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[Solved] Traveling between planet takes forever

Discussion in 'General' started by GeraldezCZ, Apr 9, 2016.

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This last post in this thread was made more than 31 days old.
  1. GeraldezCZ

    GeraldezCZ Trainee Engineer

    Messages:
    14
    Im playing survival mode - Star system

    Right now im flying with my large ship from moon of the Earth towards Mars.

    Problem is that im on my journey 45 minutes real time and im not even in middle of the way.

    Im flying 100m/s and still it feels like im not getting any faster towards Mars.

    So are you guys planning to add some "Engines for speed of light"?
    Or time warp (speed up time) like in game Kerbal space program?
    Or just increase speed limit if you are in "outer space"?

    Its realy boring to fly for like an 1-1,5 hour and killing time playing on smartphone and checking your track and dodging asteroid if necessary.

    Or you got some idea? pls reply I just want to know if something will happen to kill the time while flying or decrese the waiting time.

    Thanks
     
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  2. Ed Frost

    Ed Frost Senior Engineer

    Messages:
    1,158
    ever heard of jumpdrives? Theyve been in the game for quite some time now...
     
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  3. GeraldezCZ

    GeraldezCZ Trainee Engineer

    Messages:
    14
    Oh......well.......it looks like i have to be blind :D
    Played this game for 90 hours and not seeing this....well....no words
    Anyway thanks I´ve never seen this or i just ignored it while i was in contruction menu.
    So thank you, now just figure out how it works and i think im home

    Thanks for replaying so fast
     
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  4. Ed Frost

    Ed Frost Senior Engineer

    Messages:
    1,158
    Last edited: Apr 9, 2016
  5. Spets

    Spets Master Engineer

    Messages:
    3,214
    just to let you know, it takes 5 hours. bon voyage! :tu:

    :eek:ops:
     
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  6. Levits

    Levits Senior Engineer

    Messages:
    2,122
    You may also want to try a speed mod. Jump drives are far more reliable and less glitchy but there's a certain satisfaction when you see your speed indicator reach 4000m/s :woot:

    Problem is after about 400m/s or 500m/s your ship no longer comes in contact with the tangible universe and you will fly straight through a planet or asteroid without ever "hitting" it. <and the brake time is the same amount of time it takes to get up to speed... which means that if it took you half way to get to 4000m/s it's going to take you the rest of the trip to slow down so that you don't over shoot it.

    >_< first trip to mars with the mod had me about a kilometer past the planet.

    (PS: And if you use the speed mod, you can effectively leave a planets surface with only the atmospheric thrusters; which might kinda break the game experience for you because I wasn't ready for space flight at the time and testing a launch design with ONLY atmo thrusters kinda didn't go so well when I left the planets gravity lol)
     
  7. dispair

    dispair Apprentice Engineer

    Messages:
    252
    Yea.... Enter spectator mode to get coords you want and jump. They do not really plan to do anything with the speed, it is a physics engine problem...

    If spectator is not enabled it is worth it to save, exit, enable.
     
  8. Spets

    Spets Master Engineer

    Messages:
    3,214
    just in case, I was not kidding about 5 hours. That is really the time it takes going max speed without using the Jump Drive. And from earth to the moon I think is 20-25 minutes
     
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  9. Bruce LeedleLeedleLeedleLee

    Bruce LeedleLeedleLeedleLee Junior Engineer

    Messages:
    813
    you don't even need the coords, just blind jump for a few hundred km, then recharge. i suggest multiple jumpdrives.
     
  10. AlchemicalAgent

    AlchemicalAgent Apprentice Engineer

    Messages:
    113
    I know it doesn't apply to everyone, but if you're playing on a server with Midspace's addon you can use the "/range" command to get the distance and coords to whatever is under your crosshair.
     
  11. dispair

    dispair Apprentice Engineer

    Messages:
    252
    I don't use mods so I only post vanilla solutions...
     
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  12. FlakMagnet

    FlakMagnet Senior Engineer

    Messages:
    1,551
    Jumpdrives are the way to go. I have opted for a smallish 'shuttle' jumpship, which goes out...establishes a base, and jumps between. I will build a resource processing plant at each planet and use the jumpship to travel between. Otherwise....you end up making lots and lots of jumps if your ship gets too big and bulky.

    Similarly...my drillships geet jumpdrives as soon as I can as it's usually 50-80K out to the asteroids, and a single jump saves a lot of tedious crawling between places!
     
  13. Stardriver907

    Stardriver907 Master Engineer

    Messages:
    3,368
    I actually made the same trip without jump drive and yes it took about 5 hours. I'm not going to say I enjoyed taking all that time, but it was not unenjoyable. In fact, I turned around and spent the same amount of time going back, using the time to test some equipment and procedures. I was by myself in a ship purposely built to have a crew, so I was fairly busy making sure everything was working and I didn't run into anything. It was kinda fun, but would have been a better experience if I had a crew. I'm not a fan of jump drives. I think long trips should be long. I understand the logic of having them. It's unfortunate that most people build large ships meant to be run by one person, therefore a long trip would by default be boring.
     
