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Space Engineers - ModSDK

Discussion in 'Modding Guides and Tools' started by George.Mamakos, Nov 26, 2014.

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This last post in this thread was made more than 31 days old.
  1. George.Mamakos

    George.Mamakos Apprentice Engineer

    Messages:
    419
    Space Engineers – ModSDK, is an application that includes a set of tools specifically created for modding. The application is totally free for everyone, even for those who don’t own Space Engineers game. In order to find it, open the Steam client, go to Library, Tools, type “Space Engineers ModSDK” in the searchbox and just follow the steps to install it.

    Space Engineers - ModSDK includes the following modding tools:
    • MWMBuilder – this tool can be used for converting graphic assets to Space Engineers format
    • VRageEditor2 (ModelViewer) – can be used for previewing models without having to be in the game. Modders can view models, textures, dummies, dummies axis, physical shapes, axis, bounding box and material setup. More info: Model Viewer Guide
    • original models, sounds and music from Space Engineers game
    • tools for converting sounds and music
    Note: textures are not included because they are already in the game
    ModSDK will be improved during time and more features will be added

    Generic Modding Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=188881143
    VRageEditor2 (ModelViewer) Guide: https://www.spaceengineersgame.com/model-viewer.html
    Steam Workshop mods category: https://steamcommunity.com/workshop/browse/?appid=244850&requiredtags[]=Mod
    Space Engineers Modding page: https://www.spaceengineersgame.com/modding.html
     
    • Like Like x 1
  2. pardusian141

    pardusian141 Apprentice Engineer

    Messages:
    107
    Either "I'm Batman," I'm just terrible at using search functions, or it isn't there but whatever the problem is I followed those steps and couldn't find the "Space Engineers ModSDK" when I searched in the steam client library. I see lots of call of duty or completely unrelated things but nothing to do with space engineers or ModSDK for that matter.

    I must be missing a step somewhere.
     
    Last edited by a moderator: Nov 26, 2014
  3. fabricator77

    fabricator77 Apprentice Engineer

    Messages:
    399
    Doesn't appear as public, I found one user with it in their library, but it was someone in keen's testing group, and the link just goes back to the steam homepage.
     
  4. Void

    Void Trainee Engineer

    Messages:
    24
    I'd like to confirm this. Still no tool visible in the library. Maybe you guys forgot to make it public ? :p
     
  5. pardusian141

    pardusian141 Apprentice Engineer

    Messages:
    107
    Dear Keen,

    Please set the ModSDK tools to public visibility. If you advertise a product we would like to be able to use said product.

    Sincerely,

    A paying customer
     
  6. judochop27

    judochop27 Trainee Engineer

    Messages:
    5
    [FONT= &#39]I found it guys!!!

    [/FONT]This link should bring you to the website but all you have to do is click install:

    https://steamdb.info/app/326880/history/

    If that did not work here is the website where i found it:

    https://www.spaceengineersgame.com/introducing-space-engineers---modsdk.html


    p.s. I might of made a repeated post
     
  7. tjohnsonhvac

    tjohnsonhvac Trainee Engineer

    Messages:
    14
    I found this after some digging... Click on install. A window may pop up asking what application to use, select Steam.exe. The steam downloads window will pop up the same as if you were downloading a new game.

    https://steamdb.info/app/326880/history/
     
  8. BlackHeartStudios

    BlackHeartStudios Trainee Engineer

    Messages:
    12
    Browse your local files for the SE installation and you will find the applications in the tools folder. They will be zipped files. EX: D:\SteamLibrary\steamapps\common\SpaceEngineers\Tools (Note that the D: drive is where my copy is installed. Default folder is C:)
     
  9. HongPong

    HongPong Trainee Engineer

    Messages:
    10
    Also tis has been posted but ModSDK not available for Medieval Engineers yet https://www.medievalengineers.com/modding.html
     
  10. HongPong

    HongPong Trainee Engineer

    Messages:
    10
    Huh if you open up \steamapps\common\SpaceEngineers\Tools\Documentation there is a bunch of stuff about namespaces Medieval.ObjectBuilders Medieval.Entity and class HandTorch which is interesting.
     
  11. Opie1966

    Opie1966 Trainee Engineer

    Messages:
    16
     
  12. Opie1966

    Opie1966 Trainee Engineer

    Messages:
    16
    Can someone please explain, in extreme detail from start to finish, without sending me links to steams website for the same stuff that doesnt say a thing ever on how to use Modsdk.

    I just want to mod stuff, and there are no tutorials, no videos and half of what is out there is old and or the people making the vidoes dont make them well and leave a ton of info out.

    Im not sure what else to do to make this work. It honestly seems like who develops this doesnt give a crap about any of us.
     
  13. King_Sirloin

    King_Sirloin Trainee Engineer

    Messages:
    13
    I'm with you Opie. I can't even get Vrage Editor to open. It just comes up with an unhandled exception error. Very poor support/information for the average player.
     
  14. Harag

    Harag Junior Engineer

    Messages:
    913
    EDIT: No longer accurate. The VRage editor is broken. MwmBuilder is broken, too.
     
