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Update 01.098 - Bugfixes & Performance improvements

Discussion in 'Change Log' started by Drui, Sep 3, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    Bug fixing continues. This week we made changes that are improving the performance for solar panels in both DX9 and DX11 and also fixed the performance issue when the player was looking on window blocks and solar panels in DX11. Additionally, we fixed a long requested problem in the programmable block scripting.



    Fixes
    - fixed performance when looking on solar panels/windows [DX11]
    - fixed performance on solar panels
    - fixed armor blocks are not translucent in projectors
    - fixed corrupted world when saving in turret control
    - fixed programmable block crash caused by in-game script using 3D array
    - fixed crash when jumping with merge blocks close to each other
    - fixed "autopilot enabled" message when entering any cockpit
    - fixed issue with ore queue in full refinery
    - fixed issue in the blueprint screen auto-scrolls to the top
    - fixed pink texture on batteries [DX11]
    - fixed issue with small ship warheads appearing green from distance
    - fixed button panel emissivity reset when merging grids

    EDIT 09/04/2015:
    Update 01.098.009

    - fixed light blink interval slider does not respond to arrow keys
    - fixed programmable block loosing changes when alt-tabing
    - fixed collisions dealing almost no damage
    - fixed friendly cargo ships
     
    Last edited: Sep 4, 2015
    • Disagree Disagree x 1
  2. lyle sonders Apprentice Engineer

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    342
  3. GreenIsTheBest Trainee Engineer

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    26
    sad story
     
  4. LordChicken Trainee Engineer

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    53
    Bug Fixes!
     
  5. PsicoPato Senior Engineer

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    1,096
    WOOOT!!!
     
  6. Lrj52 Apprentice Engineer

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    246
    Nice :)
     
  7. lyle sonders Apprentice Engineer

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    342
    For the first time I was first lol
     
  8. Commander Rotal Master Engineer

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    4,942
    They're doing performance stuff during Bug Crunch. Be still, my heart.

    Heavy Armor next? :D
     
  9. Scorpion00021 Senior Engineer

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    1,410
    Did I hear a scuttling noise at the end of the vid? Is this a hint at hostile npcs are on the way?
     
  10. Dwarf-Lord Pangolin Senior Engineer

    Messages:
    2,597
    Very exciting to see all the performance updates!
     
  11. Altair Trainee Engineer

    Messages:
    46
    Good job. Please fix oxygen system. There are a lot of bugs.
     
  12. Diegor34 Apprentice Engineer

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    108
  13. Ame Trainee Engineer

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    74
    Awesomeness! Performance improvements FTW!
     
  14. Dreokor Senior Engineer

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    1,606
    Last part of the video:

    Sabiroids, everywhere.
     
  15. DevilDesire Trainee Engineer

    Messages:
    12
    oh yeah, so many bugfixes in one week! YEAH...

    really? wanna troll me?
     
  16. FlakMagnet Senior Engineer

    Messages:
    1,551
    Oh.....

    bug fixing. The great way to find out the things that were broken in the game that you had never noticed :)
     
  17. Hot.n.Spicy Trainee Engineer

    Messages:
    16
    Super awesome!! Loving how much more playable the game is each and every week. Keep up the great work guys!!
     
  18. Pegas519 Apprentice Engineer

    Messages:
    195
    Keep loosing my oxygen when draining a room. 60% goes back to the tank, 40% is lost.
     
  19. Commander Rotal Master Engineer

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    4,942
    Dude.

    Dude.
    No seriously.
    Dude.

    The Fps.

    Like... I was scratching on 10 FPS in some areas and now i don't really get below 10, with a solid 15 to 20 now in former problem areas. NO WAY did they only fiddle around with windows. I mean sure, maybe i had a little memory leak before but... DUDE. DUDE.
    This update might just buy me the performance needed to complete the Primary Hull without dipping below 10 on average... need long-term memory leak testing..... SO MUCH TO DO
     
  20. KissSh0t Master Engineer

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    3,371
    All my ships blew up.... I'm not even joking..

    What the hell did this update change.
     
  21. BlackUmbrellas Senior Engineer

    Messages:
    2,818
    I think it might have just been a slowed-down sound of a turret firing? The alarm klaxon slowed down too.
     
  22. Thedevistator Senior Engineer

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    1,942
    It changed stuff in the code obviously.
     
  23. r.zarth Trainee Engineer

    Messages:
    8
    The decision to do bugfixing is THE BEST!
    Keen is watching its community, thats PRICELESS!
    Tank you KeenSWH!!
     
  24. KissSh0t Master Engineer

    Messages:
    3,371
    I think I figured it out... the position of ships slightly changed, ships locked with landing legs had moved slightly inside the large ship they were connected too, when unlocking them they exploded huge...

    Also one small ship connected with a connector to the large ship automatically exploded.

    This is my survival world... everything is drifting everywhere.

    My face after loading my survival world...

    [​IMG]
     
  25. KissSh0t Master Engineer

    Messages:
    3,371
    Ayyy... even the large ship spinning around.. survival just got interesting..

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
  26. Taranis Trainee Engineer

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    16
    Not the bugfixes I was hoping for but bugfixes are always welcome, especially if they increase performance. Thanks
     
  27. chrisb Senior Engineer

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    1,421
    Bug fixes are all good. :)
     
  28. PhoenixTheSage Junior Engineer

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    677
    Still waiting on DX11 skybox, although sometimes I wonder if they aren't fixing it because they are going to implement a more modern skybox techniques. Like star animation maybe...
     
  29. Ronin1973 Master Engineer

    Messages:
    4,468
    I wonder if they will be tackling pistons and/or rotors this round? Fingers crossed.
     
  30. Dwyloc Trainee Engineer

    Messages:
    10
    Performance improvements are always good and so far none of my stuff has exploded which is a good start :)
     
Thread Status:
This last post in this thread was made more than 31 days old.