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Update 01.023 - Cargo ships

Discussion in 'Change Log' started by George.Mamakos, Mar 27, 2014.

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This last post in this thread was made more than 31 days old.
  1. George.Mamakos

    George.Mamakos Apprentice Engineer

    Messages:
    419
    Update 01.023 has been released. We have added cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps! Also, we changed the priority of how devices consume power (solar panels first, then nuclear reactors). We have also increased the max speed of astronaut character to 111.5 m/s and added support for surround sound systems.



    Multi-player: we are working on an improved multi-player code where all known issues should get resolved (reduced lag, predictions, variable time step, etc.). We are aware that some of you are experiencing various issues in multiplayer. We expect that this new code will be ready in a few weeks.

    Features
    - added cargo ships - auto-piloted vessels (miners, freighters and military) that carry ore, ingots, constructions components and other materials from sector to sector. They can be looted but beware, they often contain booby traps!
    - changed the priority of how devices consume power (solar panels first, then nuclear reactors)
    - increased the max speed of astronaut character to 111.5 m/s – this speed is higher than the max speed of ships (players are now able to catch up ships flying at max speed)
    - silver refinement is 4x faster (used in reactor and medical components)
    - added support for surround sound systems

    Fixes
    - fixed small thrust damaging large heavy armor
    - fixed sound when exiting world
    - fixed landing gear weird sound
    - fixed crash in Character movement
    - fixed issue when placing a block next to a door
    - fixed issue when the player can join incompatible version using invite
    - fixed death after load when the player is in narrow corridors
    - fixed broken mirroring of solar panels
    - fixed wrong collision model of ship drill after deformations
    - fixed painting without preview
    - replaced some non-localizable texts with localizable
    - fixed crash caused by particle effect
    - fixed landing gear green light after landing gear was turned off
    - fixed toolbar issues and slot activation/deactivation
    - fixed player death in cockpit hit by warhead
    - fixed crash in Gravity Generator
    - fixed rare infinite loading caused by refinery
    - fixed issues with large weapons on toolbar
    - fixed stuck character after leaving cockpit [version 01.023.013]

    EDIT: Update version 01.023.014:
    - fixed update of power in solar panel
    - fixed join game using invite
    - fixed crash when using tools or weapons obtained from cargo ships
     
  2. TTyk

    TTyk Apprentice Engineer

    Messages:
    160
    nice
     
  3. TehGM

    TehGM Apprentice Engineer

    Messages:
    321
    >Playing SE
    >Sudden FPS drop
    >wat.jpg
    >close SE
    >reopen SE
    >New version
    >yay.avi
    Ps. I sense NPCs. Enemies soon? :D
     
  4. H3draut3r

    H3draut3r Trainee Engineer

    Messages:
    44
    ya... thx for the update ;)
     
  5. Scorpion00021

    Scorpion00021 Senior Engineer

    Messages:
    1,411
    awesome! Cant wait to try it out :)
     
  6. DovahDog

    DovahDog Trainee Engineer

    Messages:
    3
    Please add energy collector like battery!!!
     
    • Late Late x 1
  7. faceit77

    faceit77 Apprentice Engineer

    Messages:
    346
    does this have effect on old saves ? or do you have to have a new save to have the new stuffs
     
  8. ArenDaystar

    ArenDaystar Apprentice Engineer

    Messages:
    146
    ROCK ON DEVS!!!! SWEEEEEEEEEEEEEEEEETTTT
     
  9. BiggLou55

    BiggLou55 Apprentice Engineer

    Messages:
    358
    Nice! Thanks!
     
  10. CrAzzYmrBC

    CrAzzYmrBC Trainee Engineer

    Messages:
    82
    awesome guys! love it!
     
  11. gorgefodder

    gorgefodder Trainee Engineer

    Messages:
    4
    Brilliant. Thanks guys keep up the great work!

    Fix respawning next! Down with yellow ships!
     
  12. Nickvr68

    Nickvr68 Junior Engineer

    Messages:
    529
    AMAZING!

    I will never get any work done today...
     
  13. Tequilaqc

    Tequilaqc Trainee Engineer

    Messages:
    54
    Are drills fixed and collecting ore again?
     
  14. grintower

    grintower Trainee Engineer

    Messages:
    26
    Excellent Update!
     
