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Terminal screen model question (updated)

Discussion in 'Modding' started by captainbladej52, Apr 22, 2020.

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  1. captainbladej52

    captainbladej52 Apprentice Engineer

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    462
    Slight update. I figured out what I was screwing up for 2 of the things I had a question about previously. One issue remaining I'm hoping some of the more experienced modelers will be able to help with.

    2: For one custom block I am working on I am hoping to put a terminal screen on it, but I am having issues getting the image on the screen to actually change. The empty shape in the model needed to allow for terminal access is working fine, but the actual image on the screen will not change. In other words it will work fine as far as terminal functions and controls go, but if I wanted to display text on the screen as one example, it's not altering the image. Is there some kind of designation, texture, etc that I'm screwing up? Aside from this it's working fine.

    Not really sure what to title this, but 3 questions related to custom models below.

    1: Going to be taking a stab at a custom welder model cause reasons. For the welder tip, do I need to add anything besides an empty shape titled "detector_shiptool_1" or is there something else to get the custom welder tip to do its thing?
    3: Just to be sure, for a block that I want to use the conveyor system, do I have to do anything to the block other than label the connection as "detector_conveyor_001" or similar to get it to function?
     
    Last edited: May 1, 2020
  2. Digi

    Digi Senior Engineer

    Messages:
    2,393
    Only certain block types support LCDs, the ones that do are used in vanilla... you can search for ScreenArea in all the cubeblock .sbc files to find them all.

    Hmm but you did say the terminal controls for LCD configuration showed up? Then you probably are using a supported type, what type is that exactly?

    And for the texture to change, the material name in the model needs to match the material you give to ScreenAreas tag in the SBC.
    Also, I think that material will be made invisible so you need a regular face behind it with some default texture (have a look at cockpits' screens from the SDK).
     
  3. captainbladej52

    captainbladej52 Apprentice Engineer

    Messages:
    462
    @Digi my apologies for taking a bit to reply. I actually have several block models I've been testing on. Chief one I've been testing on is based on a refinary, also have one based on a reactor, jump drive, assembler, hydrogen tank, assembler. Was hoping to put a basic screen on the jump drive variant that could be utilized for the energy script. I think in part I may be having two issues after your post. I think I need to change the material names, and I think I may need to change the block type its based on. Though I find it weird I was able to get controls to appear before. If I can't get the screen to work it will suck but I can just slap a keypad texture on and call it a day I suppose. To make sure I'm understanding. I apply appropriate material name, but load in a default texture visual such as keyboard to the material itself for visual purposes?

    If I may ask, is there a place to pull the default keyboard and screen textures from? For some reason the DDS variants I pulled from game files don't seem to want to show up. converting from png to DDS or similar is not an issue. hoping to use the textures in future projects as well.
     
  4. Digi

    Digi Senior Engineer

    Messages:
    2,393
    I don't think any of those block types support LCDs, ones I know are cockpit (and cryo by extension), programmable block, projector, safezone block, store, jukebox and their LCD base block which is used by lab and medical station I think.

    No, 2 different planes, one with some default imagery to show when turned on (like cockpit has) and in front of that place the screen area material one, because it becomes invisible when it has nothing to show.

    There's not many image viewers/editors that support BC7 compression of SE's DDS... picopixel is the only viewer I know that can read'em.
     
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