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[REQ] External Ship Building Tool

Discussion in 'Modding' started by Sims_doc, Dec 7, 2013.

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This last post in this thread was made more than 31 days old.
  1. Sims_doc

    Sims_doc Junior Engineer

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    876
    OK, I'm requesting a program that would allow users to construction ships in a sort of map editor space then import them on load of a world in space engineers.

    now you're thinking why? well some of the community is at a disadvantage hardware wise and because of space engineers being so unoptimized it makes it almost impossible for some users to build large ships without massive loads on their system this on the other-hand this would allow the users with this disadvantage to completely construct you're ship in a self contain editor without having to even load the game up then you would simply save your ship in a blank world and then if you want back up the editor save after which load your blank world in space engineers to check if everything is correct because that part may be easier considering you're only walking around the ship for a short period of time.

    now i don't expect this request to even be taken seriously or even taken up, would be nice..
     
  2. ScarabParamit

    ScarabParamit Trainee Engineer

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    I was thinking about same thing from a long time... Building massive ship can take like 40h and its only a matter of time when devs add more blocks/doors and need of rebuilding our ships. Now imagine, You need one more block section in middle of a ship for perfection, but You cant add it, You can't just cut ship in two and then put it back together, because it will become two separated ships.
    also building ships from inside or Minecraft style might be cool and fun for first few ships or single player campaign, but creating big ships is tiresome and we need program allowing us to cut them into pieces and build ships from sections and prefabricated modules of our liking...like parts of our previous ships.
    I'm talking about tool like Photoshop, but in 3D, where layers are 3D segemnts.
     
  3. Sims_doc

    Sims_doc Junior Engineer

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    876
    i'm glad you mention minecraft my suggestion is more towards lets say MCEdit* but from the sounds of what you're talking about is more actual 3D models.
     
  4. Balmung

    Balmung Senior Engineer

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    Come back when you have understand 1. that SE is in Early Alpha and what that means 2. what the goal of the Game is. Little Tip: not to Copy&Past all Things together in Survival Mode.

    And last: Space Engineers is NOT Minecraft.

    Instead to wish a external Editor, how it would be first to make the Editor in the Game itself better? Yes, actual it is not possible to combine two separated Ships, but only actual! We also had no Mirror/Copy Tools as the Alpha starts and now we have both, but that is all only for the free build Modus, not for the real Game, the Survival Modus.

    When I something really hate, than Players that have no patience and have own plans and can't wait what the Game Developer want to do. For me this Topic sounds like "Yeah, we love Sandbox, but we didn't like the Sandbox Gameplay.".
     
  5. Sims_doc

    Sims_doc Junior Engineer

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    876
    As for an internal editor thats nice and all but still got the issue of no optimization which is major reason for this request, i don't see that happening until the game reachs beta so the only way to have a decent internal editor would be to implement that and heavy optimization making the load that space engineers generate less or manageable.

    Now i expect you'll say a fan made tool will be sloppy and will probely generate more load on your system and that isn't always true and i would expect considering you're generating basic shapes or even placeholders in a simple area that the load would be low.

    Ah, Yes people are beginning to understand!
     
  6. Balmung

    Balmung Senior Engineer

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    1,947
    "Space Engineers is NOT Minecraft." means here, that we don't should think on Space Engineers how Minecraft does things. If we do so we shrink our own thinking to a minimum and don't ask really if there are other options than how it Minecraft does. And what I really don't want is that Space Engineers is at the End only a Minecraft in Space, with Mods, that exists in a similar form already in Minecraft etc.

    And exactly that happens here... on Minecraft is MCEdit, a great Tool, i self used it many times and sore anytime in the future again, but that is Minecraft. Space Engineers is in early Development and could make all better so there is no need for such a external Tool, but that needs time to be developed.

