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Space Engineers - The Biggest MMO of All Time

Discussion in 'General' started by HR, Oct 25, 2015.

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This last post in this thread was made more than 31 days old.
  1. HR

    HR Trainee Engineer

    Messages:
    39
    Ever since its release in 2013, space engineers has developed into an outstanding title, adding new and innovative features which give us a new range of experiencing and playing. Space Engineers allows us to explore and create with practically no limits...

    Practically...

    Space Engineers is designed to be played with people. Planets, massive ships and factions, it establishes itself as being made for massive amounts of players. A game that has the properties of space exploration, along with the necessary elements of construction and exploration, and massive multiplayer, it has the potential to be the first "Sword Art Online".

    Imagine. Massive and numerous factions with powerful dedicated servers, ranks, planets, bases, wars, warships, mining. These are principles that could, with the right technology to allow it, become the greatest and largest, highest grossing game of all time.

    I would love to hop onto my Xbox One, enter space filled with hundreds of other players with friends, captain my warship and drop into an enemy planet to wage war. (Hopefully they add new player weapons). Or even to just manage my base during times of peace. So much can happen in a game like this, and I hope that Space Engineers can grow into The Biggest MMO of All Time.

    EDIT:

    "i would like it if there would be an option to play SE as an MMO.
    with proper official servers with a subscription fee,
    and allso allow anyone to set up a private server/mmo world with multiple servers."

    This is a perfect example of what SE could become, so long as graphics, rendering and scale are managed properly.

    "OP, can't agree with you more. I've actually also posted a thread with this idea some time ago. It's funny when people don't want it to be an MMO, but want to play on a server with a lot of people... It's the same thing :) Also, SE becoming an MMO doesn't mean that there won't be single player or private servers anymore... It will just get one giant, persistent server that is run by the devs."

    Exactly my point. Even the idea of 2 large fleets battling each other on its own makes me awestruck, and with hundreds of people, it makes the game even better.
     
    Last edited: Oct 26, 2015
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  2. BlackUmbrellas

    BlackUmbrellas Senior Engineer

    Messages:
    2,818
    Nope. No thanks. Nah.

    Servers with a bunch of people? Sure thing, sounds fun! An MMO? God no, that'd require totally different balancing. I quite like being able to play on my own, thanks.
     
    • Like Like x 6
  3. Dreokor

    Dreokor Senior Engineer

    Messages:
    1,606
    Booo! You just copy-pasted that response from another thread!

    Regarding the OP, I'd say let's wait for the new netcode first, see what's cappable of and then consider the possibility of an MMO.
     
    Last edited: Oct 26, 2015
  4. BlackUmbrellas

    BlackUmbrellas Senior Engineer

    Messages:
    2,818
    Nope; I'm just consistent with my views on this.

    Space Engineers is never going to be that MMO, and it probably shouldn't be.

    Maybe in the future, when the foundations have been laid by other games and the technology is better able to support dynamic environments on that sort of scale, then somebody else can make a game like that.
     
    • Like Like x 1
  5. Dreokor

    Dreokor Senior Engineer

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    1,606
    I never said it was going to be.

    I agree on the servers with a lot of people part, they could probably exist and give the OP what he's asking for in a different way, specially if Keen manages to set up their progression system correctly.
     
    Last edited: Oct 25, 2015
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  6. Demo

    Demo Apprentice Engineer

    Messages:
    126
    This is not how MMo's are made
    No! actually Hell No.

    On top of the absolutely absurd notion, of turning an already in-development game into an, MMO.
    I get that this sorta thing is fun to think about in your head, but you should be able to see the amount of issues already present, and some of these issues don't have an easy or clear fix. We were already told that with planets there were already issues with the computer eating up memory trying to remember where terrain had been deformed. Adding in; what 20 people for a server, without instancing sections off which contradicts how the game is being setup currently... the list of reasons and issues this isn't feasible is huge.

