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[Suggestion] Slippery ice lakes and rivers

Discussion in 'Suggestions and Feedback' started by Thales M., Jun 28, 2018.

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This last post in this thread was made more than 31 days old.
  1. Thales M. Junior Engineer

    Messages:
    996
    New voxel type: Ice

    Terrain


    Ice lakes and rivers will be present in snowy regions and green regions which is around it. Small ice river branchs will begin on mountain tops which is high ground and continues towards ice lakes mostly on plains which is low ground. Small river branches merge together and create larger river.

    Gameplay Effect

    Ice voxel will have almost zero friction. Walking, running will be very hard on ice. Only crouching will allow player to get small amount of friction on ice to be able to walk. Lake surface will be easier than rivers because lake surface is flat. But river surface won't be flat, it will have slight slope. With this slight slope, walking and running will be impossible because player will slide towards lower direction of river. Crossing a river would require crouching.

    Carts will slide on ice as well. This would be an advantage for using slippery ground to pull simple carts or other freights without wheel..etc

    Starting World

    Roads where meet rivers need bridges.
     
  2. Thales M. Junior Engineer

    Messages:
    996
Thread Status:
This last post in this thread was made more than 31 days old.