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Update 01.179.1 Minor - ModSDK Improvements, Font Tool

Discussion in 'Change Log' started by Drui, Mar 30, 2017.

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This last post in this thread was made more than 31 days old.
  1. Drui

    Drui Keen Update Guy Staff

    Messages:
    1,415
    Summary
    Hello, Engineers! Today’s minor release comes with some improvements as the team works towards the next major release. This includes particle fixes for jump drives, character drills and character welders. Additionally, we resolved a number of crashes related to multiplayer.
    Owners of the Deluxe version of the game will notice a new badge has appeared in the main menu screen. If you are interested in playing a retro version of Space Engineers from 2013, listening to the entire soundtrack and browsing concept art from the game, check out the Deluxe Edition on the Steam Store.
    We are also adding some new features to the ModSDK. This includes a new script that allows modders to quickly fix icons and other UI textures for their mods that haven’t been pre-multiplied by their alpha value. This will bring them up to date with our new sprite rendering changes. The tool was created by our crafty artist Anton Bauer. Simply 'Drag&Drop' your mod’s corrupted Icon / UI - Textures on the supplied batch file and it will compile, overwrite and save your files. All you have left to do after that is re-upload your mod.
    Also included in this week's addition to the SDK is our new Font-Tool, with which you can quickly convert any font to a compatible format to be used in the game, literally with the push of a button.
    Just as a reminder, we have a Discord server set-up for the discussion of anything related to Keen Software House. This is a great place for you to share creations and ideas, but also to just hang out with fellow engineers: https://discord.gg/KeenSWH
    Lastly, next Monday we will be streaming at 7PM CET on the Keen Community Network over on Twitch. The first segment will be with Deepflame looking at Medieval Engineers and the game’s plans for the future and then there will be a Q&A session with Marek and lead artist Natiq, where among other topics, we will be discussing the art in Space Engineers.



    Features

    - Added Badge for Deluxe Edition owners
    - Premultiplication Script (ModSDK)
    - The Font Tool + Official Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=894430460

    Fixes

    - improved Interior Wall texture
    - minor GUI changes
    - fixed cockpits forcing 1st person camera view
    - fixed development message appearing when pasting blueprint from different versions
     
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  2. Speshal_Snowman

    Speshal_Snowman Apprentice Engineer

    Messages:
    175
    Yay!
    Am I first?
    Nice Teaser!
     
    Last edited: Mar 30, 2017
    • Late Late x 1
  3. Replic TuaniOne

    Replic TuaniOne Apprentice Engineer

    Messages:
    485
    ESCAPE PODSSS!!!

    Also, second :D
     
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  4. eviltek2099

    eviltek2099 Apprentice Engineer

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    198
    • Agree Agree x 10
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  5. Syncaidius

    Syncaidius Junior Engineer

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    824
    Last edited: Mar 30, 2017
  6. Speshal_Snowman

    Speshal_Snowman Apprentice Engineer

    Messages:
    175
    Parachutes!
     
  7. nathan2000

    nathan2000 Trainee Engineer

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    21
    Are the parachutes made from the ground up or just imported from Draygo's mod and (perhaps?) made more stable?
     
    • Agree Agree x 1
  8. posthy

    posthy Apprentice Engineer

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    122
    Parachute mod found it's way into vanilla! Now it just has to walk through it :) But I wonder if this means other aerodynamics will be there too, like wings?
     
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  9. R41D3R

    R41D3R Trainee Engineer

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    11
    *gasps* parachutes! Gonna put those to good use when those are in.
     
    • Agree Agree x 1
  10. AutoMcD

    AutoMcD Senior Engineer

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    2,369
  11. Bullet_Force

    Bullet_Force Apprentice Engineer

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    368
    Wow only the big issues get fixed here....... ???
     
  12. Padla321

    Padla321 Trainee Engineer

    Messages:
    41
    From what I understand they started with the mod, but they are working to improve it visually and otherwise. What we see is the prototype only.

    Devs were very clear to say that parachutes does NOT mean aerodynamics. However if they are working on parachutes, you can bet they are at least looking into possibility of some kind of aerodynamics. Again it does not mean we will have it, but I think they are probably looking into whether it would be possible.
     
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  13. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    I approve of this. This got seriously annoying during mining!

    ....aaaaand it still is.

    [​IMG]
     
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  14. Bullet_Force

    Bullet_Force Apprentice Engineer

    Messages:
    368
    Why don't the devs throw in some new weapons instead of making interior wall textures look slightly prettier. Its only been 3 years and we still have only the same 2 boring weapons....
     
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  15. Sade

    Sade Trainee Engineer

    Messages:
    26
    - fixed cockpits forcing 1st person camera view :tu:

    ...errr, all but mine I suppose :(
     
    Last edited: Mar 31, 2017
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  16. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    Nope. Wings i'd guess are a "maybe in the future" since everyone seems to like those, and they're just blocks (or could be implemented as cosmetic blocks only; i have no idea how those wing mods work) but as pointed out above the aerodynamics have been noped on stream. @Xocliw, reminder that teasers need more information to not confuse people or hype them for features that aren't happening.

