Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 1.184.0 Major - Half Armor Blocks, UI & MP Improvements

Discussion in 'Change Log' started by flexx, Sep 14, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. flexx SE Asst. Producer Staff

    Messages:
    197
    Hello, Engineers! This week’s major update brings a huge amount of improvements to the game as well as a couple of new armor blocks. The first thing you will notice when starting up the game is the changes to the main menu user interface. A lot of improvements were made as we focused on enhancing readability and usability of our interface, while removing several inconsistencies and making the screens more visually appealing. We have also added additional tooltips, reorganized the contents of several screens and added a screenshot preview to the “Load Game” menu, to help you find the right save more easily.

    With this update, we are also adding 2 new armor block variations, the half block and the half sloped block. Because you wanted it! This will allow you to come up with new, interesting block combinations and give your creations some more style variety. It’s something that we know players have been wanting for some time.

    Next up, antennas have been reworked in this release. The window for remotely connecting to grids has been reworked. It now shows all broadcasting grids in range and the icons showing problems work correctly. You can now connect to friendly grids if they are unowned and we fixed exploits which allowed connecting to enemy grids. In multiplayer, antenna range is no longer limited by replication range (which allows antenna signals over 3 km). This affects both the normal and laser antenna and allows remote control over greater distances while at the same time having massively improved performance.

    For multiplayer, we have some more general improvements. The positions of characters are now sent relative to the nearest grid. This significantly improves walking around on a grid which is moving and rotating. We also improved what is called island replication which translates in game as there being no more infinite loading wheels and less strain on servers. Character and controlled grid movement is now stopped when the server doesn't hear from the client in some time which should prevent certain deaths caused by lag spikes. Other issues fixed include most inventory desync problems (but we are aware of more) and invisible trees for some clients on servers.

    Additionally, we resolved many issues related to grass and the rendering of grass.





    Features:
    • Antennas refactor makes them functional again on DS
    • UI Main Menu redesign
    • Light and Heavy Half Armor Blocks / Light and Heavy Half Slope Armor Blocks added
    • Grass and Tree changes that fix visual issues like grass rendering in tunnels and invisible trees
    MP Improvements:
    • Improvements to player positioning in-game being relative to the nearest grid making movement on moving ships
    • Changes to the inventory code that mend to most cases where players would have desynchornized inventories (there are still some cases left)
    • Character/Grid movement is stopped if the server and client disconnect/lag (in order to avoid deaths due to lag spikes)
    • Further improved loading times and island replication which was causing infinite loading
    Fixes:
    • fixed issue for launching DS server on W10
    • fixed rare crash with small grids colliding
    • fixed trees not being rendered properly
    • fixed invulnerable warheads when not armed
    • fixed ownership issue on Lone Survivor starting grid
    • fixed unusable control panel on a piston after merging it to a sub-grid
    • fixed issue with connectors disabling ship steering while two players are inside the ship
    • fixed issue when pasting large grid and sub grids not being pasted as a whole
    • fixed rotors in blueprints not saving their displacements
    • fixed issue with Enable Broadcast checkbox not being remember by turned off antennas when reloading
    • fixed groups in the control panel disappearing after merging two grids
    • fixed issue with GPS coordinates not following players backpack after death
    • fixed skins de-selecting themselves when quickly swapping skins
    • fixed skins for tools not refreshing properly for other players
    • fixed issue where when refreshing the UI the search bar had to be updated to be taken into account
    • fixed issue with HUD key being applied while typing into the chat
    • fixed issue with emissivity when repairing the MedBay
    • fixed rifle shooting effects not following the barrel
    • fixed sensor missing rear texture
    • fixed issue with block icons overlapping unto the toolbar
    • fixed Refinery or Solar Panel glitch that would trigger under certain cases
    • fixed issue LODs showing wrong emmissives for conveyor tubes
    Hotfixes 1.184.005:
    • fixed issue with half blocks and mirroring mode
    • fixed issue for blacklist/whitelist not working
    • fixed issue where Drain All option for Sorter was not working
    • fixed emissivity issue for Sorter block
    • fixed crash when loading a world with mods
    • fixed FPS drop when pasting a blueprint
    • fixed crash in MP when placing blocks next to each other inside of a voxel
    • fixed missing checkboxes in Advanced settings
    • fixed laser antenna permitting players to use remote control on grid despite being out of range
    Hotfixes 1.184.006:
    • fixed various crashes
    • fixed issue when downloading mods

    In other news, we will be kicking off a screenshot competition today with a number of different categories. The prizes include complete skin sets of the winner’s choice and there’s a chance that some could be added to the official loading screens. If you're interested, you can find more details about this competition in Mareks blog post.
     
    Last edited by a moderator: Sep 22, 2017
    • Like Like x 20
    • Friendly Friendly x 4
    • Informative Informative x 1
  2. Ed Frost Senior Engineer

    Messages:
    1,124
  3. retep998 Trainee Engineer

    Messages:
    43
    This alone is so awesome.
     
    • Agree Agree x 4
  4. szczepix Trainee Engineer

    Messages:
    8
    thank's
     
  5. Pennywise Apprentice Engineer

    Messages:
    338
    Major. At last.
     
