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Update 1.186.3 - Beta Improvements

Discussion in 'Change Log' started by Drui, Feb 22, 2018.

Thread Status:
This last post in this thread was made more than 31 days old.
  1. Drui Keen Update Guy Staff

    Messages:
    1,388
    Summary
    Hello, Engineers! As usual we have a regular Thursday dose of fixes and improvements for you!

    loading_background_006_albedo.jpg

    Fixes
    • fixed various crashes
    • added warning message when loading old save positions
    • due to issues with compatibility with certain sound cards the Echo feature has been disabled and checkbox removed from Audio options
    • fixed welding effect not stopping after finishing block
    • fixed player position being desynced when moving around wheels in multiplayer
    • fixed jumping car issue after disconnecting from connector on DS
    • fixed unintended invulnerability in campaign mission 5 after boss arrival
    • fixed exploit in changing access to grid by selecting all in the control panel from one owned block
    Fixes (Player Reports)
    • fixed autopilot not stopping after deleting last waypoint
    • fixed grids being counted towards block limit even when pasting failed
    • fixed broadcasting key not working on large grids
    • fixed character broadcasting key not making sound
    • fixed repeating build sound of half built wheels
    • fixed different units on sliders than in text inputs in blocks settings
    Thanks!
    Keen Software House team
     
    • Like Like x 16
    • Disagree Disagree x 4
    • Agree Agree x 1
    • Late Late x 1
  2. posthy Apprentice Engineer

    Messages:
    112
    Thanks (No 'first'-ing today :p )
     
    • Funny Funny x 1
  3. GDragon Trainee Engineer

    Messages:
    54
    Fix old bugs.
    Add new bugs.
     
    • Funny Funny x 5
    • Agree Agree x 4
    • Disagree Disagree x 4
    • Like Like x 1
  4. northypark Trainee Engineer

    Messages:
    30
    Noice
    • due to issues with compatibility with certain sound cards the Echo feature has been disabled and checkbox removed from Audio options
    Not so noice.... couldn't you just have disabled it by default and added a tool tip that said something like "Warning, not compatible with certain sound cards" ??
     
    • Agree Agree x 16
    • Like Like x 2
  5. Whiplash141 Junior Engineer

    Messages:
    957
    Sooo... how 'bout them graphical options and small grid stations?
     
    • Agree Agree x 14
  6. Lord Wraith Trainee Engineer

    Messages:
    98
    who would think some bug fixes no one knows about and nothing about what everyone wants suck to be me :(
     
    • Like Like x 1
  7. Sirhamsteralot Trainee Engineer

    Messages:
    28
    OwO whats dis
     
  8. Apsyc Apprentice Engineer

    Messages:
    108
    [​IMG]
     
    • Funny x 33
    • Agree x 10
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  9. Hitmanstar Trainee Engineer

    Messages:
    11
    • fixed player position being desynced when moving around wheels in multiplayer
    Lovely
     
    • Agree Agree x 2
    • Like Like x 1
  10. Soulthule Apprentice Engineer

    Messages:
    361
    Oddly these aren't the bugs plaguing my server. Things like players not being able to weld or grind blocks, whole grids disappearing in front of a player until they log off and the back on. Server sim speed takes a huge hit with a partially destroyed ship grid like a respawn ship glitching out until its deleted. Entering a planet's atmosphere descending to a certain altitude cause the server sim speed to drop to as low as .07 for everyone while it loads terrain... ah well, another week of baby sitting the server and complaining players 8`0.
     
    Last edited: Feb 22, 2018
    • Agree Agree x 4
  11. TEGCQUANTUM Trainee Engineer

    Messages:
    2
    Fixing the remote control block would be useful as well. Unlike ur changing of the message in last weeks update :p
     
    • Agree Agree x 4
  12. KingdomBragg Junior Engineer

    Messages:
    544
    Thanks guys :)
     
    • Like Like x 1
  13. Ruggero Barone Trainee Engineer

    Messages:
    10
    Is the welder been fixed? Not only the effect but the actual alignment with the block and be able to weld it?
     
    • Informative Informative x 1
  14. Meridius_IX Trainee Engineer

    Messages:
    45
    • fixed autopilot not stopping after deleting last waypoint
    Was hoping the other auto-pilot issue would have been fixed as well this week (speed in gravity still only 15% of slider as of todays patch).
     
    • Agree Agree x 4
  15. Registry_Editor Trainee Engineer

    Messages:
    25
    Awesome, thank you very much.

    Now how about fixing the issue with corner blocks not being airtight in certain configurations, please?
     
  16. Jarcek Trainee Engineer

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    5
    SIM speed guys. We do not want it to be upgraded by 500% at once next year. Small increases over time would do...

    EDIT: Of course, thanks for the bugfixes.
     
    • Agree Agree x 3
  17. maxwil Trainee Engineer

    Messages:
    1
    Second!
     
  18. DigitalStone Apprentice Engineer

    Messages:
    258
    Thanks again for the update.
    And it's a very nice touch to report along the fixes which ones of those were based on player reports :tu:
     
    • Agree Agree x 7
  19. Albino2 Trainee Engineer

    Messages:
    16
    Thanks for the continuous work.
    Please do check that "autopilot in planet gravity/atmosphere" speed bug tough.

