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Update 0.6.3 Patch 1 - Minor Update

Discussion in 'Change Log' started by Drui, Apr 10, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,383
    Hello, Engineers!
    Last week we released 0.6.3 and the new stat system has been met with a lot of enthusiasm! We see you have been enjoying the vigor system's boost to your mining and building speeds to create your castles faster than ever before!

    We have been monitoring the stability of the game and noticed several crashes started to occur at a significant rate. We have identified the cause, and fixed it with today's update. We also updated the compounding shape of the small round wall, it was preventing the machicolations to compound correctly with them. Additionally, the raw food penalty to vigor was updated to apply immediately.

    We have also summarized the changes from the hotfixes over the last week. We are aware that not everyone reads the hotfixes' changes after we release them, so for your convenience we have included them into this update post as well.

    Finally, we've received some reports of people having incorrect behaviour when respawning, often times getting respawned at the safe area rather than their selected respawn point. We have added some additional logging to the server to try and figure out the cause. If any server admins are willing to help out, please send us your server logs after people report spawning in the wrong location. Every log helps!

    Enjoy the update!

    0631_thumb.jpg

    Crash Fixes:
    - Fixed crash with physics.

    General Changes:
    - Broken tools no longer appear at your feet.
    - Fresh install of the game no longer defaults to Intel adapter.
    - Palm tree branches are now using the correct description in their tooltip.
    - Small round machicolations now compound correctly with the small round wall.
    - The tooltip of the small stockpile for stones now correctly reflects the allowed contents.
    - Vigor loss from eating raw foods is now applied immediately rather than postponed until later.
    - Improved client-side game performance when connecting to servers with a large dynamic grids nearby.

    Modding Changes:
    - Various stat related definitions were made a little more flexible with regards to which stat is used for costs, etc. Please check your definitions.
    - Merged Ammos.sbc into Projectiles.sbc

    Summary of hotfixes done since last week:
    Crash Fixes:

    - Fixed two crashes in the renderer.
    - Fixed a crash when dying while blocking.
    - Fixed a crash where equipment was loaded too late.

    General Changes:
    - Fixed some memory leaks.
    - Updated food tutorial quest.
    - Bindings screen now accepts joystick input.
    - Corrected the LODs for the plank slope wall.
    - Corrected compound dummies for large stockpile blocks.
    - Fixed fast travel not working when limitations are disabled.
    - Torches can no longer be put into the weaponrack inventory.
    - Increased fast travel damage immunity timer from 2 to 5 seconds.
    - Fixed inconsistent damage for club, studded club, and broken sword.

    Modding Changes:
    - Reverted accidental removal of MyRopeComponent and MyCharacterSoundComponent from whitelist.
    - Added convenience accessor to MyEntity to get entity components. .Get<TComp>() and .Get<TComp>(MyStringHash subtype).

    Thanks,
    Keen Software House team
     
    Last edited by a moderator: Apr 10, 2018
    • Like Like x 4
  2. Super_Happy_Alien Apprentice Engineer

    Messages:
    387
    Nice cool Update.
     
    • Agree Agree x 1
  3. Ed Frost Senior Engineer

    Messages:
    1,152
    Yaaaay
     
  4. Ljorius Trainee Engineer

    Messages:
    59
    server updated - restarting ;)
     
  5. Thales M. Junior Engineer

    Messages:
    971
    These compound bugs is still here:
    [​IMG]
    [​IMG]
     
  6. MorshuArtsInc Apprentice Engineer

    Messages:
    157
    Naaaaw, I liked my new shovel skateboard friend.:(:D
     
  7. Ljorius Trainee Engineer

    Messages:
    59
    trees falling through the ground, not a major bug, but creepy

     
  8. edjon2000uk Trainee Engineer

    Messages:
    17
    Ok, nicely done to everyone at Keen SWH, after 3 and a bit hours of gameplay, everything seems completely stable, no crashes at all, (as this was a new world for the 0.6.3 update I have been building a lot), no broken tools spawning at players feet, and the game exits cleanly, I am wondering where all the barbarians are as they were great for lots of free stuff, on the other hand there are a lot more deer.

    I did notice an error in the log file at the point when I manually saved my world, (it's near the end of the log) I have highlighted the line (4216), but I'm not sure if it is an issue or not, as this log file is below the pastebin limit. i can include the link.

    MedievalEngineers.log



    VRageRender-DirectX11.log



    This may be nothing, I just thought I would mention it.

    Thanks for the patch :)
     
Thread Status:
This last post in this thread was made more than 31 days old.