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  14. REDSHEILD

    REDSHEILD Junior Engineer

    Messages:
    888
    Stardriver, what sort of things do you have for crew to do? In my experience I can automate basically everything.
     
  15. Stardriver907

    Stardriver907 Master Engineer

    Messages:
    3,368
    The short answer is everything you have automated :).

    Using Felix Pedro as an example:
    • The ship is essentially cargo containers with stuff attached to them. Cargo management is a priority. It can be done with a script, but some people enjoy the challenge. It can almost be a meta game.
    • There is a Mess Hall and hydroponics systems. Food needs to be grown, stored and prepared.
    • There's always something that needs to be fixed. Always
    • It's a deep space exploration mining vessel. Prospects need to be identified and charted. Efficient routes for prospects need to be plotted.
    • The more eyes you have looking for hazards, the better.
    • General camaraderie. Having a bunch of people around can take the boredom out of a long trip.
    • When the Pedro actually gets to a mine site and starts working, you can't have enough crew.
    The Enterprise could boldly go where no one has gone before without a crew. Yet every bridge scene has people sitting at consoles fondling touchscreens. You tell me why they're there.




    All my ships are made for multiplayer. In a multiplayer world everyone is happy as long as they have something to do. Without a goal they get bored and then either get disruptive or leave, or both. I design my ships to run themselves, and if there is another person available they perform tasks normally left to automation. In some cases, for instance, targeting, a person is better.
     
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  16. Radma Kanow

    Radma Kanow Apprentice Engineer

    Messages:
    326
    Protip - stellar bodies are position fixed so distance between them is always the same (more less). I did some experiments with "orbit" spotting (that particular point above planet/moon where gravity goes into zero) and then travelling between planets. Can't recall all data but Earth - Moon is 150 - 200 km (orbit-orbit), Earth - Alien is 5800 - 6300 km. Need to finally write down Mars and planet - their moons.

    With that data no moar blind jump and then wait for drive to recover when to close / to far.
     
  17. DDP-158

    DDP-158 Master Engineer

    Messages:
    3,748
    I have them talk to me. Bet you $5 your machines can't do that.
     
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  18. Bruce LeedleLeedleLeedleLee

    Bruce LeedleLeedleLeedleLee Junior Engineer

    Messages:
    813
    Time for the cleverbot^^
     
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  19. REDSHEILD

    REDSHEILD Junior Engineer

    Messages:
    888
    That's what server teamspeak or discord is for.
     
  20. DDP-158

    DDP-158 Master Engineer

    Messages:
    3,748
    Ain't the same as crew, unless your crew is outsourced and you just called the 800 number for assistance...

    "Welcome to starship enterprises, how may I be of assistance?"

    "I'm lonely...."

    "I'm sorry sir, I am afraid I cannot help you with that, I can only help with ship related issues. You need to call my sisters 800 number"

    But no really, there's a difference between calling somebody and chatting with them on the phone and attending a BBQ with them. As a OTR driver I know.
     
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  21. Stardriver907

    Stardriver907 Master Engineer

    Messages:
    3,368
    I actually have that mod.
    As a former trucker myself (Stardriver was actually my CB handle back then) I feel we can both appreciate what it's like to travel long distances alone. CB's helped. Sometimes. These days I suppose everyone has cell phones, which is better, but no replacement for having another actual person or two around.

    In the original concept of the game we were all just hopping from asteroid to asteroid and travel time was not an issue. People wanted planets in the game and were never able to articulate a good reason other than "in space there's planets, sooooo..."
    I vehemently opposed the introduction of planets, at least until players had a firm grasp of how to build and work in space as the game originally intended. I repeatedly stated that if planets were in the game, the game would then be all about planets, not space. To be plausible, planets had to be spaced very far apart, and the game's speed limit made transit times "forever". The magic jump drive seemed to be the solution, except that what it really does is take the "space" out of Space Engineers by providing a convenient way to avoid space when travelling from planet to planet. Whatever is in that space between planets: exploration ships and stations, pirates, ore-laden asteroids, other players, whatever... gets skipped and perhaps never detected, much less experienced. It's kind of ironic that the reason the space between planets is boring is because with jump drives there's no incentive to put anything interesting there.
     
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  22. DDP-158

    DDP-158 Master Engineer

    Messages:
    3,748
    Cb's are still present but in all honesty it's the most depressing purchase I've made for this truck.
    There are no handles anymore or even meaningful conversations. Every time I turn it on it's just whine whine whine, bitch bitch bitch. Much like the forums but with annoying reverb. Then drivers complain nobody ever use the cb's. Mine only comes on when traffic goes from 60 to standstill so I can (hopefully) know what's going on up ahead.

    Cell phones are more prevalent these days. Every day it's like 1 in 4 drivers that pass me has one in their hands.

