Welcome to Keen Software House Forums! Log in or Sign up to interact with the KSH community.
  1. You are currently browsing our forum as a guest. Create your own forum account to access all forum functionality.

Update 1.185.8 - Beta Improvements

Discussion in 'Change Log' started by Drui, Jan 11, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,386
    Summary
    Hello, Engineers! As usual we bring you a weekly dose of game improvements while the majority of our team continue working on the next major update.

    185.8.jpg

    Join our Physics & Engineering Contest!
    Also, if you want to participate in the Space Engineers Physics & Engineering Contest - there is still time. For more details continue to: http://blog.marekrosa.org/2017/11/space-engineers-physics-engineering.html

    004b.jpg

    Fixes
    • fixed inconsistency in generation of oxygen and hydrogen
    • fixed issue when player needed materials even with creative tools enabled
    • fixed issue with projection being welded when Projector is turned off
    • fixed late targeting of enemy drones by turrets
    • fixed losing focus on text fields when moving cursor away during typing
    • fixed alt+tab resetting fields / selections to default values
    • fixed highlight disappearing when reaching last button in some screens
    Thanks!
    Keen Software House team
     
    • Like Like x 9
    • Informative Informative x 2
  2. Echillion Senior Engineer

    Messages:
    1,333
    • fixed late targeting of enemy drones by turrets
    Does this mean you fixed turrets so they don't shoot dead wolves and spiders?

    Thanks and 1st! Time EVAR! Dammit Mattheus! :woot:
     
    • Like Like x 3
    • Disagree Disagree x 2
    • Funny Funny x 1
    • Late Late x 1
  3. Mattheus Trainee Engineer

    Messages:
    4
    ok...you first...but great update...:)
     
    • Funny Funny x 2
  4. Dr. Novikov Apprentice Engineer

    Messages:
    263
    Yay! My screenshot! ;) At first, I thought my Space Just Got Real mod got into vanilla :)
     
    • Like Like x 3
    • Funny Funny x 1
    • Informative Informative x 1
  5. Mattheus Trainee Engineer

    Messages:
    4
    it must go vanilla...Dr. ...it must...
     
    • Agree Agree x 6
    • Funny Funny x 2
    • Disagree Disagree x 1
  6. Kronic Offender Trainee Engineer

    Messages:
    3
    Thanks for the fixes!!
     
  7. NikolasMarch Junior Engineer

    Messages:
    923
    yay finally, this droves me nuts daily :D
     
    • Agree Agree x 10
    • Like Like x 1
  8. gergelypuskaval Trainee Engineer

    Messages:
    17
    Oh, yes, thank you guys... It was so annoying!

    YESSSS! This was a longstanding bug!


    Probably asked before, but why do I have no permission to open the pictures you attach to your posts?
     
    • Agree Agree x 2
  9. EnjoyCoke Trainee Engineer

    Messages:
    71
    Okay, that "Space Just Got Real" mod is an absolute necessity.
    Being in bright light and looking into a dark cave shouldn't illuminate the cave - this has bothered me for years. Thanks for that mod, man!
    And Keen - Please implement this, or some similar fix. I know the Source engine is pretty great at light and "realistic, auto-adjustments" so it is definitely doable :D
     
    • Agree Agree x 2
    • Disagree Disagree x 1
  10. Mattheus Trainee Engineer

    Messages:
    4
    @gergelypuskaval
    I think it belongs to your Internet...Router...PC...or whatever.
    We can see the pictures.
     
  11. dreadfulink Trainee Engineer

    Messages:
    1
    loving these nice little updates
     
  12. jandraelune Apprentice Engineer

    Messages:
    218
    Any news on fixes for merged piston sets or wheels ? These are holding up some builds.

    Performance issues like the conveyor system checking every port of every block ?

    More conveyor block options like; 3-way: airtight straight, corner, 3-way ... The 6-way is getting over used due to lack of options which that in it's self is hitting on performance.
     
    • Agree Agree x 2
  13. XCanG Trainee Engineer

    Messages:
    31
    If you about permission problem to opening screenshots, then I also can't open original images.

