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Update 1.185 - Major Physics Overhaul

Discussion in 'Change Log' started by Drui, Nov 17, 2017.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,386
    Summary
    With today’s major update we are releasing a large overhaul to the physics in Space Engineers. The update is primarily focusing on pistons, rotors, landing gears, and grid deformations. These mechanics have been a top priority for the SE team during the last year - to have these things be as robust, stable, and intuitive as possible. The game’s physics are now more stable and creations shouldn't break, explode or do uncontrollable things under normal conditions with default settings.
    You can read about the changes to physics in great technical detail on Marek Rosa’s blog: http://blog.marekrosa.org/2017/11/physics.html

    Additionally, the Mod API and Programmable Block API has received some massive updates in this release so be sure to check it out if you are a modder or a scripter!



    Features:
    • new physical overhaul for pistons and rotor blocks
    • new deformation optimizations for armor blocks
    • asynchronous grids and voxels streaming on server: fixing server lagging while connecting new clients
    • added new check box in advanced settings for enabling Sub-grid damage (enabling or disabling sub-grids damaging main grid)
    • added new check box in advanced settings for enabling Turret Friendly Damage (friendly fire for turrets on/off)
    • added new warning for worlds with „Unsafe Grids"
    • increased Laser Antenna range to 200 km (making planet to moon communication possible)
    • major changes to the ModApi
    • changed tree LOD
    • ModAPI changes and guides: https://forum.keenswh.com/threads/modapi-and-pb-api-changes-nov-2017.7398158/
    Art:
    • tweaked Drill block texture on lower and medium settings
    • improved lodding for Armor
    • fixed Digital Camo skin not having emissive boots
    Fixes:
    • fixed Steam achievements
    • fixed crash when extending piston with a rotor on a fast moving grid
    • fixed crash when a piston head breaks on DS
    • fixed crash when disconnection antenna from a grid with a solar panel
    • fixed crash when merging or unmerging grids on a moving grid
    • fixed corner case crash when teleporting over large distance on DS
    • fixed corner case crash when attempting to join a friends game
    • fixed sim speed drop with large amount of blocks in constant velocity
    • fixed sim speed drop when shooting grids on DS
    • fixed sim speed drop when placing large amount of Sliding Doors
    • fixed memory leak when taking screenshot
    • fixed that attaching sub-grid to ships on planets makes them fall
    • fixed multiple issues with piston and piston heads causing clang on static or moving ships
    • fixed issues with rotor and piston heads were desynchronizing when attached to a fast moving grid
    • fixed piston clipping through grids when trying to push them away
    • fixed being able to place blocks inside of piston extended parts
    • fixed issue with shaking ships when rotors and pistons are unlocked
    • fixed issue with disappering static pistons when connected with another piston and extended
    • fixed merge blocks not merging properly when attached to a grid on a rotor
    • fixed issue with multiple merge blocks attempting to merge with another grid using multiple pistons
    • fixed issue with merge block phasing through another merge block when on a extended piston
    • fixed being able to alter unclamped values in saves and blueprint files
    • fixed scripts being able to change ore types in cargo containers
    • fixed issues with blueprints from workshop not being pasted properly or at all
    • fixed shaking off ship after using Jump drive on DS with two players
    • fixed Gatling Gun block not doing any damage on DS
    • fixed invulnerability not working on DS
    • fixed disappering items when using conveyor belts on DS
    • fixed stuttering on DS each 10 km when flying
    • fixed phasing through voxel material with LG
    • fixed LG making block invulnerable to thruster damage
    • fixed rotor „add rotor head/wheel“ exploit for steel plates
    • fixed issue with mirroring half-blocks
    • fixed issue with moving platform moves without moving the player
    • fixed fighter cockpit having clipping issue with the player model when accelerating
    • fixed model exporter
    • fixed issues with sensor
    Fixes from player reports:
    • fixed crash for modded blocks with custom GUI controls
    • fixed crash when building block through PB and Projector
    • fixed corner case crash when exiting the game
    • fixed desync issue on DS when using spectator camera
    • fixed Oxygen bottles not syncing on DS
    • fixed deformable blocks dissapearing or being invulnerable
    • fixed shaking and clang issue with pistons and rotors for mods that go over 100 m/s limit
    • fixed unmerging causing rotor head to disconnect from rotor
    • fixed piston shaking when too much strain is put on it
    • fixed piston sound not stopping after being extended
    • fixed gatling gun block being able to shoot itself in certain cases
    • fixed scripts being unable to access blocks connected via rotors and pistons
    • fixed script compiler not handling sub folders properly when uploading to the Steam Workshop
    • fixed AI for Spiders not engaging when spawned via script
    Hotfixes 1.185.014:
    • fixed crash when pasting pistons
    • fixed crash when mining
    Hotfixes 1.185.015:
    • fixed sim speed issue caused by mass query on larger grids
    Hotfixes 1.185.016:
    • fixed crash when ship collides/explodes
    • fixed crash when adding actions for Impulse Axis/NonAxis
    • fixed crash with Phoenix Laser Drill mod
    Hotfixes 1.185.017:
    • fixed crash caused by wrong connector behavior
     
