Basically what's happening here is that I'm messing around with rotors as a cheap accelerator in a creative world. What I did not expect was that this simple machine can launch large grids faster than 100 m/s (Using a timer and antenna: 5km in ~48 seconds) and cause some other strange glitches I'll list below. Is this a known thing that happens or is this new? I thought it was interesting enough to share. Glitches (Edit: I have since decided these were specific to the first world I tested this on): - If you chase the projectile, it appears you eventually run into an invisible wall that reduces your max velocity forward to ~6 m/s. Fixed after teleportation. - You can track the projectile in spectator, but you cannot teleport to it by any means. Stopping the object does not remedy this. - Antenna on the projectile does not show up after 'teleporting' to it, so the game likely doesn't put you within 5 km. I haven't tested if you move at all when attempting to teleport to it.