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[Tutorial] How To Disable Your Crosshair!

Discussion in 'Modding' started by MrFloppemz, Nov 5, 2013.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. MrFloppemz

    MrFloppemz Trainee Engineer

    Messages:
    95
    1.) Download this zip file: https://www.dropbox.com/s/5nhv7o7wjn0ud7m/SE-NoCrosshair.zip

    2.) Navigate to: C:\Steam\SteamApps\common\SpaceEngineers\Content\Textures\HUD
    • You will see two files: HudAtlas.tai and HudAtlas0.dds
    3.) Replace HudAtlas.tai with HudAtlas(NoCrosshair).tai that I provided in the zip file you downloaded
    • To do this, Delete HudAtlas.tai and export HudAtlas(NoCrosshair).tai into the location in Step 2
    • Then rename HudAtlas(NoCrosshair).tai to HudAtlas.tai
    • After doing this, the folder contents should look as if they were not modified, as you've simply replaced a file.
    And you're done! No more Crosshairs!

    *Note that you will likely have to repeat this process each time Space Engineers is updated!

    =======================================================================

    To revert back to having crosshairs, you can:
    Idk why you would want to do this... Pros don't need crosshairs!

    1.) Navigate to the folder as in Step 2 (Above) and delete HudAtlas.tai

    2.) Go into Steam:
    • Navigate to your Library
    • Right Click on Space Engineers
    • Click Properties in the drop-down menu
    • Local Files Tab
    • Verify Integrity of Game Cache
    You have Crosshairs again!

    OR

    1.) Follow the same steps that you did to remove your crosshairs, except:
    • Replace HudAtlas.tai with HudAtlas(Original).tai
    You have Crosshairs again!

    ========================================================================================

    Now go out there and start taking screenshots and making cinematic videos!

    Like this!
    [​IMG]
     
  2. Fox

    Fox Apprentice Engineer

    Messages:
    114
    If i had a cookie i would give it to you. Well done.
     
  3. Nivve

    Nivve Apprentice Engineer

    Messages:
    151
    Thanks for the information.

    However I do like the crosshair for building, so that's a pity. I hope they will simply make the crosshair part of the hud, so it disappears when you delete the hud.
    (sorry for being picky, this is awesome enough! :cool:)
     
  4. CptTwinkie

    CptTwinkie Master Engineer

    Messages:
    4,458
    Too much clicking. Time to make a batch file...
     
  5. OMGTheMuffinMan

    OMGTheMuffinMan Moderator

    Messages:
    266
    Moved to Modding forums and pinned.

    -Muffin
     
  6. midspace

    midspace Senior Engineer

    Messages:
    2,224
    That's why I logged it as a bug.
    https://forums.keenswh.com/post/crosshairs-and-the-hud-6617449
     
  7. Guest

    I Get An Error When I Try To Play The Game With The New HudAtlas.tai, It Says that Encountered An Error And Shut The Game Off When I Enter A World. I Renamed It Correctly With The CTRL+C And CTRL+V And It Didn't Work. Any Suggestion?
     
  8. SnakeFistExplosion

    SnakeFistExplosion Trainee Engineer

    Messages:
    3
    Yeah, same thing for me. When I swap the files and then try to go load a game it crashes and gives me an error. Oh well, hopefully this will become a game option soon.
     
  9. SnakeFistExplosion

    SnakeFistExplosion Trainee Engineer

    Messages:
    3
    I've managed to make my crosshairs disappear. Using the modified file (at least in recent builds) just causes the game to crash. and the modded file is merely a file that is missing 2 lines of code. Deleting the code causes the game to crash.

    what I've done is very simple, if you open HudAtlas.tai in notepad, jump down to line 17 which contains the line "crosshair.pngHudAtlas0.dds, 0, 2D, 0.251953, 10, 0.000000, 0.246094, 0.984375"

    and I've just changed all the variables to 0. so either change it like I have done, or cut and paste this line "crosshair.pngHudAtlas0.dds, 0, 2D, 0., 0., 0.000000, 0., 0."

    works for now. hope this helps.
     
  10. MrFloppemz

    MrFloppemz Trainee Engineer

    Messages:
    95
    Updated main post with a newer, working file.
     
  11. Krolitian

    Krolitian Moderator

    Messages:
    65
    BUT WAIT, THERES MORE! https://youtu.be/orWDAdewcsE
     
  12. Spets

    Spets Master Engineer

    Messages:
    3,214
    looks like it does not work anymore after the last update :s
     
  13. MrFloppemz

    MrFloppemz Trainee Engineer

    Messages:
    95
    - Fixed and updated link in main post

    Thank you for pointing out that it was no longer working.
     
  14. TheCursedJester

    TheCursedJester Trainee Engineer

    Messages:
    68
    Hey!
    +1

    Just poppin' in to give my Thanks! for this little tip regarding the crosshair.
    It has been a real saver for producing some video clips when recording Space Engineers.

    - Though, you wouldn't know how to remove the yellow highlight over crate doors and control panels, would you?
    They're not as annoying as the crosshair when recording, but it would be nice for more focused, cinematic screenshots.


    Cheers anyway.
     
  15. midspace

    midspace Senior Engineer

    Messages:
    2,224
    That's for all the hard work you did on this MrFloppemz.

    As of build 01.024, we now have this built in!
    https://forums.keenswh.com/post?id=6834835

    [QUOTE ]Features
    - crosshair can be disabled in Game Options
    [/QUOTE]
     
  16. Tazoo

    Tazoo Trainee Engineer

    Messages:
    55
    As midspace said. Feature is now implemented in normal build of game.

    Thread unpinned

    //Moderator
     
  17. Xocliw

    Xocliw Public Relations Staff

    Messages:
    2,615
    Now.... we wave goodbye to this thread, what a great thread you were :cool:.

    Thank you for all the good screenshots you gave us before it was implemented into the vanilla game :thumb:!
     
Thread Status:
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