Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 02.008 – Pickaxe, Day/night cycle, Rag-doll, Pathfinding

Discussion in 'Change Log' started by George.Mamakos, Mar 17, 2015.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. George.Mamakos Apprentice Engineer

    Messages:
    419
    Summary
    Pickaxe has been added in the game. It can be used for mining the stone (more options for stone mining and deploying the mined materials will follow in the upcoming weeks). Also, day/night cycle is now available. You can set the length of the day and night. The change between day and night is smoother. Additionally, we have improved the character's and barbarians’ animations after death (known as rag-doll). Pathfinding for AI has been implemented - it would help barbarians to navigate in more complex environments. Lastly, we've also added several new blocks and fixed a lot of issues with structural integrity and lights.

    https://www.youtube.com/watch?v=WdtyuDQcHcQ

    Features
    - pickaxe & stone mining
    - day/night cycle (accessible in K menu)
    - rag-doll animation for barbarians and character
    - pathfinding (for AI)

    New blocks
    - stone wall centered window and door
    - stone battlement triangle
    - wood support
    - wood tower
    - wall torch
    - new flags and banners

    Fixed
    - fixed issues with support structures making SI worse
    - fixed wooden floors break near battlements
    - fixed barbarian attack animation
    - fixed crash with barbarians “attack here” button
    - fixed issue when lots of lights in one place cause pixelization and flickering
    - light sources optimization (torches, fireplaces...)

    <strong>EDIT 03/18/2015:
    Update 02.008.011</strong>
    - fixed crash when you placed slope battlement
    - fixed various barbarian crashes
     
    Last edited by a moderator: Mar 18, 2015
  2. MechanizedIT Apprentice Engineer

    Messages:
    354
  3. Jason45PC Trainee Engineer

    Messages:
    24
    Second!
     
  4. Xocliw Public Relations Staff

    Messages:
    2,615
    I do love a good bit of rag-doll :thumb:!
     
  5. Pluffiz Trainee Engineer

    Messages:
    92
    Ohh love it!
     
  6. killer3aa5 Trainee Engineer

    Messages:
    8
  7. eldarstorm Junior Engineer

    Messages:
    725
  8. Junger_Werwolf Apprentice Engineer

    Messages:
    135
    Ou that's nice!
     
  9. Masked Death Apprentice Engineer

    Messages:
    315
    Actually I kinda hoped a shovel would be introduced along the pickaxe.
    Also I anticipated the pickaxe. All hail common consciousness.
    I'm not mental, it exists... right?
     
  10. Wintersend Senior Engineer

    Messages:
    2,095
    Excellent. More wooden things for my outposts and forts.
     
  11. Herr Doktor Trainee Engineer

    Messages:
    31
    Best^
     
  12. OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    Nice update as every week

    Would it be possible to get a health bar in survival to see how much live we have

    thanks :)
     
  13. Jikanta Apprentice Engineer

    Messages:
    418
    Awesome update!
    Here come the rat mazes!
     
  14. Martinineter Senior Engineer

    Messages:
    2,253
    Very nice update!
     
  15. RayvenQ Moderator

    Messages:
    562
    In a quick test, it seems that the problem of crumbling stone walls when you put them underneath arches (so you get a smooth wall) has been fixed thanks to the SI fixes.
     
  16. Lord Vulpes Trainee Engineer

    Messages:
    92
    Geat Update!
     
  17. tharkus Junior Engineer

    Messages:
    712
    Beautifull !!!
     
  18. Ghostickles Senior Engineer

    Messages:
    2,077
    I love patchmas.
     
  19. Yossarian Trainee Engineer

    Messages:
    70
    nice to see that survival mechanics are more and more implemented :D
     
  20. Ubiqanon Trainee Engineer

    Messages:
    84
    But wait, do the wood beams attach to and provide structural support for these nwew structures??? Thats the key...
     
  21. Mr Engineer Apprentice Engineer

    Messages:
    467
    I was hoping for Day/Night cycles for a long time and now its here! Amazing work, thanks Keen!
     
  22. OmEgA_StOrM Apprentice Engineer

    Messages:
    128
    would is be possible to get for the flags who are at the moment just in red and blue maybe the same collaring ways than in space engineers with "P"
     
  23. DarkGhost Junior Engineer

    Messages:
    765
    http://forums.keenswh.com/post/show_single_post?pid=1286566338&amp;postcount=1

    In case you missed it.
    Don't forget about modding, too. You could put your own flag's logo and such.
     
  24. ScriptyNoob Apprentice Engineer

    Messages:
    133
    Wow cool update :thumb:
     
  25. Androox Trainee Engineer

    Messages:
    95
    ''Grass_Old'' looks very very black now o_O
    oh and azimuth/elevation resset + day/night automatically turn on everytime I load my map
     
    Last edited by a moderator: Mar 18, 2015
  26. Alfalfa Apprentice Engineer

    Messages:
    102
    Thank you for fixing that SI issue, it was annoying the bejeezus out of me!
     
  27. Kanethan Trainee Engineer

    Messages:
    29
    Traduction Fr: (for french)
    https://www.youtube.com/watch?v=0_XmxGDNXjU&amp;feature=youtu.be
     
  28. Drui Keen Update Guy Staff

    Messages:
    1,407
    <strong>EDIT 03/18/2015:
    Update 02.008.011</strong>
    - fixed crash when you placed slope battlement
    - fixed various barbarian crashes
     
  29. DeeSnow97 Apprentice Engineer

    Messages:
    107
    Wow... I placed a stone battlement, crashed the game out, then Steam asked me to update before starting it again. I came here to see what happened, and then this... is it a Bad Luck Brian or an Awkward/Awesome Penguin? (Fixed bug in -1 hour...)
     
  30. Stoner Apprentice Engineer

    Messages:
    300
    Very nice update. Thanks
     
Thread Status:
This last post in this thread was made more than 31 days old.