Hi, With the combat update, I noticed that everytime I place down a wooden chest or a foundation for a building, all grass in sight is completely removed in favor of plain brown dirt. Now, I have no problem with this by itself, but some areas I built specifically to be outdoor areas, you know, with structures that look like they belong in the surrounding nature. Now, all that is gone. I can't make structures that fit the scenery because now the game decides what the scenery should be when I place down a block or put down a wooden chest. Why make the grass disappear? The answer is, you couldn't stop the grass from poking through floors and your hacked this solution into the game whether we like it or not. Sloppy way of doing things instead of actually giving the player choice, not removing it just so you could fix a technical problem on your end. You could at least just have removed the 2D grass and kept the ground texture from changing, at least that would have been less obvious. I don't want my buildings to stick out of dirt all the time, it looks so unnatural. What if I want to build next to a tree or a large crop of foliage? Your system just destroys all that nuance, just because you wanted to remove grass blades from sticking out of floorboards. It seems the more you work on this title, the less love you put into it. Every new version is one step forward, two steps back for me. Why don't you care more about player choice?