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Nano-bot Armor Regeneration/Repair

Discussion in 'Suggestions and Feedback' started by SPAZZx7, Aug 5, 2015.

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This last post in this thread was made more than 31 days old.
  1. SPAZZx7

    SPAZZx7 Trainee Engineer

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    5
    I believe many of us can agree that after battle, repair on large stations and ships can become quite the annoyance. It could be said that many of the more detailed and visually pleasing designs would rather avoid combat at times simply because they do no want to go through vigorous systems and parts checks just to ensure the ship is at 100% integrity after an engagement or collision.

    What i suggest is creating a "Nano-Bot Regeneration" Block that repairs all blocks in its area, so we do not have to be bothered with such mundane tasks.

    I would suggest a Repair rate of 2% every minute. That way manual repair would still be preferable to sensitive damaged locations, and the larger less important portions could be left to the Nano-Bots. Saving both time, and mental frustration.

    Through lore it could be explained as a block that releases thousands of microscopic robots that repair all damaged blocks around the block hive. Its area sensitive, so you have to build many for larger ships and stations, and the build rate does not stack. It also consumes power as it is active.

    I believe this will greatly benefit this game, and encourage players to make more intricate designs in sensitive area's such as survival. Because its nice not to have to manually repair every block hit by that rogue fighters strafing run... Every... Time... I log on...

    Please consider this, and i thank you for continuing to make a great game even greater!
     
    • Like Like x 3
    • Agree Agree x 2
    • Disagree Disagree x 1
  2. Morrigi

    Morrigi Apprentice Engineer

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    240
    System and parts checks are part of the "engineer" part of Space Engineers. I feel like nanobots would make repairs far too easy, unless they required some kind of expensive nanite repair goop or whatever to function.
     
    • Like Like x 5
    • Disagree Disagree x 1
  3. Gentry

    Gentry Senior Engineer

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    2,167
    This would actually be bad for gameplay.

    Wear and tear is a natural part of this game. Your ships are not supposed to be pristine all the time.
     
    • Like Like x 4
    • Disagree Disagree x 1
  4. chemicalscum

    chemicalscum Apprentice Engineer

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    318
    Design a repair bot that automatically checks and maintain the ship's hull. If that's possible. :)
     
    • Like Like x 2
  5. Morrigi

    Morrigi Apprentice Engineer

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    240
    I agree, but I think that nanite paste or whatever we're calling it could be balanced if it was (very) difficult and slow to produce and could not actually replace blocks or repair things at a speed that would be useful in combat.
     
  6. SPAZZx7

    SPAZZx7 Trainee Engineer

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    5
    There are multiple ways to balance this, from energy/proximity use to resource consumption and repair speed. You could even set it so it only repairs all blocks in its vicinity partially, such as 80%. And I am not suggesting that it replaces completely destroyed parts, only repairs parts that are still intact.

    Repairing deformed blocks is my least favorite use of my time on this game. I do not mind replacing destroyed parts, but i extremely dislike having to use a large portion of my time repairing anything complex and aesthetically pleasing that was attacked or damaged during an event. Specifically deep ramming damage.

    It gets very old if you enjoy having a well maintained area of operations. The nanite bot would reduce wasted time in such repairs and increase the amount of time spent productively such as replacing destroyed parts and gathering resources, leaving the more mondaine task of non essential manual repair to the slow repairing nanite process.

    For anyone who believes it would be OP in an active engagement, i recommended before 2% repair a minute. Most fights do not last long enough for it to be significant (It would not replace destroyed blocks) and that is without putting on other restrictions such as resource consumption and effected area into place. If you think that is OP, then lower it to 1%, or limit it to armor blocks exclusively. (You could even disable the repairing process in the event of active damage)


    I do not see how lessening an activity such as repairing could be a bad thing in a game where the goal is to create. How many people actually enjoy repairing the hull of a large ship after a few fighters strafed it?
     
    Last edited: Aug 5, 2015
    • Agree Agree x 1
  7. Gentry

    Gentry Senior Engineer

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    2,167
    isn't that the point though?
     
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  8. BANDIT

    BANDIT Apprentice Engineer

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    417
    i really would like having nanobots....so you can fly to a space dock...start a green beam....or dock a module on a ship and every block gets repaired. that could get really really slow but still. can only be triggered by stations. and maybe you can combine it with a projector.
     
  9. artures

    artures Trainee Engineer

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    2
    Nano bots would in deed be over powered, but...
    If the projector block would work as a part dispencer, repairs would be mutch easier.
    What i mean is, when you project a ship, you dont need to cary around tons of parts, becouse the projector would suply the builded block whitch parts on its own. And you would only go and weld.
     