    I don't think you understand the amount of pre-developemnt that goes into an mmo. The math and art assets can start like 8 years before its even announced that a company has something being worked on. I worked on an mmo 6 years ago that I didn't even know was still a thing till like a month ago, and it is still maybe 2 years out at best.
     
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  7. PhoenixTheSage

    PhoenixTheSage Junior Engineer

    Messages:
    677
    I have to chuckle at the outright disregard of the notion by people who either forget or don't know, that Space Engineers was originally made to be the stepping stone for the Miner Wars MMO.
    Obviously Keen has ambitious goals for the series as well, but they are feeling it out.

    Also, "this is not how MMO's are made" is a ridiculous statement. Especially for game design. There are so many different avenues to explore for multiplayer design, that if you think that the standard WoW/corporate process of making a large scale multiplayer game is the only one...I'm not even sure what to say to you. While I don't agree with the OP's unfounded hype about the idea, I also find it extremely silly to be vehemently against it.

    In almost every way, a game like Minecraft is more an MMO than most games classified as such today. There is no reason that Space Engineers couldn't be as well. Especially if it used clustered servers and stricter performance restrictions enforced my admins (which are still being developed, a la Essentials)
     
    Last edited: Oct 25, 2015
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  8. The Q

    The Q Apprentice Engineer

    Messages:
    247
    Not an MMO (this isnt world of space craft or faction wars 2) but large servers with actual factions having more than 4 players would be nice and very fun (also someone when an griefer get reported over and over again maybe the devs could send him an warning through the game maybe when he starts it up again. that would be the umltimate scare moment for anyone)
     
  9. Farindark

    Farindark Apprentice Engineer

    Messages:
    418
    Greetings

    SE is not and could never be and should not be an MMO! It's is a co op sandbox game to be played around in with a few mates showing off your L33T imaginative build talents and then have fun blowing your buddies stuff up before he blows your stuff up. Well that's a tad oversimplified though the L33T bit fits especially when you trawl through the workshop..boy there's some amazingly clever people out there! :cool:
     
  10. Ceztu

    Ceztu Apprentice Engineer

    Messages:
    138
    With how multiplayer works, not techically but gameplay wise, it would be the worst and most frustrating MMO ever.
     
    • Like Like x 1
  11. chrisb

    chrisb Senior Engineer

    Messages:
    1,460
    OP it could be.. When played with like-minded players.

    There again it could be pew, pew, or mining wars, or anything, as could most sandbox type games. Just create what you want out of it.
     
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  12. MisterSwift

    MisterSwift Apprentice Engineer

    Messages:
    367
    I like playing SE alone without other people, thank you very much
     
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  13. noxLP

    noxLP Junior Engineer

    Messages:
    729
    I don't know where did you read that, but it feels to me really far away from reality. If keen want SE a step for a MMO... man, wtf are they doing with multiplayer? Honestly i can't see as a MMO a game that didn't have multiplayer in the first instance, that the multiplayer it got in second instance was due to community whining and in a very "poor shape" if you understand me (seriously, nowadays a game with multiplayer sending all data to all clients instead of a server based model? :rolleyes: ).
    It could be if they make a proper multiplayer, of course, why not? Everyone can play it the way they like it.

    Me, i have played a lot of MMOs and no, i don't want SE to be a MMO, basically because a large majority of MMOs tends to only one boring and emptyless model, despite the initial idea the players or the devs could have, imo the widespread growth in terms of player number, the massification if that word exist in english, is what makes that type of things.
     
  14. Lrj52

    Lrj52 Apprentice Engineer

    Messages:
    246
    A while ago someone made an edit to the source code on gothic that allowed cross-server jumpgates, and it got accepted. When the new methods comes out all that needs to be done is a little bit of tweaking and for keen to announce that it is a feature and bam; optional large scale multiplayer. Obviously, it would need a lot of tweaking, but it could come later on possibly.
     