    And you sound as when such a Tool is written in some hours. Always with the risk, that is all for nothing, because the Devs build Features directly into the Game. And all only because Players can't wait. When you think this Game is not wide enough to "work" good with it (what in an Alpha is no wonder), than don't play the Game and come back in some Months instead to request that a Coder spend his time for such a big Tool that is only right now useful and don't know if his Tool have a future.

    When you really need this Tool so much, because you can't wait... do something self for it, but that is something that you can't and thats a reason why you don't know how much Work it is to write such a Tool.
     
  7. Sims_doc

    Sims_doc Junior Engineer

    Messages:
    876
    "Space Engineers is NOT Minecraft." means here, that we don't should think on Space Engineers how Minecraft does things. If we do so we shrink our own thinking to a minimum and don't ask really if there are other options than how it Minecraft does. And what I really don't want is that Space Engineers is at the End only a Minecraft in Space, with Mods, that exists in a similar form already in Minecraft etc.

    I've saying the same thing on a dozens topics, last thing we need is another generic sandbox game but people just don't understand that concept sadly, I'm starting to give up on fighting that endless battle..

    written in a few hours, if only things were that simple, if only. but the world doesn't work like that or we wouldn't be here but i do like what you said about coming back in a few months i honestly i tried once almost 9 years ago on a social networking platform someone suggested the samething and well.. lets just say i tend to take a more direct approach as a result of that failure.

    i know you want to try and say that the developer will do this in all time and we are in alpha so there is nothing else but testing by that logic there shouldn't even be a modding section and of course we won't go into that because it become a spiral from there.

    I'll always love it how we both manage be slightly aggressive to each other and why is it we both tend to land on minecraft as a point of reference, on this topic and many others even when we haven't had contact in that thread. i guess there's that other thing that could be reference to but the odds of anyone having a clue about it is slim as for the aggressive part i guess its just opposite personality's and thats all I'm going to say on that matter.
     
  8. ScarabParamit

    ScarabParamit Trainee Engineer

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    O.o A LOT of misunderstanding here i see...
    Agree, game is young, agree it's need to be something more than minecraft (which I don't like), and agree we need to be patient, still...moment we stop reaching and wanting more is moment we stop evolving. People always wanted to reach stars...and i don't want to know where we would end without little impatience to wait for God to come or someone elese to fix things. People on this forum (and whats funny...like Yourself) edit, mod and create things on their own before others or devs will make them, so others or at least Yourself could use them or spend some time creative way. I paid for this game, so i would like it to be as good as possible, yet i don't want to wait all this time to build nice ships...like many others...we build from what we have to relax and for fun of designing itself, i don't need campaign for this, i don't need any sandbox gameplay.

    Look...game is for relax and fun, without certain script created by certain person implemented in certain user friendly editor plenty of people would waste their life trying to re-create massive ships from their beloved games.
    Someone has skill and good intentions and share their tools to community SUPPORTING game and its devs AND us players by giving more reason to buy and run this game.

    Small ships build hardly from scrap...yes...survival mode! hell yea.
    Plot and story...yes please!
    But i and many others want more than this...and You also, that why You make those custom blocks.
    Tool to create custom missions easy and fun, wasting time on details, not on manuvering and mistakes!
    Don't be a hipocrite, if someone take grate pleasure in just importing 3D model and building interiors of their dream-ship then why not? I just want to build nice ships without anger of one block insufficient space in middle of a ship for perfect room placement and unability to re-edit this without cutting ship in half and re-creating from scrach.
    Editor is also nice thing for people to design on tablets to just import and play on strong PC's, not to mention nice tool to rise skills of fresh Space Engineers.

    As of now, this game is only 100 smaller time waster and no-life breader than minecraft...i hope this to change, SOONER than later. You want to tell us You are against such tool? I DONT BELIVE IT! >:D
    Regards and sorry for my english.
     
  9. Sims_doc

    Sims_doc Junior Engineer

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    876
    I like this person already you've read the situation correctly and commented on as such.

    Also you're English is fine, its understandable and has structure.
     