    Last edited by a moderator: Nov 22, 2017
    • Like Like x 34
    • Friendly Friendly x 8
    • Informative Informative x 1
  2. Xocliw Public Relations Staff

    Messages:
    2,615
    So it begins...

    It'll be hard to find ships clangin', now that there ain't no rotors bangin'! ( ͡° ͜ʖ ͡°)

    [​IMG]
     
    • Funny Funny x 19
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    • Friendly Friendly x 3
    • Agree Agree x 1
  3. Replic TuaniOne Apprentice Engineer

    Messages:
    482
    Oh boy, this changes things....
     
    • Agree Agree x 3
  4. Ed Frost Senior Engineer

    Messages:
    1,154
    that video made me laugh :woot:
     
    • Agree Agree x 1
  5. JD.Horx Senior Engineer

    Messages:
    1,008
    Wow, thank you for the hard work guys!

    Will be trying everything out once I’m home!
     
    Last edited: Nov 17, 2017
    • Friendly Friendly x 1
  6. anomalousreading Trainee Engineer

    Messages:
    26
  7. Valdoroth Trainee Engineer

    Messages:
    10
    Awesome! My satellite network plan can finally work without mods >:D
     
    • Like Like x 2
    • Agree Agree x 1
  8. Ronin1973 Master Engineer

    Messages:
    4,460
    The detailed and lengthy list of things fixed or changed is my favorite part. Now we can test these things and give proper feedback.
     
  9. Cohors Trainee Engineer

    Messages:
    23
    I’m actually the most excited to see laser antennas get the massive boost. Been waiting for this for a long time.
     
    • Like Like x 2
  10. Forcedminer Senior Engineer

    Messages:
    2,206
    It's here! :D I'm so Thrilled to give it a shot tonight.
    I really loved how those wielder pistons operated they reminds me of a car wash.
    And that voice sounded Great. a real proper announcer's voice over a space station intercom
     
  11. darth_crunchus Apprentice Engineer

    Messages:
    239
    Thank you guys SO, so much! Y'all are just total awesome sauce!
     
  12. Ronin1973 Master Engineer

    Messages:
    4,460
    The laser antennae range now feels useful. Now if we only had small antennae blocks for large grids and large antenna blocks for small grids. Having to plant a huge flag pole on a small large ship seems ridiculous for communication the distance that a walkie-talkie covers.
     
    • Agree Agree x 2
  13. Logi Apprentice Engineer

    Messages:
    170
    Great update, but maybe next time don't hype things so much.

    Edit. I'm not dissing this update. It is really nice. But I just feel like they were hyping this way more than it should have been. Fixing part of a game should not be "mind blowing".
     
    Last edited: Nov 17, 2017
    • Disagree Disagree x 15
    • Agree Agree x 7
  14. Remaarn Trainee Engineer

    Messages:
    5
    Additional changes:
    - Auto created rotor/piston heads and suspension wheels no longer return their last steel plate, thus removing infinite iron exploit

    No other obvious significant changes. A pleasantly conservative update.
     
