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Render bug when using new BlendType.PostPP with <CanBeAffectedByOtherLights>true

Discussion in 'Modding API' started by vorneus, May 12, 2019.

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  1. vorneus

    vorneus Trainee Engineer

    Messages:
    48
    Hi all,

    Since the latest wave of fixes - including this new BlendType - were introduced, I've started looking at my planetary rings and weather mod, which makes heavy use of billboards for all the particle effects.

    One problem though - when I'm rendering billboards that have <CanBeAffectedByOtherLights>true</CanBeAffectedByOtherLights>, they turn jet black and the rendering in general of the whole game goes wrong. See screenshot below:

    [​IMG]

    Any ideas, or can this be fixed?

    Thanks,

    -Ed
     
Thread Status:
This last post in this thread was made more than 31 days old.