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Procedural Density

Discussion in 'Groups & Dedicated Servers' started by flakjacket, Dec 25, 2014.

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  1. flakjacket

    flakjacket Trainee Engineer

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    2
    I guess I'll be the one to ask this. We're restarting our server with a new map to celebrate the Patchmas - wondering if anyone knows what are safe values for procedural density? Does anyone know what would be the range that corresponds to the single player Low - High density? And what are safe values for asteroid counts now and procedural seed? Asteroid count doesn't seem to have been going over 16 for a while now - does it even matter with the update?
     
  2. LordNex

    LordNex Trainee Engineer

    Messages:
    69
    I havent seen anything in the Cfg file or in the dedicated server to indicate where this can be set even. maybe i overlooked. But we run of of SESE as a wrapper anyway and it hasnt been updated yet.
     
  3. thorfin

    thorfin Trainee Engineer

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    2
    If i restart my server with a procedural save it load a classic starting map without procedural features.

    It says this in the server log : 2014-12-26 01:30:10.474 - Thread: 6 -> Skip Procedural World Generator

    I m with verygames.
     
  4. flakjacket

    flakjacket Trainee Engineer

    Messages:
    2
    I did find that density setting of 10.0 created a scenario where I started getting an FPS hit on the client whenever I got close to a large asteroid. I re-created the server with a setting of 5.0 and it seems to be ok now AND asteroids look better / more like they did before. I took a world size of 0 and 16 asteroids and I simply set off in a direction at 104.4 dampers off and I went by hundreds of asteroids within a few minutes so I'm guessing the asteroid count is probably somehow in reference to density - maybe just for in the starting "cluster" of asteroids? More testing needed but for now I think I have a stable setup that the guys can get going on this weekend.
     
  5. Soulthule

    Soulthule Apprentice Engineer

    Messages:
    362
    I would really like to have a clue what the values really do and what is reasonable. I started with a density of 3 and a seed of 2.

    I have players who of course are building and exploring. I wanted to make sure that I didn't make things too sparse or the density is somehow related to the number of asteroids and/or the fill of the asteroids. Most if not all asteroids I see now are tunneled or somewhat hollow...

    Does this also affect the ship/station frequency? I have explored for over a day and know of only 1 player that has come across a station...:confused:
     
  6. gimmilfactory

    gimmilfactory Junior Engineer

    Messages:
    523
    When creating a world, saving it, then looking into the Sandbox.sbc file, it rendered me values of the following(For infinite universe):

    Low Density
    <ProceduralDensity>0.25</ProceduralDensity>
    <ProceduralSeed>901558135</ProceduralSeed>
    Medium Density
    <ProceduralDensity>0.35</ProceduralDensity>
    <ProceduralSeed>939868729</ProceduralSeed>


    High Density
    <ProceduralDensity>0.5</ProceduralDensity>
    <ProceduralSeed>2081972147</ProceduralSeed>

    I highly doubt those are pre-set to those exact numbers, as it uses a seeding system, but that should give you a fair idea of what to look for.
    Usually I set the Density to 1-1.25 just for more asteroids to hide in/around/base-up/consume.

    Cheers!
     
    Last edited by a moderator: Jan 1, 2015
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