    • Agree Agree x 1
  6. Elfi Wolfe Apprentice Engineer

    Messages:
    481
    Wonder if I should submit a picture of the "Witchcraft" drive core?
     
  7. [LP] OMG Shadow® Trainee Engineer

    Messages:
    68
    Very nice. New blocks are always welcome.
     
  8. Dax23333 Junior Engineer

    Messages:
    545
    This is awesome! I've been missing those blocks for ages.
     
  9. gustarimez Trainee Engineer

    Messages:
    4
    Small grid rotor displacements finally fixed! Thanks Keen god bless
     
    • Like Like x 1
    • Friendly Friendly x 1
  10. northypark Trainee Engineer

    Messages:
    29
    YES GRASS FIX!
     
    • Funny Funny x 1
  11. regnarra Trainee Engineer

    Messages:
    13
    Nice!
    I´m glad update videos are fixed too :)
     
  12. Forcedminer Senior Engineer

    Messages:
    2,121
    MFW MAJOR UPDATE DAY
    [​IMG]
     
    • Funny Funny x 5
    • Like Like x 1
  13. KingdomBragg Junior Engineer

    Messages:
    542
    Awww yissss! Really happy for this update :D
     
  14. SileniusFF Trainee Engineer

    Messages:
    88
    Half blocks are here! YAY!
     
  15. Super_Happy_Alien Apprentice Engineer

    Messages:
    386
    No self sealing Stem bolts Again !!!!!!!!!!!!!!!!!!!!
     
    • Funny Funny x 2
  16. Ronin1973 Master Engineer

    Messages:
    4,301
    Woohoo... I'd love to see 3:1 and possibly 4:1 sloped armor blocks as well. Having more angles to build with means more refined designs. 2:1 blocks were a major visual improvement (slope armor tips and backs) when then came out. Having more choices than 45 degree angles really improved the game.
     
    • Agree Agree x 3
  17. 666Savior Apprentice Engineer

    Messages:
    190
    Yayyyy! Half armor block finally

    So in the screenshots competition, is a 16k screenshot too big? :woot:

    Also, VST major update when? Been waiting for 3 months. I promise not bombard you with problems i find in the tool for at least a week. :woot:
     
  18. FFaruk Trainee Engineer

    Messages:
    15
    Are you guys working on AI at all, can we hope for some trading stations with npcs, or maybe different npc factions and stuff like that. just to bring in more life in to the game :)
     
    • Late Late x 1
  19. xcollector_21x Trainee Engineer

    Messages:
    1
    Nope Nog still has them all
     
  20. Sakanax Trainee Engineer

    Messages:
    6
    Thank you! Thank you! Thank you!
     
    • Funny Funny x 1
  21. BloodThunder Trainee Engineer

    Messages:
    26
    YAAAAAAAAAASSSS!!!
     
  22. KingdomBragg Junior Engineer

    Messages:
    542
    Any reason we can't use half blocks on small grids? Is it a mistake or by design, because if it's intentional, I'd very much like to see this changed to allow them on small grid ships.
     
    • Agree Agree x 8
  23. Home Trainee Engineer

    Messages:
    22
    There could be many more deco blocks in general. Currently you have to use a lot of mods to get satisfying designs.
     
    • Agree Agree x 2
  24. Braethias Apprentice Engineer

    Messages:
    179
    Folders for blueprints?
     
    • Agree Agree x 2
  25. Phoenix84 Junior Engineer

    Messages:
    982
    Small ship half-blocks pls kthxbye!
     
    • Agree Agree x 8
    • Disagree Disagree x 1
  26. R-TEAM Apprentice Engineer

    Messages:
    486
    No player on my server (include me) can connect to it ...
    Going to checking for Mods ...
    And then no more .... even after +15min the same "checking for mods..."

    Nice ...................................
     
  27. Sakanax Trainee Engineer

    Messages:
    6
    Keen removed Angled Armor Slopes from my ship! Yes, I know if was removed from the G-menu ages ago, but I still had them on some ships.

    For those who don't know the game used to have 'Angled armor' and 'smoothed armor'. It was a bit wonky, so it was later taken out of the g-menu. It still showed on ships that had the block though. I guess developers removed it from the game when adding the half blocks.

    Also, Keen, would this be why my game crashed on first load, because it was removing the angled armor from my save? Seemed to load fine the second time.

    Calling you out on this Keen! RIP angled armor
     
  28. Kurazarrh Apprentice Engineer

    Messages:
    209
    Oh man. I am psyched to play this release. I definitely appreciate the half-blocks and may need to incorporate some of them into my current designs!
     
  29. Pharap Apprentice Engineer

    Messages:
    175
    Half armour blocks! Finally!
    New armour block shapes are always welcome.

    Aha, I knew I wasn't imagining that bug.
    It only happened twice so I thought it might have been a blip on my end.
     
  30. Zeratul257 Trainee Engineer

    Messages:
    1
    I have the same problem. Playing with mods is impossible at the moment.
    Not workaround....
     
    • Agree Agree x 2
Thread Status:
This last post in this thread was made more than 31 days old.