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Medieval Engineers: Official Dedicated Server

Discussion in 'Suggestions and Feedback' started by OmEgA_StOrM, Mar 27, 2017.

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  1. OmEgA_StOrM

    OmEgA_StOrM Apprentice Engineer

    Messages:
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    I belive that it would be really good for Medival Enginers (and Space Engineers) to have official Servers run by Keen.
    This is because in my personal experience the 100+ hours that I played Medeval Engineers the majority of the time I spend on some Servers joind a Faction and created some huge constructions in survival such as Castles or small vialages. The Problem with these unoficial Servers after a time the Server just disapears without any warning and all your work is gone. I have seen loads of People stop playing Medival Engineers completly after ther creations just vanished.

    The Advantages for Keen would be that with official Servers: - they could probably Monitor performace with bigger Buildings and multiple People.
    - they could get Live Feedback and thoughts from People who are actually Play the game at the Moment
    - they could prevent loosing Player for the reason I mentioned above


    Here below are some Pictures of a Castle witch i buld with other People bevor the Server disapeared:

    feel free to coment your thoughts or Pictures of Buildings that you have lost and maybe like or agree so that it gets Keens Attention :D
    [​IMG]
    [​IMG]
     
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  2. ibisgrunk

    ibisgrunk Apprentice Engineer

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    196
    i understand. here is my issue: as an early access game basically they are covered on any and all errors we users experience. there is no end user experience thing happening in early access. so even with Keen dedicated servers i dont think it changes the fact that everyone is losing everything they ever built on every server (true, ask me which one and i can tell you) because this game is still being built.

    metaphor that has made me feel better about it all:

    Medieval Engineers is Thanksgiving Dinner. smells great, all your family is in for the holiday, and you cant wait to sit down at the table. but no, instead about five hours early we go into the kitchen and start eating the raw turkey, undone stuffing, and cranberries still in the can. we then complain to the chef that the meal sucks.

    took me over 670 hours of playing to realize it was me the fool.

    (btw i love your castle in the pic above!)
     
    Last edited: Mar 28, 2017
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  3. OmEgA_StOrM

    OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    I understand that it woun't fix the Problem with loosing the Progress you have done. But I would belive that it is far more likly that a official Server stays up for a longer period of time compared to a unoficial Server.
    I just can speak for my experience but for me it happend multiple times that the Server disapeard where i spend many hours. One posible reason for me is that the Server owner lost interest in the game witch is reasonable to happen to a Player. For an official Server this would be not really an excuse because it is not just one Person it is an entire Company (or at least a part from Keen).
    "there is no end user experience thing happening in early access. " also I don't agree with this Statement just because it is early Access does not mean that there sould be no end user experience at all it is fine if it is not copleted but there should be some considering they are charging a decent Price (18,99€)
     
    Last edited: Mar 27, 2017
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  4. Fluzard

    Fluzard Trainee Engineer

    Messages:
    87
    Imagine, someones eat the live turkey, with the feathers and the Guts.
     
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  5. Sir_Moodz

    Sir_Moodz Apprentice Engineer

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    377
    Should be easy for them to buy a 6700+ cpu pc and run a few servers on it. This said, most worlds will eventually become to big and slow and will have to be wiped. Unless they implement a invert decay for voxels. And a auto cleanup feature for very small dynamic grids would also help a lot.
     
  6. ibisgrunk

    ibisgrunk Apprentice Engineer

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    196
    i checked out some hosting companies and you can do a 60 person server around $20 a month - even if its twice that i would imagine selling five copies a month pay for the hosting? they dont have to do it in-house imo...
     
  7. Sir_Moodz

    Sir_Moodz Apprentice Engineer

    Messages:
    377
    Server hosting is exactly what you don't want to do for this game, unless they host pc's with the best cpu's? Most likely they host on pc's with server cpu's. Those cpu's are good for 99% of the games, but definitely not for this game...
    The best cpu right now for hosting a medieval engineers server is the 7700K
    You can run about 6 servers on that, leave a few threads for saving and general pc work.
     
  8. ibisgrunk

    ibisgrunk Apprentice Engineer

    Messages:
    196
    i love you Sir_Moodz but technologically i cant understand your reply sir... its wrong on so many technical grounds lets just move on and agree some type of owner hosting for Keen would help!

    (for the type of CPU a server might use as an example see https://ark.intel.com/products/96900/Intel-Xeon-Processor-E7-8894-v4-60M-Cache-2_40-GHz for latest from Intel, and think $5k per CPU not $400 sir!)

    (imho server hosting means someone else's data-center houses the physical server and maintains power and bandwidth as well as redundancy, for that see https://en.wikipedia.org/wiki/Dedicated_hosting_service)

    we need Keen to have their official servers running during the Early Access portion because updates can break the game and local admins would be under too much pressure to maintain imho.... after final release its all good!
     