    Last edited: Jun 29, 2015
  15. King_Sirloin

    King_Sirloin Trainee Engineer

    Messages:
    13
    Still waiting for a decent mod creation guide or tutorial without the links to pre-existing, incomplete or assumptuous rocket science.
     
  16. Mirek

    Mirek Apprentice Engineer

    Messages:
    113
    Mwmbuilder doesnt work, also i found 3 Mwmbuilder.exe files in 3different places in my game instal. thats a mess.
     
  17. AkuTaco

    AkuTaco Trainee Engineer

    Messages:
    7
    I got the MwmBuilder to work using Harag's instructions here: https://forums.keenswh.com/threads/disturbed-by-the-mwmbuilder.7352310/#post-1286704902

    I hadn't used a command prompt in a while. Here are more specific instructions, if that helps anyone:
    1. Navigate to the directory containing the MwmBuilder folder. The default location is in the SpaceEngineersModSDK folder. The full path probably looks similar to this:
      C:\Program Files (x86)\Steam\SteamApps\common\SpaceEngineersModSDK\Tools
    2. Create two folders here: "Content" and "Output".
    3. Place your FBX, XML, and HKT files into the "Content" folder.
    4. Open the windows command prompt and navigate to the directory from step 1 (to navigate to a folder in the command prompt, type "cd <full path from step 1>" without quotes and hit enter).
    5. Type "MwmBuilder\MwmBuilder.exe /s:Content /o:Output" (without quotes) and hit enter.
    6. Your completed Mwm file will be in the Output folder you created earlier.
    I had been having a bunch of problems with my dummies being the wrong size, but this fixed that. I do still have a weird issue where it doesn't read the position of the dummy correctly, but I can at least work around that.
     
  18. Mirek

    Mirek Apprentice Engineer

    Messages:
    113
    Hmm tried, this happend:

    Also it says iam missing MSVCD110.dll
     
  19. Harag

    Harag Junior Engineer

    Messages:
    913
    This is a strong sign you are missing a system library. You can download that from Microsoft. Get the VSU_4\vcredist_x86.exe package.
     
    Last edited: Jun 3, 2015
  20. Hayzy

    Hayzy Trainee Engineer

    Messages:
    26
    ModelViewer wont even load up an mwm model? Even from the original Space Engineers Models/Cubes directory..........It worked, one time, now has decided to not work anymore?
     
  21. Glaive

    Glaive Trainee Engineer

    Messages:
    1
    I realize this is an old thread but hopefully it's OK to post here as it is pinned. Is there an updated tutorial on the ModSDK? I have attempted to use the steps posted above by AkuTaco, but it simply errors out. None of the materials are found, but I have read that is a common error and can be ignored. After looking at the errors on the command prompt it looks like AssimpNet is causing a problem - in that it is non-existent. I'm assuming all guides are also out of date since the current folder structure is different from those listed.

    I'm simply trying to apply a new texture to the existing Astronaut model. I'd like to use this as a starting point to add other mods, but I'm really struggling with this. I also can't seem to even be able to view models using the GUI. There is no viewer plugin anywhere that I can find, so my screen doesn't match any of the guides I have looked at. If anyone has some help they can provide I would appreciate it. Thanks!
     
  22. gordon861

    gordon861 Apprentice Engineer

    Messages:
    131
    Considering how old this thread is ... why the HELL is this still not fixed?

    If you want players to use the SDK don't make it so hard to install it.
     
  23. Phoera

    Phoera Senior Engineer

    Messages:
    1,713
    installing is very easy, in same place as other steam sdk's
    Steam=>Library=>Instruments=>Space Engineers - Mod SDK
     
  24. gordon861

    gordon861 Apprentice Engineer

    Messages:
    131
    I don't have 'Instruments' under 'Library', I have 'Tools', but as mentioned above a few times 'Space Engineers - Mod SDK' is currently hidden.

    I got it in the end by going through the link above https://steamdb.info/app/326880/ but that did mean that I had to type in my pass into the browser to install it which I have avoided up until now.
     
  25. Wicorel

    Wicorel Senior Engineer

    Messages:
    1,263
    Start a command line
    (Windows+R then type CMD, enter)

    Type the commands in BOLD

    c:\> cd "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers"
    C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers>mklink /J Bin64_Profile ..\SpaceEngineersModSDK\Bin64_Profile
    Junction created for Bin64_Profile <<===>> ..\SpaceEngineersModSDK\Bin64_Profile

    NUMLOCK has to be ON for commands to work

    commands are ALT+NUMPADX and SHIFT+ALT+NUMPADX


    Profiler:


    Phoenix84-Today at 6:50 PM

    @Wicorel it's Alt+numpad0(edited)


    and Alt+NumpadX to descend into lower levels


    Wicorel-Today at 6:52 PM


    ah, ok


    Phoenix84-Today at 6:52 PM

    alt-F12->Performance->Profiler also turns it on


    alt-0 goes up a level


    alt++ and and alt+- toggle modes


    there's a way to hack it off, but I forget how

    alt-home and alt-end zoom in or out the graph


    alt-ins toggle sorting



    [​IMG]
     
    Last edited: Feb 17, 2018
Thread Status:
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