  15. Malware

    Malware Master Engineer

    Messages:
    9,867
    Well. That's not really an argument though. They haven't really even begun working on gameplay. That's for when all features are in, and they know what they have to work with.

    But if making this an MMO entails removing or restricting single player? Then no. I'm with @BlackUmbrellas on this one. Playing with others? Yep, that's fun at times and with the right people. But not always, and in very controlled ways. I want my single player too, I'm not really the multiplayer type. Hell I never played multiplayer until SE at all.
     
    • Like Like x 4
  16. a2457

    a2457 Senior Engineer

    Messages:
    1,366
    i would like it if there would be an option to play SE as an MMO.
    with proper official servers with a subscription fee,
    and allso allow anyone to set up a private server/mmo world with multiple servers.

    while -currently- SE consumes a lot of computing resources, i'm fully aware it could be reduced by a LOT, and in the mean time hardware evolves too, so supposedly it should be feasable. probably some limitations would still apply but heck. nothing new there.

    on the otherhand, the singleplayer experience should be kept alive too.
    one can argue that this ain't how MMO games are made, but then again, SE is quite unique in its development process.
    check out, going opensource in an early stage, for instance, that is absolutely not how most software is made.
    to be clear, i just don't think a game can not become an MMO becaouse it was not built to be one in the first place.

    yess i would like a big funken official highperformance server cluster monster world with factions and all the stuff with a balanced gameplay, fun fights, merchants, trade runs, essentially i would like X3 in MMO with voxel based player creations only.
    that be awesome.
     
  17. DaNetNavern0

    DaNetNavern0 Trainee Engineer

    Messages:
    15
    This game can not be MMO or MMO-like game, or even clan-wars-game, while there is no practical reason to meet somebody (except trying to loot or destroy him), if you dont want to be part of their party.
    And also, game can not be social while there is no way to restrict unreasonable violence.
    Currently, just no guests are welcome.

    More: usually, when you plays regular MMOs, like wow or lineage, you are safe while you are offline. You can not be looted while you are, for example, sleeping IRL. I'm not talking about "Please, place ships into phase shift while player is offline", but current turrets are absolutely not enough.
     
  18. Repo Mann

    Repo Mann Apprentice Engineer

    Messages:
    236
    well, the concept of mmo is useless for now. it would be awesome to let jump drives jump from server to server for some mmo-like experience.
     
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  19. RustyXXL

    RustyXXL Apprentice Engineer

    Messages:
    124
    Sorry, I don't want or need strangers in my world. I enjoy my world being a controlled thread. If one day I don't feel like being assaulted I can turn of Weapons and everything is good. If 1h later I feel like doing some adventures I can turn Weapons back on. If I want to play with others preferably people I already know I can do so already, there's the already existing MP for that, but I don't want or need other players coming by and destroy my Stuff just because they can. And that's what will happen in an open MMO scenario in this kind of games. There will always be some assholes who destroy your stuff just because they can.
    So I'm sorry, but your vision doesn't really sound that appealing to me.
     
    • Like Like x 1
  20. PsicoPato

    PsicoPato Senior Engineer

    Messages:
    1,097
    Can people stop trying to remove SP?
    Playing with friends is good some times, but i don't want to be forced into it.

    so NO!
     
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  21. chrisb

    chrisb Senior Engineer

    Messages:
    1,460
    I don't think anyone would want to get rid of SP. Certainly not me, as its all I play in SE at the moment. ;)
     
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  22. Braxbro

    Braxbro Junior Engineer

    Messages:
    637
    This is too buggy and would melt my computer if it became an MMO. Also, I would never ever play it again if it got to that. Cuz I hate MMO's. And I am sure many others share my thoughts.
     
  23. Jzuken

    Jzuken Apprentice Engineer

    Messages:
    127
    We would need cray XK6 to run a dedicated server and gigabit connections to play without lag, but that would be awesome.
     