  10. Balmung

    Balmung Senior Engineer

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    1,947
    Right, lot of misunderstanding...

    I didn't say that I'm against such Tools, I'm only against it on this early State of the Game itself, where only a little Part of the Game are "finished" (not really, all what is here now could be changed in the future, that means Alpha).

    Why I made Blocks? Because while the Devs gave us MwmBuilder and a Tutorial how to convert and build this Blocks in. And even that is not really finished.

    Yes, we want more, but the meal is still cooking and not finished for dinner.

    And about building Ships: learning by doing. If I made mistake and note it too late... than I have much too Change but, I had that already on my first ship, that is still not finished. Must do the half of the Ship new, but that is ok, that is the Game, that is Sandbox.
     
  11. ScarabParamit

    ScarabParamit Trainee Engineer

    Messages:
    40
    You can't cook fine dinner without tasteing during cooking.
    As for redoing half of ships...thats just a waste of time, not funny after 10-20 times, and almost impossible with 300m long complex beasts.
    I think we might have different aproach to "sandbox gameplay"...and what is it. For me, All we have right now is Creation Mode and to this mode i want certain tools, the more demand for certain functions then more attention it gets from devs (copy, paste, import, export is example). There is nothing else to do right now than ship building, there is no real gameplay, just designing and testing shapes and hulls.
    You don't want to make such editor, then leave this Topic...sorry, but You didn't bring anything usefull, its better for both of us so You spend Your time in 3dModeling those fine block of Yours than on typing here ;-)

    Regards.
     
  12. Balmung

    Balmung Senior Engineer

    Messages:
    1,947
    Too many cooks spoil the broth.

    At the Moment the Game have only Creation Mode, right, but do you know when we get the Survival Mode? Have we anywhere a Statement of the Devs that this Mode comes earliest in a half year?

    You sounds like such a Tools is coded in some hours, definitely not! And the Devs make itself the Editor better and better. The Alpha is out since 1 1/2 Month and when I look what how the Editor looks on Start and right now... a big difference.

    And yes, I waste my time here, like all here. It make no sense to make such a Tool right now, because that would be also lightly a complete waste of time. And if someone made such a Tool now, than more out of learn Coding, but that is no good Basis for a Tool with long support, often Tools with that Motivation are fast dead.
     
  13. ScarabParamit

    ScarabParamit Trainee Engineer

    Messages:
    40
    Its more like a spiece than a cook.

    So, why custom blocks? Why You create when You are against creation? If everything can be changed, devs can do same but just better?
    I though its because people want/need this....its interest and supporting community.
    People need such tool to create better as they want Your custom blocks to build more detailed, why not to fulfil their desires if "We" can?
    You don't want to create such tool...ok, You told me why, now leave space for someone who would like to try, rather than try to bend our point of view about sense of existance of such tool right now in this point of time.
    Also remember, You are not by any means point of reference about community desires, devs plans, coding guru etc. I just talk about OPEN opportunity.
    Some people code just for fun or to learn, they "win" and we to, and if program dies further ahead...well, no big deal if we realy do have devs equivalence, if not then this community will support and hold alive or create 'anew' any tools we may lack of from pure passion, fun and support of others like-thinking people, "waste of time" of one for "time save" of hundreds...and our collective "glory" :woot:
    You are just Nay-say'er right now, nothing productive comes from this...Harmfull factor...agent that blocks, do You realy want to be this in space chemistry? Make Your path and leave others if thats not what You like...attack only if it interfere.
    If You have nothing to lose and only to get without any harm to anyone...then why? Just to hold and defend Your first post? To show Yourself as alpha-omega or for barking?
    Leave this Topic in peace Brother and GL with Your part of "shared fun". ;-)
     
  14. Balmung

    Balmung Senior Engineer

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    1,947
    You only think about what is good for other Players, you are like many from today players that only think on herself respectively on the players as Community but you don't think "What is the Best for the Game itself" (that is one Reason why the MMO Genre is dying - Player Comfort is more important than a working Gameplay).