    I'd like to get satellite for this truck so I can get on with my friends in my downtime. For example right now I'm sitting because my pickup is at 20:00 and with 2 hours of drive time I'm looking to leave around 1730. That still gives me at the moment 3 and half hours where I could be causing mischief and mayhem with my friends. Or maybe try to build something big.
     
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  23. Ed Frost

    Ed Frost Senior Engineer

    Messages:
    1,158
    ... sometimes i wished i could just hop in a truck and see what truckers talk about during their downtime...
     
  24. DDP-158

    DDP-158 Master Engineer

    Messages:
    3,748
    Politics (the redneck version)

    Have you found Jesus? (Naw and I've been all over. He's hard mode Waldo)

    You know if any ladies come around here?

    Truck routes

    Trucks

    Sports

    Sports

    Sports

    Weather (valid concern for us. Ever hook up a trailer in a hurricane? I have)

    And lastly, whose company sucks more or complaints about old/new drivers (everyone hates me because I'm a big company driver and therefore we automatically suck)
     
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  25. Stardriver907

    Stardriver907 Master Engineer

    Messages:
    3,368
    You... really don't want to know.
     
  26. Stardriver907

    Stardriver907 Master Engineer

    Messages:
    3,368
    Then nothing has changed since 1981 when I stopped driving. It all went downhill in the late 70's when people found out truckers warned each other about highway patrol (smokies). They all got CBs and clogged up channel 19 and eventually all the rest.
    Makes me want to drive again, just so I could do that.

    Only thing worse that going somewhere alone is nothing to do during downtime. Alone. Knowing and having experienced that, I still prefer real-time transit to cheating using a jump drive.
     
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  27. Ed Frost

    Ed Frost Senior Engineer

    Messages:
    1,158
    i see.

    maybe better not to i know... but there are things i wonder about... like this.
     
  28. Pixxel Wizzard

    Pixxel Wizzard Trainee Engineer

    Messages:
    7
    After awhile asteroids get boring. It's kinda like the bear that went over the mountain. If all you're going to find is another mountain then what's the point? Planets introduce a sense of discovery. Once you've seen one asteroid, you've pretty much seen them all, but planets can have biomes and landscapes and dangers and other unique features ripe for discovery.

    I know some people are happy to sit around in the vacuum of space building stuff that has little purpose, but some of us need a reason to do stuff. Exploration can be such a reason and planets are a good way to make exploration more interesting.

    Hopefully I've articulated that in a meaningful way. :)
     
  29. DDP-158

    DDP-158 Master Engineer

    Messages:
    3,748
    A big chunk of the drive is seeing what's out there. Lincoln monument by Rawlins. NYC skyline. Caverns that you can drive a truck in (thread in ot). The buffalo bill's ranch billboard that makes me shout 'it puts the lotion on the skin!' Every single time I see it. Mesa's, mountains, deserts, plains.

    I think if SE broke up the monotony of rock after rock it would make traveling without ftl's a little more exciting. Currently there's that thread in suggestions asking for longer range on the ftl and when asked why the response was 'I want to see what's out there'. Well look around your current area and you'll know exactly what you will see out there.
     
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  30. Stardriver907

    Stardriver907 Master Engineer

    Messages:
    3,368
    Actually, what you have done is to compare and contrast planets and asteroids, neglecting space itself. Allow me to elaborate.

    Once you've seen one planet...

    But, planets can be modded. So can asteroids.

    Planets can have biomes, but they don't. All the other stuff: landscapes, dangers and "other unique features ripe for discovery" can be had on asteroids, or can just otherwise be in space.

    Generally speaking, whatever you're building on a planet, for whatever reason, can be built in space for the same reason. Planets only provide two things asteroids cannot: Atmosphere and gravity. The only "purpose" for going to a planet is to mine ore. It's just arguably a prettier place to do it. For me, as a miner and owner of a mining corporation, there's no difference between planets and asteroids. They either have ore or they don't. Planets could be a reason for exploration, but they're not. I'm not aware of anyone finding anything on a planet that couldn't have been found in space. The whole exploration mechanic predates planets. People talk about exploring planets, but no one does it, because there's no point. There's none of this on planets:
    No Grand Canyon. No Devil's Tower. No Death Valley, Everglades, Badlands, abandoned alien cities... every place on every planet is the same, and all the lakes are frozen. Not even any oceans, frozen or not. People talk about planets that could be, not what we actually have. You compare the planets we might get some day to the space we have now. Add to that the fact that whatever engineering you're doing on a planet is terrestrial engineering, not Space Engineering.

    There's also this interesting phenomenon: People that start out on planets and manage to get off seldom return, sparking this recent discussion.

    You landlubbers see the universe from a terrestrial point of view. You were born and raised on a planet and have never experienced space. The prospect of a planet being out there is the only thing that will get you to venture from the planet you're on. You have no frame of reference for what could be out there in space, which is literally anything. Your conclusion is that anything interesting must be on a planet. This is exactly why I said planets came out too soon.
     
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