiles available to do so
     
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Thread Status:
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