    • Agree Agree x 1
  9. Timberwolf

    Timberwolf Apprentice Engineer

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    246
    Servers dying is I think the biggest reason for people to move to other servers or stop playing altogether.

    Heck, in the first week of planets, I found a great server with at least 15 to 20 people on at any given time. That was until the server went down for a week. When it was back up, the 15 to 20 people had moved to other servers. And I suppose after a while the server died due to lack of players.

    I read that player creations vanish when the claim block runs out. While it helps to refresh the map and allow other players to build stuff, I have yet to see a planet server with so many players that almost everything is already claimed. And even then I'd rather claim a run down abandoned castle than build an entirely new one on the terrain deformations of the old.
    Not to mention the rage when someone is 1 day late with paying taxes...
     
  10. Sir_Moodz

    Sir_Moodz Apprentice Engineer

    Messages:
    377
    That 5k cpu is Exactly what I am talking about. Do you see the 2.4 ghz ? That number is the only number relevant for ME.
    Look here: https://ark.intel.com/products/97129/Intel-Core-i7-7700K-Processor-8M-Cache-up-to-4_50-GHz
    It has 4.5 ghz. That cpu will run ME. Most games are not physics heavy and then a xeon cpu is what you need.

    Just join any "hosted" ME server and notice the low sim speed.

    And again to clarify: ME only uses 1 cpu thread and more for saving, loading,...but 99% of the stuff happens on that 1 cpu thread. Your xeon cpu might have 48 threads but what good does that? All you need is 1 very fast thread to run a ME server with no lag and a xeon cpu does the exact opposite of that.
     
    • Disagree Disagree x 1
  11. ibisgrunk

    ibisgrunk Apprentice Engineer

    Messages:
    196
    you are talking about a desktop processor being better than a server processor, please stop. its getting sad now. wait, is this supposed to be funny and i am not getting it? again to clarify, you are making this up?
     
  12. Sir_Moodz

    Sir_Moodz Apprentice Engineer

    Messages:
    377
    I explained why the desktop processor is much better for running a ME server. Its really simple: 2.4ghz VS 4.5ghz. I really can't say more to convince you, maybe someone else can?
     
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  13. ibisgrunk

    ibisgrunk Apprentice Engineer

    Messages:
    196
    ah lucky me it doesnt end, long live the Belgians! we took a dedicated server thread into an argument by you of why desktop processors are better than server processors for a server.... that is your push here, that a desktop cpu is better for a server than a server cpu. all reality be damned, we must continue!

    for other voices please go to here specifically for data:

    https://www.cpu-world.com/Compare/510/Intel_Core_i7_i7-7700K_vs_Intel_Xeon_E7-8890_v4.html

    then regarding the notion of cpu clock speed being the only factor for performance and how flawed that is see:

    https://www.howtogeek.com/177790/why-you-cant-use-cpu-clock-speed-to-compare-computer-performance/

    https://lockergnome.com/2013/01/28/does-cpu-ghz-rating-matter/

    https://www.maketecheasier.com/cpus-core-count-vs-clock-speed/

    https://create.pro/blog/need-lots-co...hz-multi-threading-hyper-threading-explained/

    https://www.theguardian.com/technol.../how-can-i-tell-if-a-pc-processor-is-any-good

    https://www.rockpapershotgun.com/2016/06/16/intels-new-uber-cpu-and-the-future-of-pc-gaming/

    btw i recommend chasing high Cache on your PC CPU for gaming rather than just the clock speed. this is the reason i left AMD and went to Intel for my PC builds. if we were talking user, desktop, and not server then lets take that to another thread.

    is it over now? can we get back to the thread subject? because you are looking like Chevy Chase and making me feel like Wallace Shawn (the dealer) in National Lampoon's Vegas Vacation:



    - still loving you, sincerely,

    [​IMG]
     
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  14. Sir_Moodz

    Sir_Moodz Apprentice Engineer

    Messages:
    377
    Thank you for your post, and before we finally end this I just want to remind you that a ME server can only use 1 cpu thread for its physics and then show you this: https://www.cpubenchmark.net/singleThread.html
    The only way this could continue now is by doing benchmarks on ME servers :D Just need to find someone with a modern Xeon...
     
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  15. ibisgrunk

    ibisgrunk Apprentice Engineer

    Messages:
    196
    LONG LIVE Paul van Himst!
     
  16. OmEgA_StOrM

    OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    I agree the Vanishing when the claim block disapears is a problem because people who dont have the time to play every couple of days dont have a chance to get a food hold on a server.
     
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