Hello, Engineers! Like last week, we have two things for you: a developer diary, and more bugfixes! In today's developer diary we are joined by Sergey Leonidov, one of the designers on the Medieval Engineers team. We go into an in-depth discussion about the ideas that went into, and the processes behind, the creation of the new combat system. Additionally, we have a few small changes for you today. The most important one is the fix for the crash to desktop that you have been reporting when placing blocks on the toolbar, or scrolling through the variants. For those technical among you, it was caused by a race condition between the loading thread and the rendering thread. Enjoy the update! Changelog: - Fixed a crash when spawning lootbags. - Soil now plays the correct sound when hit with a pickaxe. - Localization texts updated for various smelting recipes. - Updated luxury house quest, planks added to first step. - Civilian/Metal Tools quest step 4 updated to be more free in what tools it accepted. - Fixed a race condition crash causing the game to crash without any information in the logs. Modding changes: - Whitelisted StartActionResponse by moving it out of MyHandItemBehaviorBase. Thanks, Keen Software House Team Medieval Engineers 0.6.4.460D19: - Fixed a big FPS drop when an erroneous model is loaded. - Fixed a crash caused by erroneous models. Medieval Engineers 0.6.4.F0A509: - Added spectator camera target tracking, middle-mouse-button click while aiming at players to see their stats while they battle. Tournament streams, go! - Improved the loading of mod code, allowing mods to reference to other mods' code from their code. - Improved the ordering of mods, preventing the same mod from being loaded more than once. - Repositioned the visual inventory of the oven so the tea and fruit juice fit better. - Fixed chat clearing out when alt+tabbing or changing resolutions. - Updated the sloped wooden support's construction model. - Smoothed out other player rotations in multiplayer. - Ore stockpiles no longer have ores sticking out. - Improved the collision shape of wooden doors. - Fixed a typo in the large stockpile for stones.