    • Like Like x 1
  10. TheGlew

    TheGlew Trainee Engineer

    Messages:
    11
    With the proper amount of balance this is a great idea! Make it super resource expensive to reward players who repair by hand. +1
     
  11. Bruce LeedleLeedleLeedleLee

    Bruce LeedleLeedleLeedleLee Junior Engineer

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    813
    I think the repair system they use in from the depths is quite nice, which is similar to your idea
     
  12. Blue Python

    Blue Python Trainee Engineer

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    1
    This system is very good, but too OP for space engineers. Repairing your ships is fun, but after some time it get's annoying !!!
    We need some sort of repair system!
     
  13. sinussick

    sinussick Trainee Engineer

    Messages:
    15
    I also really like the idea of an automated companion helping you reparing your ship.
    Now with the pirat drones and the peasants from ME in mind I would prefer an AI block
    which you can only attach to very small ships! This AI Block (like an autopilot) you can assign to one purpose. You can have only one of a kind.
    One Mining companion, one welding and one grinding. You give them coordinates and
    area of operation and they will work on everything they find.
    They stop if they are out of cargospace or materials. then you will have to manually refill/empty them.
    This way I think you will have a very plausible repair bot in the universe of SE.
    Plus, I whould really like to see how somethings is getting repaired. Things like invisible
    repairbots or projected materials really dont fit to SE.
    Thats my suggestion for a repairsystem. I totally agree that repairing tiny dulls and deformations can be so annoying.

    WE WANT MINNIONS. DOMESTICATED SPACESPIDERS.
     
  14. Aracus

    Aracus Senior Engineer

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    1,931
    • Like Like x 1
  15. BANDIT

    BANDIT Apprentice Engineer

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    417
    AMAZING!!!! hope my ship aint to big for that:D Amazing!

    i really go all out with my ship...so this is really needed....
     
  16. Aracus

    Aracus Senior Engineer

    Messages:
    1,931
    Really shouldn't be too big considering you can build it to size. and they have a long range per welderblock. I mounted one on my yellow tub and parked it next to my W.I.P mothership to finish a section wall, I saw puffs of smoke from the other side, at least 10 blocks deep that changed buildstate. mount them opposite each other and they should definitely be enough.

    Edit: Thats the kodiak one I use.
     
  17. SteamBoat

    SteamBoat Trainee Engineer

    Messages:
    70
    Thats the point. Defend, die, fix or leave.
     
    • Disagree Disagree x 1
  18. BANDIT

    BANDIT Apprentice Engineer

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    417
    i dont really get the reason why we are fighting here in the first place..........

    some of us clearly want it.........some of us dont.
    SO if they include a system that lets say works as a welder but goes from block to block. with which you can build up huge ships and stuff. it would be really great. also such welders or nano bots or whatever are pretty handy if there is damage you are till now unable to see.

    just make a option for server settings to turn those on and off and we all are good.
    some like to play this way and some play other. there are even some guys in gta 5 which drive by the rules....
     
    • Like Like x 2
  19. Levits

    Levits Senior Engineer

    Messages:
    2,122
    I wouldn't go as far as to ask for nano-machine armor or goop. A simple Maintenance Bot setup in its own assembler-like device that can go around a grid to add and weld parts to blocks that are damaged or incomplete would be a more believable and balanced way of doing things. Personally, I'm pretty sure the Devs are working to implement some form of AI NPC into the game that will allow you to give them commands such as "Repair Ship" but that's yet to be seen.

    But on the off chance that they don't add this, it would be simple for a small block-sized repair bot to fly around carrying about 1 component back and forth to weld any damaged or missing blocks. Setup in a large concentration, it would allow for an interesting version of automated construction of ships upon construction scaffolds with a few of these things flying back and forth. Though it would not be as fast as a normal welding printing system, it would allow you to steadily produce units. At 1 steel plate each, it would take the bot at least 15 trips plus the time it takes for it to weld the block. Which, considering the size would take considerably longer than the hand-held welder on x1.

    Not that I want to base this solely upon Star Wars or FarScape, but there are plenty of small-scale machines that are being built today that could just as easily be given commands to some complicated actions. A simple automated repair system by the year 2077 shouldn't be out of the question. Also, It's one thing to expect groups of players to have to rebuild and repair after a battle, but when someone is playing solo, the micro managing of having to repair every single scratch from an angry pirate drone takes away from the time you could be spending trying to develop and create better ships and designs.
     