    Also, improvement in communication with the community would be welcome, such as providing a roadmap so we know what not to expect anytime soon, and get a better idea of what you want to do with the game, even if everything isnt actually done in the end. Hearing actual feedback on the players concerns, suggestions & requested features would really make a difference too.
     
    • Agree Agree x 6
  20. zakimano Trainee Engineer

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    16
    Agreed, and hell yes, a roadmap would be more than welcome. We love you all ~
     
    • Agree Agree x 5
  21. Veidebreij Trainee Engineer

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    9
    There is a knwon problem with the autopilot not getting over 15 m/s in gravity. So why you don't fix that by the time you fix the waypoint problem...
     
    • Agree Agree x 2
  22. Slywolf117 Trainee Engineer

    Messages:
    36
    That's because the "new" voxel terrain created each time someone drills. Server I play on disabled voxel destruction. We use mods for alternate resource gathering. Server never drops below 0.9. usually a solid 1.0, with many people on.
     
  23. eviltek2099 Apprentice Engineer

    Messages:
    198
    Well, This update make our server run at .1 Sim.... Removed ALL mods... Same result.
     
  24. cheerkin Trainee Engineer

    Messages:
    56
    Did you change something in thruster override logic? In all my saves PB-cotrolled drones refuse to fly today, all overrided thrusters work like 0.1% from maximum now.
     
    • Informative Informative x 1
  25. Ingar Trainee Engineer

    Messages:
    3
    The effect has been fixed, the alignment is still off. The welder does point to the center if you're looking down, so I guess someone tested this by welding a floor.
     
    • Funny Funny x 1
  26. cheerkin Trainee Engineer

    Messages:
    56
    KSH, why do you hate us scripters so much? I planned to do lots of work with my drones at this weekend. Can you please not update the game at friday evenings? Do it on Mondays
     
    • Funny Funny x 1
  27. eviltek2099 Apprentice Engineer

    Messages:
    198
    After 3 years plus it's painfully obvious to me that patches are not tested before release how bout you test it for a week before putting it out and ruining hundreds of people's Weekends!! I came back only to be disappointing again. C-ya an another year.
     
    • Like Like x 1
    • Agree Agree x 1
  28. 333546323 Apprentice Engineer

    Messages:
    213
    ok bye....also no need to post here if your just gonna say that...it dosent speed anything up also SE is a very complex game there basically is no other game like it. I mean there dual but dual do sent have ship to voxel deformation and a lot more.
    --- Automerge ---
    and if everyone didn't know its not gonna take 1 week to fix a difficult bug, its gonna take a while and they are working on the bugs too even if it dosent seem like it
     
    • Agree Agree x 5
    • Disagree Disagree x 5
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  29. Stardriver907 Senior Engineer

    Messages:
    2,390
    What does it say? "STOP DOING THAT!"
    Does this mean auto pilot actually shuts down and returns control to player after last waypoint? Because sometimes I found I couldn't manually control ships formerly under autopilot control until I took control of the RC block then exited back. (I used "control" three times in the same sentence. Does that make me a control freak?)

    This might account for a mysterious drop in sim speed when I haven't actually added new grids:eek:

    No. These are the bugs that have been plaguing other servers. You will find that not every bug effects every machine. Therefore, fixing bugs that annoy other players may result in new bugs just for you. No two PCs are alike and real servers with Xeon-type processors are different from your PC. Problems can arise because of the brand of RAM or video card you might be using.

    As always, you shouldn't expect perfect performance from a game still under production and far from finished. In fact, you shouldn't even expect acceptable performance.

    This has been an issue since oxygen became a thing back in late 2014. Before then blocks did not have to be airtight. Ships had no doors, just an opening to get in and out. When they worked their magic to make blocks airtight, the corner block never cooperated. Still won't.

    One school of thought would be, "it's simple. Fix it later." Another school of thought would be, "It's simple, fix it now." The third school of thought is, "Nothing is as simple as it seems." This might be one of those things that, when fixed, breaks everything else in the game because it's so fundamental.

    You're new here, aren't you?
     
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  30. captainbladej52 Apprentice Engineer

    Messages:
    223
    Seems like my GPU has gotten a bit more stable in its usage since the last patch and this one. Since the planetary memory leak was fixed it's not handed my rig its butt nearly as bad and overall stability seems a bit better. For some of my larger ships such as one of my carrier dreads its still handing my rig its butt planet side but it's doing better than it was before. I'm assuming that these issues will get better with more optimizations and such but still a drag with some of the larger ships and stations at the moment. Otherwise whatever you guys have been doing has been working, at least from what I can tell.

    Personally I would've preferred the welder effect continuing after the block is fixed to be a cosmetic effect that could be turned on or off just for the realism/rp factor. Perhaps a special welder skin/welder type could be introduced that still allowed this. Relatively minor nitpick on my part but just something fun for my personal tastes.

    Also noticing a really weird issue where in some cases I'm noticing the decompression animation when certain blocks get removed or I close certain doors, even though no holes are present. No actual decompression is taking place but the animation makes it appear as such. if I can ever reproduce it consistently enough I'll grab a video clip for you guys. Anyone else noticing this more as of late or is it just me?

    Overall no complaints about bug fixes and such. Look forward to the next major updates and fixes. Also still really enjoying being able to drive my wheeled vehicles without issues again
     
    • Agree Agree x 3
Thread Status:
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