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Override Spawn Location

Discussion in 'Modding API' started by MysterD, Mar 15, 2019.

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This last post in this thread was made more than 31 days old.
  1. MysterD

    MysterD Trainee Engineer

    Messages:
    2
    The problem:
    Hello everyone, there is a new feature that is forced on since the latest release. This feature causes players to spawn near each other, and offers server owners no way to override this new mechanic by default. It is documented here:

    https://support.keenswh.com/spaceengineers/general/topic/v1-189-spawn-near-players-syste
    https://support.keenswh.com/spaceen...nable-position-based-spawning-of-respawn-pods
    https://support.keenswh.com/spaceengineers/general/topic/new-system-for-spawning-respawn-pods

    Currently you can find online people by respawning in a suit repeatedly, marking a GPS each time, then going to the center of your GPS sphere. It seems like lock on to one player in particular for each session. So after you raid that person you can rejoin the server and begin targeting the next victim.

    This is awful, I would like to fix it if I can.

    I've started poking around the Mod API and source code to figure out a way to mitigate the impact of this change, but I figured I would ask here to see if anyone else has solved it already.

    tl;dr
    It would be ideal to change the spawning system completely in order to pick a random spot in a sphere around the origin. Failing that, removing the space suit spawn or at least moving them to a new location as soon as possible would at least mitigate the issue.

    Does anyone have any ideas on how, or even if, this could be accomplished?

    Thank you.
     
  2. MysterD

    MysterD Trainee Engineer

    Messages:
    2
Thread Status:
This last post in this thread was made more than 31 days old.