  15. busshanta

    busshanta Trainee Engineer

    Messages:
    9
    no conveyers :(
     
  16. PrometeoPrime

    PrometeoPrime Trainee Engineer

    Messages:
    4
    Ships need to be faster than astronaut! maybe add a warp drive for big ships
     
    • Late Late x 1
  17. crazyrobban

    crazyrobban Apprentice Engineer

    Messages:
    224
    Can't wait to try it out! :) Good job!
     
  18. Hawthorn

    Hawthorn Apprentice Engineer

    Messages:
    191
    I am happy. Cargo ships look like NPCs to me!
     
  19. faba002

    faba002 Trainee Engineer

    Messages:
    1
    there is one big problem with the speed change if you go with your jetpack in a ships cockpit and leave it then the speed bugs you can't move and keep moving also you cant move with your mouse your fully stuck and if you do that in open space you keep falling endless in space turing off and on jetpack wont work it keep glitching
    but thanks for all the rest good work
    <h3 class="r"> </h3>
     
  20. rappodon

    rappodon Trainee Engineer

    Messages:
    17
    Yeah!!

    Thx to the Devs!!

    Cargoships sounds like NPCs?? This would be so cool... This would be more important for me than Christmas and Birthday together ! :)
     
  21. vasvadum

    vasvadum Apprentice Engineer

    Messages:
    392
    What exactly is the point of automated cargo ships if all asteroids (a max of 16) are pretty darn close to your base to begin with? Not to mention conveyors don't work so you have to have all your buildings right out in the open. Automated mining ships are a severely bad idea too, considering 30%-50% of the ore you mine is dropped out in the open and causes severe lag to your game no matter how powerful your PC is unless you make it so that those drops disappear, then you have a 50% efficient mining ship rather than 95-100% which it should be. If one computer can't even handle the game, how is a server expected to handle multiple people mining? Let alone a fleet of automated mining ships adding huge strain to the server.
     
  22. BlackScythe

    BlackScythe Apprentice Engineer

    Messages:
    132
    Great update,
    please fix the death when running against another Player, me and my friend died so often because we ran against eachother when working at the same large ship :(
     
  23. Conradian

    Conradian Moderator

    Messages:
    2,596
    You're not thinking about it right. These aren't ships you put on autopilot. These are ships that spawn and move, kinda like NPCs.
     
  24. aboredteen1

    aboredteen1 Junior Engineer

    Messages:
    514
    What exactly are the traps
     
  25. Technomage

    Technomage Trainee Engineer

    Messages:
    60
    Awesome update!
    Can we get big ship guns and or conveyors next please?
     
  26. CrAzzYmrBC

    CrAzzYmrBC Trainee Engineer

    Messages:
    82
    I think you should have fun discovering them ;p lets just say it made all my efforts futile!
     
  27. Conradian

    Conradian Moderator

    Messages:
    2,596
    Astronauts are faster to fix the issue of people being unable to catch ships drifting at max speed. This is the logical fix until better speed are imposed (And the game can handle those limits)
     
    • Agree Agree x 1
  28. Merced

    Merced Trainee Engineer

    Messages:
    48
    Hmm. Well thanks for the fixes, the fix with respawning and dying in narrow corridors will probably keep me from dying over and over again in my modified and docked rescue ship. I hope. (Kept spawning me in the floor.)

    I'll probably take a look at this update later but I have to admit that this one's not getting me excited as I don't see any need for these cargo ships right now. Well maybe it's different than I expect and I expect not every new feature to be as exciting as survival or multiplayer where.

    Could you guys put in those conveyors next please? If you have lots of stuff in lots of containers, refineries and assemblers it gets REALLY ANNOYING to move everything around by hand, half the time I'm running from A to B to C to A to D just to put my stuff where I need it. Conveyors, please?

    Oh and that slingshot into outer space problem is also something I'm missing on the fixes list which is kind of important. ;-)

    Keep it coming :)
     
  29. Fus

    Fus Apprentice Engineer

    Messages:
    247
    Anybody else have to rebind keys after this update ?
     
  30. iron_dinges

    iron_dinges Apprentice Engineer

    Messages:
    383
    Crashed as soon as I looted a rifle from a military escort :(
     
Thread Status:
This last post in this thread was made more than 31 days old.