I would like to discuss, some of the limitations. In an effort to find creative ways to further optimize this the game, especially for the Xbox version. With that in mind, I came up with this idea, for a more dynamic localized PCU limits combination with view distance and by adding a new form of storage container which can store any mobile grid, when not needed or by idling for certain amount of time. -> A Idea to Unload/Mobile Grid Storage Container for a Local Dynamic PCU limit I'm also interesting in the developers viewpoint, when it comes to this hard global limit PCU? If you like the idea give a vote, or/and discuss your own view/ideas about PCU limits practical solutions?!