    Last edited: Nov 17, 2017
    • Funny Funny x 1
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  15. Vereena Trainee Engineer

    Messages:
    24
    Yayyyy!

    Hopefully my things wil "just work"
     
  16. damoran Junior Engineer

    Messages:
    607
    [​IMG]

    NICE!!!! time to get back into the game.
     
    • Friendly Friendly x 3
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  17. Vereena Trainee Engineer

    Messages:
    24
    You kidding?
    If rotors and piston's work and subgrids don't murder their parent this is something to hype about!
     
    • Agree Agree x 14
  18. Stardriver907 Senior Engineer

    Messages:
    2,377
    Well, this oughta be good.
     
    • Late Late x 1
  19. SileniusFF Trainee Engineer

    Messages:
    92
    Very cool! Piston/rotor combo physics examples made Clang cry.
    And Laser Antenna range!!
     
  20. R-TEAM Junior Engineer

    Messages:
    507
    Nope - IF this have work in Multiplayer THEN it was an massive step forward ....
    In singleplayer this things have worked 80% of the time ore more (to show an amazing videos ..)
    So the "dont make an big hype over few bugfixes that SHOULD be here in an beta anyway" is a full right statement ..............
     
    • Disagree Disagree x 13
    • Agree Agree x 3
  21. Logi Apprentice Engineer

    Messages:
    170
    So they fixed things that are to be expected to be fixed? It is impressive update, don't get me wrong and I do like it, but there were so much hype, that it felt like something way much bigger.
     
    • Disagree Disagree x 8
    • Agree Agree x 5
  22. jozsefsz Apprentice Engineer

    Messages:
    243
    Possibly the best update in this year of gaming history! (if works) :D
     
    • Agree Agree x 2
  23. Fiadra Trainee Engineer

    Messages:
    9
    This... changes soooo much.
    Now fix the many many desynching and related MP problems on DS and this game might actually come close to release!
     
    • Disagree Disagree x 1
    • Late Late x 1
  24. Dataro_X Trainee Engineer

    Messages:
    7
    Great Update!!!
    Thanks for the many fixes!
     
    • Agree Agree x 3
  25. beelzerob Apprentice Engineer

    Messages:
    429
    Super huge articulated landing gear legs, here I come!

    Not at all that I'm ungrateful, but I'll admit to the 12:01 pm Christmas Day disappointment that the hype is over and it'll be forever before it happens again.
     
    Last edited: Nov 17, 2017
    • Agree Agree x 1
  26. Lord Wraith Trainee Engineer

    Messages:
    98
    Sorry heard it all before, CLANG WILL STRIKE YOU DOWN FOR THIS..... A call to arms for all CLANG followers, seek out the piston, seek out the rotor, seek out the landing gear, and make them suffer the wrath of the great god CLANG.....Strike them down brothers and sisters, FOR CLANG WAAAAAAAARRRRR!!!!!!!!!
     
    • Funny Funny x 2
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  27. hippybaker Trainee Engineer

    Messages:
    5
    Does this mean that grids with pistons and rotors can now officially use the "Exploration Tag"?
     
    • Funny Funny x 1
  28. frannic Apprentice Engineer

    Messages:
    314
    These are great bugfixes but....
    i expected the teased windmills, the engine, the wheels.....
    Where are all these things?
     
    • Agree Agree x 7
    • Disagree Disagree x 3
  29. kingkrieg Apprentice Engineer

    Messages:
    161
    • fixed rotor „add rotor head/wheel“ exploit for steel plates
    Finally, no more free steel plates! i believe there was even a workshop creation just to exploit that

    edit: im wondering, why wasnt the teased windmills and the engines added?

    overall, a 10/10 update (would have been a complete 20/10 if the teased blocks had been added)

    edit 2:

    Comparing:



    and



    and finally



    this is.... FANTASTIC!
     
    Last edited: Nov 17, 2017
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  30. Timotei~ Apprentice Engineer

    Messages:
    204
    Looks like you did an amazing work here Keen! I can't wait to try it out later today. :tu:
     
    • Agree Agree x 2
Thread Status:
This last post in this thread was made more than 31 days old.