    At this state (Alpha) of the Game the best for the Game is to be patient and wait until the Game is more finished and set its Course. But like every time Players couldn't wait, didn't understand was Alpha/Beta or unfinished Game means and than comes such Requests like this Topic here...

    I play since 30+ Years Computer/Videogames and at the best Time (25-10 Years ago) there was no "we want that, we want this", there came Games out like the Devs it want and the Players plays this Game like it was and all was good. Today all Games must change to that direction that Players want, only some Players say "Devs, make it how you want it, I trust you and I play it how it is and have fun with it". I'm such a Player, I don't want to make out of a Game "my Game", it is the Game of the Developer and best would be they didn't hear too much to the Players suggestions and make her own thing, like planed. It is impossible to make it right for all Players, but too many Devs try it again and again... and so it's no wonder why Players are today selfish, want endless Comfort and ignoring what is good for the Game itself, but at the end they crying because the game is so boring and lame.

    So ask you: "What can I do as Player for the Game?"

    Answer: "be patient and wait for the Devs"
     
  15. Crayon

    Crayon Trainee Engineer

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    10
    Balmung, I've seen you on these forums and not once have you posted anything constructive or coherent. I think an external editor would be a great idea, stop with your pointless objection.
     
  16. Balmung

    Balmung Senior Engineer

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    1,947
    Said someone that is two Days here, I think I didn't must say anymore...
     
  17. Sims_doc

    Sims_doc Junior Engineer

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    876
    There may be other opinions on what constructive things he's done.
     
  18. ScarabParamit

    ScarabParamit Trainee Engineer

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    40
    You get this all wrong, I'm also a gamer from childhood...
    Games became a mainstream product in comparison with art-hobby-craft from old days. Consoles are part of the problem, yet they also had games that were interesting and challenging...its need of larger player base for rising profits of large corps and buying small ambitious studios making devs just a fabricator without actual power over game developing direction and its concept.
    "What is easy, simple and standard in form."
    Rising "console superiority" myth and aiming development of games on those primitive platforms and then revriting (poorly) games to PC's is next problem, even if port was maked perfectly it doesnt fix poor game...
    and lets not start about "game build on engine coded to be multiplatform is not a port" ...as those engines are created within limits of consoles...so all PC potential is not used.
    10 years of gaming is lost because of this, we don't even stand still...we downgrades...heavily.
    Also devs can listen to us or not, if they didn't wanted our ideas they would work for EA or other fucker-moneygrabbers. They have last decision here, they shared Alpha-Beta to discuss with us about future, you want to tell they are harmfull for their own game? Maybe You should take rights to this production to "save it..." ?
    Whole kickstarter, Indie, and other forms of developing funding and work of new small studios directed by some old epic gamemaker is now more and more common. Wasteland 2, Star Citizen, Planetary Annihilation are just examples.
    Its all from frustration coused by this industry harmfull policy, DLC's, blocked content, rushed broken games, prices, exclusives, ruined continuations of our beloved series and may more...old developers and "elite" players alike who remember how it was "before".
    You want to tell me its because "players wanted this" ? ARE YOU NUTS? You came with the wrong conclusion, but atleast You are aware and see there is a problem so thats one good thing...no to be blind.
    Core of the game is building, the more options we have then better. Players who cooperates with devs are also good thing, every "old dog" will tell you this, BAD THING is LARGE CORPORATIONS WHO WANT TO JUST RUSH NEXT GENERIC PRODUCT AND THINK THEY KNOW WHAT WE WANT OR THEY DON'T GIVE A FUCK.
    Look at COD 2/3/GHOST, BF3/4 ...examples of ruined continuations...new players may like those shitty games if they are casuals, standard payer is not so hyped or happy and plenty of fans are angry as hell.

