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Update 1.189.044 - Minor Improvements

Discussion in 'Change Log' started by Blitzzz333, Mar 20, 2019.

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This last post in this thread was made more than 31 days old.
  1. Blitzzz333 Keen PR Guy Staff

    Messages:
    493
    Space Engineers
    20/03/2019
    Hotfix: 1.189.044

    -Fixed crash in voxel physics
     
    • Like Like x 1
  2. vadersson Trainee Engineer

    Messages:
    78
    See, this one was faster! ;)
     
  3. r3dl1nes Trainee Engineer

    Messages:
    2
    please fix the name grouping's that disappear *Crying* :'(
     
  4. mojomann71 Senior Engineer

    Messages:
    1,896
  5. nachtmarv Trainee Engineer

    Messages:
    1
    This update seems to have destroyed our multiplayer save (or version 043, one of the two)



    Anyone else got this problem?
     
  6. Safrguns Trainee Engineer

    Messages:
    21
    That update pretty much shut down my server.

    Apparently Pingperfect has no idea what to do to fix it.
     
  7. lexx174 Trainee Engineer

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    14
    [​IMG]
     
    • Informative Informative x 1
  8. Blitzzz333 Keen PR Guy Staff

    Messages:
    493
    We aim to please. Cheers!:)
     
  9. darkstrike Trainee Engineer

    Messages:
    91
    Offset is still not fixed. Every time any of us join our server, our characters appear IN the floor and we can't do anything. I can walk around as if I was on the 'floor' above, but I am still IN the floor and can't open any doors, control any panels, etc. This is even after server restarts.



    It affects things attached via rotors as well....the robotic arm at the lower portion of the screen is clipping THROUGH the floor and should be up attached to the rotor at top of picture....
     
    Last edited: Mar 22, 2019
  10. Roxette Senior Engineer

    Messages:
    1,456
    I think you need to adjust your aim to account for lag and desync, and tap V twice to re-set the camera angle. :)
     
    • Like Like x 1
  11. Slywolf117 Trainee Engineer

    Messages:
    38
    Are you ever going to fix your "jump failsafe" algorithm crap? It puts me INSIDE the planet's gravity range, even when I do a blind jump WAY outside the gravity range of the planet, as soon as the planet renders. Instantly placed randomly inside the gravity and boom, ship gone because your failsafe doesn't work at all.
     
Thread Status:
This last post in this thread was made more than 31 days old.