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Update 01.089 - New Scenario Conditions, New Voxel Material

Discussion in 'Change Log' started by Drui, Jul 2, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    New conditions for scenarios have been added. Time condition will allow to set time limit in which mission should be completed. The limit is being set in minutes. Minimum value that can inserted is 1 min, if time is set it will be displayed in the right corner. There is also possibility to set time limit for spawning in respawn screen. If players hangs in respawn screen for too long he will lose the game. Another condition is the block destroyed. Both new settings can be used as both win and lose conditions. Scenario description can be displayed in-game by pressing 'U' key - the description will match the one from the workshop. Lastly we added new voxel material - organic matter.



    Features

    - Mission condition: mission time
    - Mission condition: block destroyed
    - Mission condition: respawn screen time
    - In-game mission briefing screen
    - New voxel material
    - Assembler now processes more than 1 item per Update (community contribution: joemorin73)

    Fixes

    - fixed animation when running and shooting at the same time
    - fixed shooting while sprinting

    EDIT 07/03/2015:
    Update 01.089.014
    - fixed placing new ships without building components
    - fixed items cannot be moved between inventories.
    - fixed depressurization forces not being applied
    - fixed inventory loading/ saving fix
    - fixed pasting of ships not working correctly
     
    Last edited: Jul 3, 2015
  2. MiChAeLoKGB Junior Engineer

    Messages:
    763
    Ok, so planets next week? YAAAY
     
  3. Hot.n.Spicy Trainee Engineer

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    16
  4. Gerdih Apprentice Engineer

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    240
    we won the F5 battle!
     
  5. David Halston Apprentice Engineer

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    334
  6. .pho Trainee Engineer

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    64
    Here, take all my dissapointement
     
  7. SidewinderCZ Trainee Engineer

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    16
  8. Acer Trainee Engineer

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    2
    great job, KSH !
     
  9. MisterSwift Apprentice Engineer

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    367
  10. Echillion Senior Engineer

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    1,334
    1st page woo!
     
  11. Replic TuaniOne Apprentice Engineer

    Messages:
    482
    [​IMG]
    Huge disappointment.
     
  12. xzosimusx Junior Engineer

    Messages:
    662
    Thanks for the update!

    Maybe we'll get planets, compound blocks and more next week?
     
  13. Carbongrip Trainee Engineer

    Messages:
    33
    Lame, planets or no updates that mean nothing to us.
     
  14. wd56 Apprentice Engineer

    Messages:
    147
    Expectations on previous thread.....up in the stars

    Reality....at the core of the planet.

    Hopefully not too many crash and burn
     
  15. SilentSymphony Apprentice Engineer

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    201
    thanks joe!
     
  16. David Halston Apprentice Engineer

    Messages:
    334
    y u copy me brotha
    Shame
    Shame
    Shame
    Shame
     
  17. Axios Trainee Engineer

    Messages:
    61
    cannot "like" the OP.... :eek:
     
  18. Tony Hughes Junior Engineer

    Messages:
    715
    :eek: My surprised face.
     
  19. DocMop Junior Engineer

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    575
    I just knew it wouldn't be planets :D
     
  20. Replic TuaniOne Apprentice Engineer

    Messages:
    482
    Sorry mate, I needed that x3
     
  21. Wanderduene Apprentice Engineer

    Messages:
    190
    Oh Keen - the voxel materials - you are so sadistic :woot:
     
  22. Sarekh Senior Engineer

    Messages:
    1,026
    Yay, Scenario editor coming along nicely!

    Also: one step closer to planets!

    Not too many bugfixes in there, tho
     
  23. Thedevistator Senior Engineer

    Messages:
    1,942
    I see it they have added grass which means...
     
  24. Jason45PC Trainee Engineer

    Messages:
    24
    YAY, Planet Voxels :D
     
  25. JuStX2 Apprentice Engineer

    Messages:
    310
    I'm guessing Organic Matter will be used in the o2 farms at some stage...
     
  26. Jikanta Apprentice Engineer

    Messages:
    417
    Peachy Keen ^^
     
  27. Rantage Trainee Engineer

    Messages:
    37
    I'm really quite surprised how bottlenecked the dev team is right now with the planet work.
     
  28. eldarstorm Junior Engineer

    Messages:
    725
    Pic fits rather well.
    Was hoping for planets, but can wait another week I suppose.
    What I am not looking forward to is the week of negative posts and hate stuff that we will have to endure due to not getting them yet.
     
  29. Commander Rotal Master Engineer

    Messages:
    4,942
    [​IMG]

    Perfect case of a filler update that could have been improved by just adding a decorative block for interior design.


    So... The week after the NEXT next week is going to be huge? :(
     
  30. drkrieger Apprentice Engineer

    Messages:
    407
    Wow... lots of bitching about no planets. Really people? You guys try and code it. I'm sure it's sooooo easy ...

    Thanks for the update Keen :)
     
    • Like Like x 1
  31. Don Jacobs Junior Engineer

    Messages:
    657
    Hmm, do I detect a serious lack of chickens? :)

    Did mention there'd be more things before the actual planets show up.

    Trouble is, I think they'll kill any MP/DS server if they get enabled right off. :<

    Net code would have to come really quickly after planets, or there is going to be a LOT of screaming.
     
  32. Blackrauser Trainee Engineer

    Messages:
    5
    Are you kidding us?
    Whats with the new multipayer?:mad:
     
Thread Status:
This last post in this thread was made more than 31 days old.