    [​IMG]
     
    • Agree Agree x 3
  14. StrikerBAY Trainee Engineer

    Messages:
    24
    Thank you guys :)
     
  15. mojomann71 Junior Engineer

    Messages:
    596
  16. Ironviper42 Trainee Engineer

    Messages:
    27
    Yea I get the same error and screen when I click on the photo as well
     
    • Agree Agree x 2
  17. fistagon Trainee Engineer

    Messages:
    11
    Just waitng for the super dark LCD image problem to be fixed along with lighting in the game as a whole i think needs to be reworked and maybe in the future add Crypto currancy ( ͡° ͜ʖ ͡°) as the games currancy
     
    • Late Late x 1
  18. Meteo Trainee Engineer

    Messages:
    37
    What a shame to see how the development of the game goes, when it should be much more advanced and still unplayable, we will not see this game work in this life. And there are still those who applaud and thank, in short ... "the game of infinite development", are going to eat the SE with potatoes the new generation of games that are on the way.

    Google Translator
     
    Last edited: Jan 11, 2018
    • Disagree Disagree x 11
    • Agree Agree x 1
    • Funny Funny x 1
  19. Harbinger Ace Trainee Engineer

    Messages:
    12
    Thank you! Those were infuriating to work around, especially when adding script tags to 400 small reactors.

    (I know I could have just used mod reactors, but it feels more balanced and challenging to fuel vanilla reactors.)
     
  20. Dr. Novikov Apprentice Engineer

    Messages:
    263
    :) Here is the original screenshot I made for the competition: https://i.imgur.com/wcGdM3o.jpg The building in the crater is not mine.

    [​IMG]
     
    • Like Like x 2
  21. Super_Happy_Alien Apprentice Engineer

    Messages:
    387
    Yea nice update Again and good work ,,, but i guess i have to wait for randomly exploding Solar panels.
     
  22. ZinuxGamer Trainee Engineer

    Messages:
    55
    Looks nice. I really LIKE the look of the skybox itself. But not what the mod does the lighting levels ingame.
    Look at this one. This is with the 'default' skybox coming out of a hole thats been mined, pretty close to the exit.
    Theres 'just' enough detail to see where you flying.
    Also, note the missing battery on right side, was a mix of not being able to quite see the voxel side + lack of detail due to the drop in light levels which was quite dark down where I was mining.
    [​IMG]
     
    • Disagree Disagree x 3
  23. Arcturus Senior Engineer

    Messages:
    1,647
    Fixed that for you based on the inexorable new skybox!
     
    • Funny Funny x 2
  24. DigitalStone Apprentice Engineer

    Messages:
    257
    Question:
    Does anyone have an idea of when objects when fall more realistically?
    On Earth for example, the acceleration of falling down is going way too slow.
     
    • Disagree Disagree x 2
  25. macgeifer Apprentice Engineer

    Messages:
    138
    so i made a little test, you can easily replicate it:

    1) build a 100m tower
    2) drop a block and take the time until it hits the ground
    3) height of the tower equals (9,81/2)*t²

    the calculated heigt of my tower is 99,3m which is quite accurate (took the time with my cellphone clock)
     
    • Like Like x 1
    • Agree Agree x 1
    • Informative Informative x 1
  26. DigitalStone Apprentice Engineer

    Messages:
    257
    I'm going to check it out. But can't help to notice that everything gravity-related looks so darn slow somehow.
    "What is it about this game" i wonder. There always has been something off visually.

    --EDIT--
    Not talking about simspeed/framerate btw.
    They run smooth.
     
  27. ValynHernalth Trainee Engineer

    Messages:
    11

    When will we see a fix for the rotors having violent shaking to the ships and other attached objects? It is hard to drive my car with this shaking.
     
  28. DigitalStone Apprentice Engineer

    Messages:
    257
    Well i think what you mean are "Phantom forces".
    I took up only bits and pieces of the entire story, but as far as i can explain, is that it has to do with being out of line relative to the mass center point.
    Rotors aligned on the X,Y and Z axis building up their misalignment, also on multiple axis, and on some way that isn't what the physics-engine was designed to interpret.
    But i could be very wrong. On my assumption of your meaning, AND on the cause of phantom forces.

    Maybe you could explain more about the configuration of your ship. I'm sure someone can help you out.
     
  29. ShadowGadyuka Trainee Engineer

    Messages:
    1
    I am fairly certain it has to do with the ~100m/s 'speed limit'
     
  30. suicideneil Apprentice Engineer

    Messages:
    227
    You know what else would be a nice 'minor' fix?

    Adding the missing edge detail to 2x1 armour blocks, and fixing block rotation in mirroring mode ( Creative ). That would be nice...
     
    • Agree Agree x 1
Thread Status:
This last post in this thread was made more than 31 days old.