  24. EvilDylan

    EvilDylan Apprentice Engineer

    Messages:
    186
    Do you have any idea how much making an MMO costs now? Not only do players expect a generally large world to begin with, they also expect constant updates. Then you need advertising and such. Any idea how much Bungie spent on Destiny? Or Zenimax spent on ESO? The numbers are up there.
    Not to mention that Miner Wars MMO was going to be a thing, a thing that is either cancelled of vaporware right now (and probably won't get developed). Which IMHO is probably the best decision.

    Apologies that this sounds a bit rude.
     
  25. Gentry

    Gentry Senior Engineer

    Messages:
    2,167
    I don't think physics based voxel games lend themselves well into the MMO territory.

    I'll be super happy if they managed to optimize the game so it runs smooth with 30 active players at once. But even I think that is ambitious.
     
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  26. Cruzz999

    Cruzz999 Apprentice Engineer

    Messages:
    264
    As someone who only ever played singleplayer and doesn't see any sort of gain with multiplayer... Wot?
     
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  27. Kephyr

    Kephyr Apprentice Engineer

    Messages:
    193
    OP, can't agree with you more. I've actually also posted a thread with this idea some time ago. It's funny when people don't want it to be an MMO, but want to play on a server with a lot of people... It's the same thing :) Also, SE becoming an MMO doesn't mean that there won't be single player or private servers anymore... It will just get one giant, persistent server that is run by the devs.
     
  28. Stiletto

    Stiletto Apprentice Engineer

    Messages:
    381
    With the current way the game's designed, it would never be an MMO of any sort.

    Perhaps one day, further in the future from present day, the multiplayer will have a robust netcode and plenty of optimization that allows at least (speculating) fifty to a hundred (Probably not!) players in a single dedicated server. It doesn't make it an MMO, no. Though, I'd say that it's plenty of peeps running around in the server to promote more player encounters/interaction/ganking/insertgriefinghere at a small scale.

    However, in my opinion, it will not likely be an MMO, ever.
    Not that I'd actually want it to be one.
    It's fine as it is, really. :p

    Edit: @Kephyr - Yeeaaaah, I don't see that becoming a reality, just saying!
    If it does (smirk), you can say "I TOLD YOU SO!" to me. :D
     
  29. DDP-158

    DDP-158 Master Engineer

    Messages:
    3,748
    Well mmo's are the opposite of this. The not right people would come in, form a mega alliance, and waste everything that isn't theirs. Casuals and non combatants won't stand a chance. And nothing will be controlled to each and every users liking. You would most likely come here and complain about being griefed, but then you would be reminded that this is an mmo now.
    This is why I like our current private servers that we can make. It is controlled. People can't enter my server unless I invite them. This means I can play with the right people, and don't have to worry about leaving for a week only to come back and see everything I built is destroyed or gone.
    All these guys that bring up the mmo idea, they're only thinking about the blob pvp and they want targets. I would think about that before agreeing to the idea.
     
    • Like Like x 1
  30. RustyXXL

    RustyXXL Apprentice Engineer

    Messages:
    124
    MMO = Massive Multiplayer Online
    Playing with a few friends or even 30 or even 100 Players is far away from massive. When I think of MMO I think of 500-1000 Players at the same time on the same server(-array) minimum.
    For me as a player it's also a big difference if I play multiplayer with a few friends or an mmo with hundrets of strangers, that I don't know and don't care about, and that don't care about me. There's no gain in having random strangers that I don't care about around for me personally, but always the risk of losing everything, just because some random stranger had a bad day or whatever (same applies to public multiplayer servers for me...I won't use them, while I do like to occasionally like to play coop multiplayer with some friends on private servers)
    Aditionally development of MMO Features is much more intensive as "simple" multiplayer, which in my opinion would slow down other development even more. All that for a feature I don't care in the slightest about. So my opinion stays...I'm all for better multiplayer and netcode and stuff, but I don't care for MMO features at all.
     
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