1. Hello Guest!
    Welcome to the Bug Report forum, please make sure you search for your problem before posting here. If you post a duplicate (that you post the same issue while other people have already done that before) you will be given a warning point which can eventually lead into account limitations !

    Here you can find a guide on how to post a good bug report thread.
    Space Engineers version --- Medieval Engineers version
  2. This forum is obsolete and read-only. Feel free to contact us at support.keenswh.com

Turrets Shoot Dead wolfes

Discussion in 'Bug Reports' started by SaltCan, Nov 16, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. SaltCan

    SaltCan Trainee Engineer

    Messages:
    1
    • Agree Agree x 4
  2. Greyson_XMG

    Greyson_XMG Apprentice Engineer

    Messages:
    132
  3. mrgummage

    mrgummage Trainee Engineer

    Messages:
    12
    The turret has just manifested the same frustration most players feel when dealing with wolves.
     
    • Funny Funny x 4
  4. Greyson_XMG

    Greyson_XMG Apprentice Engineer

    Messages:
    132
    One wolf, and your turrets empty themselves.
    Spiders as well.
    Confirmed on multi-vanilla worlds.
     
  5. sacksquatch

    sacksquatch Trainee Engineer

    Messages:
    50
    I got all excited by the last patch and came back to SE. Started on alien, set up a base, put up a turret. It shot a dead spider until it ran out of ammo. C'mon KEEN!
     
    • Agree Agree x 2
  6. Destin65

    Destin65 Trainee Engineer

    Messages:
    9
    I get the same bug, so just turned off wolves for now.
     
  7. xphoenixxx

    xphoenixxx Junior Engineer

    Messages:
    529
    Confirmed i get it with spiders - keeps shooting until despawns
     
  8. Rain42

    Rain42 Trainee Engineer

    Messages:
    1
    Exact same issue with spiders as well. Happens with both gatling and interior turrets in survival
     
  9. Sich

    Sich Trainee Engineer

    Messages:
    92
    Same here, this bug exist for a long time now, please fix it :(
     
  10. Anthlon

    Anthlon Trainee Engineer

    Messages:
    3
    Same thing for me, only way to stop shooting is turn them off, but after putting them on again, still shooting into corpses. Targetting/detection range working but it still detect corpses as a live target (also red marker is shown).
     
  11. Zhiila

    Zhiila Tester Staff

    Messages:
    487
    Hi,

    we are aware of this bug and it's been already reported in our system. However, I should mention that wolves and spiders are experimental features and have lower priority. So I am not really able to tell when it will be fixed. :(

    At this moment I would recommend to turn them off.
     
    • Disagree Disagree x 4
  12. Morloc

    Morloc Apprentice Engineer

    Messages:
    264
    Experimental? We sure saw those spiders pushed a LOT in the promotional videos....they were the sort of thing that got some people to buy the game.

    10 Fix Red (which breaks Blue)
    20 UpdateWeek = UpdateWeek +1
    30 Fix Blue (which breaks Red)
    40 UpdateWeek = UpdateWeek +1
    50 Goto 10

    -Morloc
     
    • Agree Agree x 1
    • Funny Funny x 1
  13. gordon861

    gordon861 Apprentice Engineer

    Messages:
    131
    Are you f'ing kidding?

    Also, surely this is a problem with the damn turret rather than the wolf/spider? Because the guns will often keep shooting at armour chunks blown off a pirate.

    How can a gun shooting at something that is dead be the fault of the dead thing? Unless it isn't reporting the fact that it's dead to the world which sounds like a pretty basic fix.
     
    • Agree Agree x 6
  14. ThisIsADogHello

    ThisIsADogHello Apprentice Engineer

    Messages:
    123
    I've gone ahead and made a mod of Space Engineers with all the experimental code removed. It contains only the features that have been well-tested and proven to work reliably across a wide range of hosts, stripping out completely anything that's shown buggy behaviour:

    Code:
    namespace SpaceEngineers
    {
      static class MyProgram
      {
    
    	static void Main(string[] args)
    	{
    	  throw new NotImplementedException();
    	}
    
      }
    }
    
     
    • Funny Funny x 4
    • Informative Informative x 1
  15. suicideneil

    suicideneil Apprentice Engineer

    Messages:
    223

    Ditto- turrets have been working more or less fine for YEARS ( hitting own grid not withstanding, of course ), now all of a sudden it's as though someone decided to start poking where they really didn't need to and completely broke them ( in 2 ways- they can also aim inside of their own base, with no limits on how far down they can point ), then just shrugged their shoulders because they didn't know how to undo the changes they made.

    But wait, SE is still in Beta, so that makes it okay I guess....
     
    • Agree Agree x 1
  16. Foogs

    Foogs Apprentice Engineer

    Messages:
    123
    Ahahaha this bug exists in almost half a year
    [​IMG]
     
  17. Arcturus

    Arcturus Senior Engineer

    Messages:
    1,649
    Current turret code in MyLargeTurretBase function SetTarget appears to attempt to create an Action (event?) m_target_OnClose on character targets to make them delist as a target on death. A sort of "Please let me know when you are dead so I can stop shooting" request? I have not seen this in the targeting code before, so I am suspicious of it working.
     
    • Informative Informative x 1
  18. suicideneil

    suicideneil Apprentice Engineer

    Messages:
    223
    Why haven't they given you a job yet?
     
  19. mrgummage

    mrgummage Trainee Engineer

    Messages:
    12
    Too bad this is so low priority to fix. I just started a new 1x1x1 game and got me two auto-turrets up. They defend against the wolves, who provide a nice boost of resources - except that they burn through about two boxes of ammunition per wolf. :(
     
  20. Faskimy

    Faskimy Trainee Engineer

    Messages:
    1
    May I add to this thread by saying that I'm a new SE player and I love the game so far. Today, Jan 25th 2018, I came across this bug on my game. My Interior Turrets kept shooting at dead wolves, wasting ammunition. To see this thread here, its date of creation, and the answer of the staff member is quite surprising to me.

    Spiders and wolves might very well be in experimental phase, but the very concept of auto-turret defense is a central piece of weaponry in general, on which many players find their pleasure. People want to build bases and ships with auto defense systems, cuz it's so cool! IT HAS TO work smoothly. If the game can't offer this game mechanics properly, many players will be disappointed. I'd kindly recommend to put this bug (and any weapon related bugs) higher on your list of priorities.

    EDIT 4 hours later :
    Actually, most of the time, it does work fine for me. Wolves die and the turret stop shooting. It's just about 10% of the time that, for some reason, the red target on the wolf don't disappear after it's death, and the turret keep shooting at it.
     
    Last edited: Jan 26, 2018
  21. NoThanks

    NoThanks Apprentice Engineer

    Messages:
    479
    Hey, wow... that's still going on? Glad I check here before I debate starting the game up again.
     
Thread Status:
This last post in this thread was made more than 31 days old.