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Update 1.182.1 - Beta Improvements

Discussion in 'Change Log' started by flexx, Jul 27, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. flexx SE Asst. Producer Staff

    Messages:
    198
    Hello, Engineers! It has been a week since our major update and we are still hard at work on the next one and fixing bugs as well.

    The highlight of today's update is the advanced rotor head (small grid) and the advanced rotor part (large grid) causing clang and damaging surrounding grids.
    Thank you for your reports! We are still collecting a lot of useful information from you and fixing as many issues as we can.
    Enjoy this weeks video featuring our QA lead :)



    Fixes:
    • Fixed suicide not working with invulnerability ON
    • Fixed Administrator page not appearing after ban
    • Fixed decoy block purple texture in construction model
    • Fixed small adv. head causing involuntary movement for large rotors
    • Fixed emissives for corner LCD panels
    • Fixed dead astronauts collision model in Campaign
    Hotfix 1.182.103:
    • Fixed game crash when using CSD mod
    Note: The game does not crash anymore since we released the fixed version but the issue with CSD mods not shooting is because the models are damaged (it can be fixed on the mod authors side)
    • Fixed game crash when welding projected laser antenna
    • Fixed issue with compound blocks have block disappearing after reload
    • Fixed load of mipmap cache
     
    Last edited by a moderator: Aug 3, 2017
    • Like Like x 18
    • Informative Informative x 1
  2. rifmouk Trainee Engineer

    Messages:
    99
    first and thanks
     
    • Agree Agree x 1
  3. I23I7 ME Tester Staff

    Messages:
    3,817
    Hello guys,

    If anyone finds anything urgent go ahead and tell me.

    I23I7
     
    • Friendly Friendly x 7
  4. zerek528 Trainee Engineer

    Messages:
    11
    Bug fixes are always good. Keep it up guys!
     
    • Like Like x 1
  5. gornyakmaniac Apprentice Engineer

    Messages:
    186
    Thanks for fixing bugs which nobody seen!
     
    • Like Like x 1
    • Late Late x 1
  6. link8dragon Trainee Engineer

    Messages:
    20
    Yeaaah!!! adv rotor head work again, thanks for the fix guys and good job for this update (but still waiting new block :woot:)
    See ya in space
     
    • Like Like x 2
  7. GrindyGears Senior Engineer

    Messages:
    1,787
    I've found a Bug! I think it's urgent, but most people might not:

    Large grid rotors and advanced rotors that have small grid heads, have had the maximum offset limits changed to match a small grid rotor.

    So a large grid rotor can only go +/- 11.0 cm instead of the usual -40.0 cm to +20.0 cm

    It has caused some issues with some of my work as they rely on the full offset.

    Thanks!
     
  8. DranKof Trainee Engineer

    Messages:
    19
    Will give first born for another teaser of combustion engine. Please. :tu:
     
    • Agree Agree x 3
    • Funny Funny x 1
  9. Syncaidius Junior Engineer

    Messages:
    822
    https://forum.keenswh.com/threads/1-182-0-doors-lethal-or-just-do-not-exist.7396153/

    Is pretty urgent. Game is unplayable for some people while that bug exists. :(

    EDIT: Basically, anything that touches a bugged door gets tossed across the room or smashed to pieces.
     
    Last edited: Jul 27, 2017
  10. Silvrav Trainee Engineer

    Messages:
    41
    230mb update for nostly rotor fixes? what else got added?
     
  11. Darkthought Apprentice Engineer

    Messages:
    140
    Any word on those nifty hydrogen generators or windmills?
     
  12. Commander Rotal Master Engineer

    Messages:
    4,942
    Sooo how much does one need aboot programming to work as tester? Asking for a friend.


    That's me. I'm asking for me.
     
    • Agree Agree x 4
    • Like Like x 2
  13. JD.Horx Senior Engineer

    Messages:
    1,008
    Errr... thanks. I guess.
     