  20. Scornstar 2

    Scornstar 2 Trainee Engineer

    Messages:
    53
    Nothing wrong with a block that people can choose not to use. There are lots of ways to balance this idea. Plus the all balanceing factor to everything the tech foes hate like shields, nano-bots, and energy weapons is resources. Everything is balanced if nothing is free. Make the machine expensive and slow. Heck make it innefficent. SO that manual repairs will always be prefered. Otherwise the only way to go is smaller simpler ships because large ships in survival are hard and impracticle to maintain alone and not even in a group while moving. Because of most server preformance now you have to come to a complete stop to make repairs. It would be nice to have a way to make repairs while on the move.
     
  21. BANDIT

    BANDIT Apprentice Engineer

    Messages:
    417
    just tested the big welder shipyards........by ship is to big for them:( really would love seeing npcs building ships or having some sort of nanobots.
     
  22. Aracus

    Aracus Senior Engineer

    Messages:
    1,931
    Is it really not possible to build it to a size that works? does it have too short range if you get your ship into it or what? :O
     
  23. BANDIT

    BANDIT Apprentice Engineer

    Messages:
    417
    i planned to build some sort of base or a shipyard or some sort of factory...so i can collect stuff and drop rescources and the ship would get build on its own....also later this would be awesome for repairs...just enable the projector and and fly through it if possible.
    https://steamcommunity.com/sharedfiles/filedetails/?id=484296537&searchtext=voyager+x

    that is the ship i wanted to build....the nacelles are the real problem here....but also in the front....ship is too big to get build on its own....
    would really love some sort of nanobots.....which would build each block for block. everytime the next connected to the one before.

    already tried a lot of different automatly shipyard concepts.....the building took some hours...and all what i got was debris><

    there is no way to mod a high power long range welder or is it?
     
  24. Aracus

    Aracus Senior Engineer

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    1,931
    Not saying its fast, but I really don't see a reason why kodiak welders couldn't be built in a way that works for that ship, its not THAT big.... Got a screenshot of the shipyard you tried?
    Speaking of big, that conveyor room didn't look very efficient even considering vanilla limitations...
     
  25. BANDIT

    BANDIT Apprentice Engineer

    Messages:
    417
    no i deleted it all^^
    maybe some modder who can build some mega weldeR?:D

    if you have any idea be my guest^^ but i really tried a lot....
     
  26. SteamBoat

    SteamBoat Trainee Engineer

    Messages:
    70
    WELL! SO WE SHOULD JUST IMPLEMENT IT FOR SOME CLIENTS?
     
    • Disagree Disagree x 1
  27. BANDIT

    BANDIT Apprentice Engineer

    Messages:
    417
    WELL???? SO WE SHOULD JUST LET IT OUT BECAUSE OF SOME CLIENTS???

    btw capslock aint gonna get you far....
    what is wrong on having something if you have the choice not to use it?
    because of a lot pro and contra on this...this feature clearly has to get a option to disable it. so both sides would be happy.
    same goes for shields and energy weapons. just because some dont like and some do....there is no real reason to simply dont it. make a option to disable it and you can play the way you like. i dont think you gonna build a mega vessel on a server you dont know or do you? so if you do something like that you sure choose a server on which you like to play with settings you like.


    the projector is already able to project only the blocks which are buildable and not the whole ship. so maybe there is something possible.
    maybe its possible to build a welder which shoots "welding waves"
    i dont know.

    just hope something like that comes up. maybe some modder can raise the range to a maximum that really can do something.
     
    • Like Like x 1
  28. SteamBoat

    SteamBoat Trainee Engineer

    Messages:
    70
    YES, CAUSE THERE ISNT CONSENSUS AND THIS IDEA ISNT NECESSARY TO BE IMPLEMENTED, AS YOU CAN FIX SHIT WITH WELDER, SHIP WELDER, DIE OR DITCH THE WRECKAGE, CAUSE WAR - YOU SHOULDNTVE FOUGHT IF YOU WERENT STRONG ENOUGH TO WIN, ALSO THERES ALWAYS LOSES.
     
    • Disagree Disagree x 1
  29. Aracus

    Aracus Senior Engineer

    Messages:
    1,931
    Don't assume it's a willing conflict. Could just have been a stinking trolling raider or a stinking pirate messing with you, taking potshots or a straight up ambush.

    None if which is fun and leads to annoying time spent doing repairs because someone is an ass. If it was a voluntary conflict there wouldn't be complaints because the damage is expected.

    Edit: Realized through a quote I'd been autocorrected. Fixed the wrong word thinking/stinking pirate.
     
    Last edited: Sep 27, 2015
  30. Wernher von Kerman

    Wernher von Kerman Trainee Engineer

    Messages:
    11
    I'd prefer something to repair large amount of deformed yet not damaged armor blocks, they make your game laggy while not providing awfully lot of fun
     
    Last edited: Sep 25, 2015
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