    Well, the Interior Wall is just a stragler of the New Block-updates, which consumed the devs for quite a while. (If that was a wise investion of time, resources, necessary or even a good idea to start with is an entirely different question.) New blocks take quite a bit of time to produce - you're not just looking at the finished end model but also LOD-versions and building state-models, plus you gotta code them and ideally you'd want them to do something else than the existing models, else they'd just do the same as the other ones, so you're ALSO looking at coding an entirely new kind of weapon. Basically, your eyes are quite busy oggling, and the devs would be quite busy producing, which they didn't have time for because of the unnecessary redesigns. (Already bracing myself for the Red Flood here, go on, hit me, i can take it.)
    So, new blocks have a low priority as-is and they're not really doing new blocks right now, least not that we know of (the parachute looks like the original mod but if they're refining those they're probably even busier).
    Now, the REAL question is why the Keen-mod Cannon Turret and Sniper Cannon haven't been revamped and made vanilla yet. 'cause fixing those up can't take that long.

    https://steamcommunity.com/sharedfiles/filedetails/?id=402952773&searchtext=Cannon
    https://steamcommunity.com/sharedfiles/filedetails/?id=337637515
    (The internet says both have been broken since forever but since i'm way too lazy to check, i didn't check.)
     
    Last edited: Mar 30, 2017
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  17. Timotei~

    Timotei~ Apprentice Engineer

    Messages:
    208
    Could this imply the possibility to mod the PB font to be monospaced?
    Monospace hype level: |---------------------------------| [] :rocket:
     
  18. nathan2000

    nathan2000 Trainee Engineer

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    21
    Machicolations for Medieval Engineers, parachutes for Space Engineers, the next week is gonna be pretty sweet.

    Unless the parachutes are scheduled for later. In that case, we're gonna have two moderately sweet weeks with an unspecified gap between them.
     
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  19. ViLeBlOoD

    ViLeBlOoD Trainee Engineer

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    4
    Parachutes! :D

    Hopefully the parachute's collapse animation will be touched up before release, looks a little jank atm but thats not a huge issue.
    ----
    As for people hoping for aerodynamics from this....An object being slowed falling straight down is a far cry from gliding, uplift, perpendicular gravity interaction, wind resistance stress, etc. Hopefully they will have the means and opportunity to put in aerodynamics eventually but for now just enjoy what you get ;D

    ----

    @Keen : if at all possible I would like to see cables (like rope)

    ----

    Keep up the good work (b^_^)b
     
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  20. Thales M.

    Thales M. Senior Engineer

    Messages:
    1,005
    Hopefully these were respawn pods for barebones start.
     
  21. Iskaroth

    Iskaroth Trainee Engineer

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    18
    Nice teaser!
    I cant wait for this new parachutes.
     
  22. Thermonuklear

    Thermonuklear Junior Engineer

    Messages:
    615
    The physique and gait of the engineer at 3:30, hmmmmmmm.......
     
  23. Radeth

    Radeth Apprentice Engineer

    Messages:
    100
    YEEEEEESSSPLEAAASE!! :D Survival rebalancing will hopefully be the next major update and in my dreams it contains this together with the revamped scenarios and respawn ships and a few more things from my secret wishlist!
     
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  24. Commander Rotal

    Commander Rotal Master Engineer

    Messages:
    4,979
    [​IMG]
    (Left: live /// Middle: Teaser /// Right: Medieval Engineers Female Engineer*)

    Not really seeing a difference. The thighs might look a little thinner in the update video but that's likely just a mixture of camera angle and distance being slightly different, and everything else (from the little curvature in his waist to the way the arms move around and the long steps) is pretty identical. Observe the more elegant, fluid slow walk of the female ME-Engineer to the right. An SE-version might reuse Treebeard's animations but i doubt it.

    * Press F to praise @Deepflame
     
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  25. Forcedminer

    Forcedminer Senior Engineer

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    2,227
  26. ComradeWithers

    ComradeWithers Trainee Engineer

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    4
    Guess nothing to talk about batteries being completely broken.
     
    • Agree Agree x 3
  27. Merandix

    Merandix Junior Engineer

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    520
    Nice teaser guys! Those parachutes look good. Will they have custom colours?
     
  28. EctoSage

    EctoSage Trainee Engineer

    Messages:
    82
    So, where is this batch file located? What is it called?
    In the SpaceEngineersModSDK folder, or it's sub-folders, I can find nothing called "Premultiplication" or anything that appears to be this fantastic new script.

    EDIT: Apparently maybe it is supposed to be called "Premultiplication.bat" or something, but it's apparently missing? Dude, guys, don't say you have a fix for an issue affecting every mod in the game, then not deliver.
    (Fingers crossed I'm just being Batman again) *blind*
     
    Last edited: Mar 30, 2017
  29. DopePope

    DopePope Trainee Engineer

    Messages:
    64
    was hoping for more bug fixes well off again to wait for another week ... updates before this were a page long seems like Keen is slowing down and not wanting to fix anymore just want to play with textures , make more money off a broken game deluxe broken !
     
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  30. KingdomBragg

    KingdomBragg Junior Engineer

    Messages:
    544
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