  14. Forcedminer Senior Engineer

    Messages:
    2,206
    someone on the steam forums said wheels got some sort of hotfix.
    can we get some info on that?
     
  15. Byteboost Trainee Engineer

    Messages:
    15
    A few years ago i touched SE for the first time... created a simple block and my system was crashed..
    Now i build huge grids with airlocks, hangars, motor-moving alarm lights and all the stuff whats on my mind.
    SE is my lego today and that's great.

    Ondrey, you and your team does a damn good job!
    Don't forget com: Because this team (whole keen soft) is permanently working on the project, we can play.

    PS: a thursday without Xocliw is not a good thursday!
     
    • Friendly Friendly x 3
    • Agree Agree x 1
  16. JasonG Trainee Engineer

    Messages:
    81
    Bug, grass causes crashes for me, I have intelhd 5500 2gb shared. Also my friend has an ati 4600 cooler master edition. the game ran fine for him the other day but now crashes on startup with no bug report. Also you guys fixed lcds huh? wasnt that fixed last update? Also rotors work absolutely fine for me, is this an issue with nvidia or people not knowing how to use them?
     
  17. Thrak Apprentice Engineer

    Messages:
    407
    The issue with corner LCD screens was introduced last week and was not fixed until today (in fact, I haven't tested it myself, yet). You're thinking of a different LCD issue addressed in a hotfix.
     
  18. JuStX2 Apprentice Engineer

    Messages:
    310
    Does this mean at long last we can suicide and respawn in creative? If so this is /waaaay/ overdue..
     
    • Disagree Disagree x 1
  19. Forcedminer Senior Engineer

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    2,206
    confusion. i thought we could always do that?
    guess it must of been disabled and is now fixed.
     
  20. Recon Squad Trainee Engineer

    Messages:
    1
    Don't know if this is just me or not, but when I try to start a new world using the Easy Start Earth-Like, I find myself on a floating platform in space.
     
  21. LostSoul3471 Trainee Engineer

    Messages:
    28
    Hasn't been fixed before and as of yet. Slightly improved but I'd guess the improvement is just a side effect of the emissives getting tweaked on the LCDs/glass. At least they're more readable when the artifacting starts up.
     
  22. Allammo Apprentice Engineer

    Messages:
    317
    Yeay! Althou I haven't noticed any problems with advanced rotors. Am I lucky? 230MB update, oh, that's something. Shame, I can't update game until my Internet package refresh itself at the beginning of next month.
     
  23. Forjo Apprentice Engineer

    Messages:
    130
    One of the guys on my server said welding a laser antenna from a projector will crash a dedicated server. Please take a look at it if you get a moment.

    -Forjo
     
  24. Stardriver907 Senior Engineer

    Messages:
    2,377
    First!


    wait...
     
    • Informative Informative x 1
  25. Forjo Apprentice Engineer

    Messages:
    130
    Waiting...
     
  26. I23I7 ME Tester Staff

    Messages:
    3,817
    Hello,

    I was able to reproduce the issue and sent it for fixing.

    Thanks!
     
    • Friendly Friendly x 1
  27. doncdxx Apprentice Engineer

    Messages:
    340
    @I23I7
    Any word on when emissives for mod voxel textures will be fixed? It's been broken for a few weeks.
    My mod series has lost it's glow.
     
    • Like Like x 1
  28. flexx SE Asst. Producer Staff

    Messages:
    198
    Hey, this was resolved in last major update, but you have to have shader quality set to high.

    • New shader quality settings introduced in Options, affecting quality of atmosphere, trees and voxel rendering (voxel texture emissives are now working, but only for High shader quality)
     
    • Informative Informative x 4
  29. doncdxx Apprentice Engineer

    Messages:
    340
    @flexx
    Thanks, I hadn't thought to check for new settings since I'm always at max anyways.
     
  30. C0dyj28 Trainee Engineer

    Messages:
    1
    In Survival when merging two piston heads together it rotates the new top grid by 90 degrees
     
Thread Status:
This last post in this thread was made more than 31 days old.