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Update 01.088 - UI Transparency, Rotating Sun, Voxel Support

Discussion in 'Change Log' started by Drui, Jun 25, 2015.

  1. Drui Keen Update Guy KeenSWH Developer

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    Summary
    The option to set the transparency of your UI has been added (under “Game” tab in “Options” menu). We’ve also added the option to set sun rotation (in world settings). The minimum value is 1 minute and the maximum is 24 hours. Additionally, we’ve implemented the voxel support for grids. When the option is enabled, any static grid which isn't attached to a voxel will become dynamic. Another implemented option is to disable the jet-pack usage in the world, so the player will not have a jet-pack at all. Also players can choose not to have tools in their inventory when they spawn in the world. All options are listed under “world” settings and are applicable for both scenarios and classic worlds. Lastly, projected blueprints can now inherit ownership from the projector itself. Corresponding check-box has to be checked for this feature to work. This feature is available only for the scenario edit mode.



    Features
    - UI transparency (community feature by mexmer)
    - world option: sun rotation
    - world option: voxel support for grid
    - world option: disable jetpack
    - world option: spawning without tools
    - projected blueprint can now inherit ownership from projector

    Fixes
    - fixed issue with invite via Steam
    - fixed welders causing lags (still WIP) (community fix: yajiedesign)
    - fixed crash in Havok
    - fixed crash when changing hostility settings
    - fixed welder model
    - fixed issue with projector turning welded blocks off
    - fixed issues with multiple mods upgrading the same value
    - fixed oxygen generator auto-refill synchronization (community fix: mexmer)
    - fixed welder help others synchronization (community fix: mexmer)
    - fixed warhead projection explosion

    EDIT 06/26/2015:
    Update 01.088.012
    - fixed with sensor switching on/off
    - fixed solar panels and oxygen farm working in dark environment
    - fixed HUD not showing properly
    - fixed turrets not targeting enemy blocks
    - fixed loading of some worlds
     
    Last edited: Jun 26, 2015
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  2. Mr Engineer

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    Wooo! Amazing! Never expected that!
     
  3. rumcajs03

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    I see what you did there Keen! Preparations for planets under way!
     
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  4. Jason45PC

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  5. .pho

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    Some contents finally :)

    Thanks
     
  6. AdmObir

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    Nice update Keen!
     
  7. Appw0905

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    Cool! Get'n ready 4 planets! Also I'm one of first 5!
     
  8. PeterHammerman

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    1 step closer to planets ;)
     
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  9. Don Jacobs

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    Ah, Fixes :)

    And thank Mexmer for transparency :pbjt:
     
    Last edited: Jun 25, 2015
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  10. oldark1

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    Awesome! How does incoming meteor direction work with rotating sun? Always from the sun still or from the default start position of it?
     
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  11. KRP_one

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    ehhh . no optymalization and no Amazing :)
     
  12. David Halston

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    Ahhh goood planets are under way!
     
  13. Commander Rotal

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    ...


    NEXT next week is going to be huge? (Like... planetary huge?)

    (Sun rotation looks nice but it'd be more useful if we could change it's position from inside the game to combat DX11Darkness. DX11 is dark and full of errors.)1
     
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  14. Ulfsark

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  15. xzosimusx

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    Nice fixes and that menu transparency is awesome!

    No compound blocks yet though :,(
     
  16. Flyinghamhock

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    Could we see the skybox move with the sun? that way it'll feel like the asteroids are moving through space, and not the sun. It'd be more realistic/fun to watch the stars move through your station windows!
     
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  17. Ulfsark

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    ROFL!
     
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  18. waterlimon

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    Theyll totally publish moons in preparation for planets next time :D
     
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  19. PsicoPato

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    3 steps closer to planets!!!

    THANKS KEEN!!! :pbjt:
     
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  20. Z0ckerchrisLP

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    A rotating sun? I have a strong feeling we are very close to seeing planets.
     
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  21. DS_Marine

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    - world option: disable jetpack
    Interesting. Should the suit with jetpack be a constructible item that we could put in the (new) inventory slot of the medical bay, so we can switch to it once we progress enough? Implementing this could be good, so ppl could mod their own different kinds of suits (can fly but weaker, walks slow but high armor resistant to projectiles, etc).
     
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  22. WardenWolf

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    Okay, now THIS is a great update! Fixing the welders, and the welded blocks being turned off problem. As well as other cool things. The UI transparency is a godsend for certain types of work.
     
  23. iN5URG3NT

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    Nice. That was fast.

    I'm a bit disappointed you can't move the sun in game though, it would have made a great tool for lighting dark areas during construction in creative.

    Also, Mexmer is a hero.
     
  24. Scorpion00021

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    Sweet update! Time to rethink stations and solar panel orientation. Also might play with station voxel anchoring. Any way we could get improved asteroid-block penetration in the future like it used to be? Might be useful since structures will rely on anchor points. Its currently difficult to build aesthetic pillars when all of the armor blocks dont seem to penetrate the ground.
     
  25. MiChAeLoKGB

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    Well, there are errors, at least performance errors. Dont tell me that with my PC it normal to get 18FPS in middle of nowhere, when with DX 9 I get 90FPS+
     
  26. mhalpern

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    I think you meant no optimization- yet you are incorrect- see that "fixes" list? there's just no reason to spotlight them.
     
  27. Morphik

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    I forsee a lot more use for the Auto Aligning scripts for solar panels and Oxygen farms.

    Edit: Never mind, I just tested it. Solar panels and Oxygen farms still get 100% from the old static location of the sun. Kinds ruins the impact when your solar panel gets full power in complete darkness.

    Picture's are worth a thousand words, and yes that LCD is being updated by a timer block to show current power.
    [​IMG]
     
    Last edited: Jun 25, 2015
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  28. tharkus

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    Wow very interesting features, and THANKS mexmer :)

    i agree with a couple of people here, the skybox should rotate as the sun , that could give a more realistic feel.
     
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  29. Commander Rotal

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    I'm pretty sure he rofl'd because he got the reference :)
     
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  30. mhalpern

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    Now we need to figure out the axis of the sun's rotation, and build rotating solar farms to match it.
     
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