    Telling "our wishes are harmfull for the game" is throwing us all into the same bag...You shamlessly offended this community just to try prove Your point...=/
    What is "bad" is Your "work" here...deforming purpose of this topic.
    No regards for You this time.
     
  19. Sims_doc

    Sims_doc Junior Engineer

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    That's an interesting argument some of it sounds to be more related to other areas, but the message still reminds.
     
  20. Balmung

    Balmung Senior Engineer

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    1,947
    When they are like many other Devs and want to make it all right for all Players, than yes. Make it for all right means at the end it is for no Players right, because the complete Game is only one big compromise. And that is a thing, that I saw the last 5+ Years on nearly every MMORPG, but that is not only an MMORPG Problem, it is a Problem on any Game where the Devs have an wide open Ear for the Community.
    The right priority order should be:

    1. Game with best possible Gameplay.
    2. Players who loved this Game for 1.
    3. Making Money with a solid Game.

    and not:

    1. make as much Money as possible.
    2. Players, because only with as much as possible of it we could do 1.
    3. Game is only made for 1. and 2. Is the Game itself is good, nice bonus but only a side goal.

    That means the Game itself is the most important thing on a Game and not Money, not Players, so also no "we want to make it all right" and also "yeah, we know what you want, but for that it's the wrong game, we didn't want it, we have our plans what this Game should be and what not. So get it or leave it!".

    It is simple: did or did not Players buy this Games? CoD, Battlefield etc. are top selling Games. Why? Because only a small little Group of Players didn't buy it because they don't want to support this things. But 95+% of the Rest of the Gamers are buying it, even when they must selling her Soul for it. Give this Gamers Top looking Graphics and a "solid" Gameplay and it is enough. Look how good Free to Play with a pay to win Cash Shop works.

    Players that want Games with a Soul, a good difficulty and want to do something to get a reward are a small little Group. The most Players want only play for Entertainment and not for the playing itself and for Entertainment only a higher difficulty is bad. Best Statement of Players: "I had enough work on my Job!".

    This is a big fallacy. Options to building have a limit, over this limit you ruin the Gameplay itself, because you ruin the Goal / the Reason to play of the Game itself. If you give the Players as much Options (Comfort) as possible it's in the End too easy to build a very good Ship in a very short time. Thats why many Tools like Mirror/Copy&Paste are only for the free Building Mode, that sort of Tools are not in the Survival Gameplay and I bet there are enough Players that want this Tool there too. Thats an good Example why the Game should stand above the Players.

    Look at Minecraft, the Survival Mode is a Joke, only in the first hours of a new Game there is something like "Survival" after that it's only a limited Creative Mode and have nothing more to do with Survival. Why? Because they made Survival much too easy and only because the Players want it so. But that is the wrong way, when Player want it so than they should use Mods for this, but the Main Gameplay should be Survival, for the Game(play) itself. I really hope we didn't must see such a Survival Mode at SE...

    Is see you didn't learn one important thing in life: nearly all things are about Balance.

    But you write from on extreme of the other extreme. And the Balance here is to hear to the Players, but only on things that are good for the Game itself and not only from the Players Point.

    On thing that making many Games wrong is, that Players reaches to fast Goals. You want your own House in a Gameworld? No Problem, in many Games you have your own House after max. 2 weeks and you didn't must do many things for it. And than the Players wonder herself why this House gives no "Yeah! My own House! Awesome!!!" Feeling. Because they didn't understand that when you work hard for a Goal, than you have much more from this Goal. And so every time you read about such things on a Game Forum you read "that needs too long / that is too much work".

    Fact is: Players are only Players and no Devs, they often not understand what is necessary for a Gameplay that it works correct.

    Not Wishes alone, it is more that "but I want it, i have spent Money for it" Kid like behavior from some Players that are particularly loud on the Forum and not rarely Devs mistake that and think all Players really want that. A good Dev ask first "Is that really a good suggestion for the Game itself?"
     
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