Hello Engineers! Please join us in the next Space Engineers public test! We’re excited to announce a public test of the next Major Space Engineers PC update on Tuesday, March 3rd, beginning at 11 am UTC+1! As always, we encourage everyone to try out all of the new features. Players will be able to submit their feedback on all of these features via a survey at the end of the test. You can also provide feedback to the public test here: https://support.keenswh.com/spaceengineers/publictest Branch code/password: PublicTest12 Instructions on how to access the public test: Select the game from your library, right-click and select properties. A dialog box with a number of tabs will appear, you’re looking for one that says "BETAS". You will see 2 things now, a drop-down menu and a text box to enter a beta access code. Enter the password provided here and choose the PublicTest branch from the drop-down menu. If you’re not able to participate in this public test, don’t worry! We’re planning to have another one soon. Main changes and new features Performance optimizations for gameplay and UI Full gamepad support UI visual changes New small tank block Visual Scripting Tool overhaul - features and UI Major fixes Fixed missing grids in the world (Thanos bug) Fixed various issues with safe zone changes propagation PC Public Test Patch fixed several crashes better snow (better grid detection, visual in some cases) fixed Workshop Browser not showing scripts fixed issue with resetting configuration of the game in some situations fixed rotating light fixed textbox and arrows issue added more sounds to gamepad actions in UI fixed issue with mods and session components parallel update fixed slow font loading added CalculateGravityInPoint to mod API fixed copy from workshop to PB editor issue fixed issue with timeout and downloading mods Thanks for reading and see you all online!